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  #11  
Old 26th September 2014, 04:12 PM
dsx_ dsx_ is offline
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Originally Posted by extremedude2 View Post
emus are bad mkay?
life lesson
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  #12  
Old 26th September 2014, 05:03 PM
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*whispers* Hey,mind if I emulate?
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  #13  
Old 11th April 2015, 05:22 PM
Xuncu Xuncu is offline
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There's a guy who made an adaptation program for the Dualshock 4 that uses the Xbone controller/Windows driver. I managed to get even the rumble to work with Dolphin's Gamecube emulator~ Put that and attach it to the Surface Pro tablet/laptop, and you'd have the Quadfecta!
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  #14  
Old 11th April 2015, 06:50 PM
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Frank74 Frank74 is offline
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Originally Posted by RoboticOverlord View Post
Nothing blocks porn but "overprotective" parents lol. But for example, apple does not allow dynamic recompilation of code (like dynarecs), which are vital to achieving full speed on low-power devices, such as iPhones and iPads. This means that any emulation cores that rely on dynarecs will have considerably higher system requirements on non-Jailbroken devices and are unlikely to run fullspeed. These cores current include PCSX-ReARMed, Mupen64Plus, picodrive and DeSmuME and may include more in the future. So if Project 64 were to be programmed for mobile devices of the apple variety I would not be able to play it unless jail broken.
So go complain to Apple. And while your at it, ask them about slavery and the working conditions for their Apple slave camps and mining sites. Lots of Apple workers commit suicide every year, and lots of young children die in the mines helping their parents make a 1 a week if they're lucky. All so you can have an overpriced iPhone or iPad and a user agreement that makes you a slave to them too.
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  #15  
Old 21st September 2015, 07:08 PM
LegoManIAm94 LegoManIAm94 is offline
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I wish they could make an Andriod app of PJ64. They have one for many other emulators like ePSXe and Dolphin.
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  #16  
Old 21st September 2015, 09:35 PM
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All it needs is re-programming to make it portable by not relying on Windows resources.
We just need a major branch of PJ64 dedicated to multiplatform releases and some skilled individuals that can pull it off.

I wouldn't be fully happy until the 1.7.0.50b23 version gets ported to Android complete with the non-freezing for many of my Gameshark codes like the "Split-up Anywhere" code.
Accuracy can make things suck sometimes when there is too much of it.

(Windows has become garbage anyways from the inexcusable BSODs that plaque Win8 and Win10,Win8 with its disgusting interface and Win10 with forced automatic updates,included adware,and excessive NSA etc. spyware)
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  #17  
Old 30th September 2015, 11:06 AM
juniel_katarn juniel_katarn is offline
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This is my 25th post <EOM>
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  #18  
Old 30th September 2015, 02:55 PM
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ExtremeDude2 ExtremeDude2 is offline
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This is my 2025 post (that's 2000 more than you!).
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are you american or something
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  #19  
Old 2nd December 2015, 02:29 PM
shinra358 shinra358 is offline
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id rather see every aspect of this emu use relative paths instead of full paths. At least ppl wouldn't have to reconfigure everytime they move the emu folder. This sounds like it can take like 5 mins to do...
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  #20  
Old 2nd December 2015, 07:41 PM
zilmar zilmar is offline
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Originally Posted by shinra358 View Post
id rather see every aspect of this emu use relative paths instead of full paths. At least ppl wouldn't have to reconfigure everytime they move the emu folder. This sounds like it can take like 5 mins to do...
are the paths inside your emu folder or you wan the relative path to contain .. ?
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