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#1
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For keyboard, Jabo, Darkman, Shunyuan etc. all have very significant input delay and don't poll for inputs frequently enough, so even though you might press two keys one after the other, they register on the same frame.
Are there any keyboard plugins where the input delay and polling rate are better / comparable to controller? |
#2
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"probably just needs to try using those keyboard plugins with a different emulator
the emulator core decides when to call GetKeys() in the keyboard plugin spec, not the plugin itself...nor does the plugin spec have any access to frame numbers or the sort (...) The turbo feature in my plugin works by holding a key down which does repeat every frame. it could be a timing issue in some non-cycle-accurate scenarios or maybe he just doesn't realize whatever pattern he's going by happens on the real N64 as well with either 20 or 30 FPS games it may also be because GetKeys() can be called once per every vertical interrupt and games are 60 VI/s which usually is faster than the number of FPS, so he should test a 60 FPS game" --One fat cat ![]() |
#3
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im using it for sm64 speedrunning and only 1.6 is allowed, so i cant try different emulator versions unfortunately.
i dont think its just me because i have also tried raphnet adapter with n64 controller and there is a very noticeable difference. no input delay, feels way better etc. |
#4
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You still can use another one to check if that's the problem >.>
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#5
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Out of curiosity, What video plugin are you using?
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#6
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Ok, so I did some tests. There is 3 frames of delay between when a key is pressed and the game's response.
I tested this on another emulator version as well (1.7) and got the same result. I also tested it for 3 different input plugins and 3 different graphics plugins, again all of them giving the same result. The interesting thing is that for the tests, I tried two ways. First I used my phone camera to record the screen and keyboard at the same time, which showed the 3 frames of input delay. Then I did it by screen recording with obs and an input display tool and it was synced in this case because the input display tool had the same input delay. So maybe that could mean its hardware related? Last edited by 4letterword; 15th October 2018 at 03:14 AM. |
#7
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Are you taking the monitor into account?
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#8
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I've used controller with the same monitor and there's no delay in that case, so that would suggest it isn't the monitor, but I could be wrong. I'm thinking its something hardware related with the keyboard, but not sure.
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#9
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What keyboard are you using?
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#10
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A really old shitty one, Logitech K200. That's probably the issue. I'll look into getting a new one.
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