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#1
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Well so far the few roms i've picked up have all been around 25-27MB packed and 32mb unpacked. When i picked up Super Mario 64 today, i noticed that its only 8MB unpacked. Did i get a bad rom, or is it really supposed to be so incredibly small?
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#2
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Yes, Super Mario 64 is a big game confined to 8MB of ROM size.... They should have spent the rest of the cart's memory to get more better, though.
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#3
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okay rather then create another topic(seems how its about the same game) i'll just post this here.....Is the first course of the game really supposed to look like this
![]() I'm using Project64 V1.6, 2GB of RAM, pentium 4 processor with hyperthreading, and my graphics card is a NVIDIA GeForce 7900 GTX with 512MB of memory. I'm currently using Jabo's direct3D8 1.6 graphics plugin. |
#4
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That might just be a bad ROM actually lol, no idea where you could have possibly found something like that though (no telling since linking or directly stating how or where to get ROMs isn't allowed on the forum).
Well have you tried rolling back to the Jabo's Direct3D6 1.5.2 older plugin version to test that game? And yes it's supposed to be 8 MB. There are smaller than that actually; 8 MB isn't really that uncommon.
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http://theoatmeal.com/comics/cat_vs_internet |
#5
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there was no problems at all when i first started out. Wandering around outside and inside the castle everything looks great, no problems at all.(and still none if i exit the course) Just when i jump into the painting to the first course, is when things get kinda weird like that.
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#6
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Don't see how it could manage that without it being a bad ROM then XD, but I'd still like to know if the rollback to the older plugin would happen to fix it.
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http://theoatmeal.com/comics/cat_vs_internet |