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Old 21st October 2008, 02:24 AM
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wildgoosespeeder wildgoosespeeder is offline
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Lightbulb I Have Loads of Suggestions

Since Project64 and Jnes were worked on by Jabo, I have a few carry-over suggestions. I currently have v1.6. These suggestions are what v1.6 doesn't have that should be add to v1.7.

1. Jnes has a replay option where you can start recording a replay and stop recording, all in one file (*.jmv). Project64 should have a similar option.
2. Jnes has a direct AVI recorder. Project64 should have this option too.
3. Project64 has a sound recorder option, but not in the spot that is similar to Jnes. This should be fixed.
4. Jnes has Kaillera. Project64 should have this option.
5. I feel that Project64 v1.6's music emulation speed is faster than the Nintendo 64's music emulation speed. The "Sync game to Audio" option should be enabled by default rather than disabled by default.
6. Instead of using external programs like Renegade, Project64 should have its own built-in code generator. You have GameShark support, how about expanding it?
7. Access violation message boxes appear, but only in windowed mode. When in full screen, it doesn't happen. Access violations are errors in ROM runtime. After the message box, the game runs normally. Just have the message box disabled if the game runs normally after.
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Last edited by wildgoosespeeder; 25th April 2009 at 07:54 PM. Reason: Added more possibilities.
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  #2  
Old 21st October 2008, 07:55 AM
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squall_leonhart squall_leonhart is offline
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Kaillera is a failed software, Zilmar will decide on how to incorporate netplay when he gets to it, but i suggest Kaillera being the last of all choices.

As for emulation speed, wtf are you talking about?
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Old 21st October 2008, 08:45 PM
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Exclamation

OK, I ran a check with the cartridge and ROM of Super Mario 64 and there are no problems with the speed. I checked the cartridge and ROM of F-Zero X and there is a music speed problem only. Project64 emulates the music faster than what the Nintendo 64 emulates for F-Zero X. My mistake.
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Old 22nd October 2008, 05:30 AM
mudlord mudlord is offline
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Quote:
Kaillera is a failed software, Zilmar will decide on how to incorporate netplay when he gets to it, but i suggest Kaillera being the last of all choices.
Yes, knowing zilmar's professional background, its much wiser to use his own implementation rather than Kaillera which is known to be utter crap at best.
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Old 22nd October 2008, 08:38 AM
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Make sure the rom you have is actually not a region hacked rom.
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Old 22nd October 2008, 08:41 AM
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Kaillera heh? http://www.emutalk.net/showthread.ph...551#post413551

screw that unstable service
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Old 23rd October 2008, 12:21 AM
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Quote:
Originally Posted by Squall_Leonhart View Post
Make sure the rom you have is actually not a region hacked rom.
How do I check?
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Old 24th October 2008, 07:52 AM
FrozenCorpse FrozenCorpse is offline
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Originally Posted by Squall_Leonhart View Post
Anti3d.com has been hosting a master server for at least 1 year and since around when the official kaillera list went down. All you need to do is use their modified kaillera client, or use a different client which reads their list.

There is a couple popular clients and servers available to use with/for kaillera and the Anti3d master server.
Supraclient - http://www.megaupload.com/?d=TC9D2TBH (now is the EmulinkerSF admin client which costs $50 USD - crazy)
and the Kaillera peer to peer client http://kaillera.movsq.net/ - free.

The clients are one .dll file (Supraclient will make a .ini with settings after you load kaillera, I haven't tried the peer to peer to peer client personally). They work for any emulator that uses kaillera.

For making kaillera servers -
Emulinker - http://www.god-weapon.com/downloads/...rver-1.0.2.zip ,
EmulinkerSF - (need to get form Suprafast on the forum - http://www.megaupload.com/?d=83RUP5TI - put in /lib fodler of emulinker 1.0.2),
Official 0.86 Kaillera server http://www.god-weapon.com/downloads/...0.86-win32.zip ,
Unofficial Kaillera Server v0.92 - (not posting a direct link because of a virus warning from avast - get from http://www.god-weapon.com/downloads.php)

I'm not sure if there is need to set up the official 0.86/unofficial 0.92 servers to broadcast to the Anti3d list or if it is even possble (emulinker has a master ip and another setting for anti3d in the cfg files), but there are plenty of servers available to play on.

Kaillera SDK http://www.god-weapon.com/downloads/...ra-0.9-sdk.zip

I guess what I'm saying is, don't give up on kaillera


Another multiplayer service I've tried is called CGA (Classic Gaming Arena), right now it has support for ZNES, Virtuanes,and Kega Fusion. It basically serves as a kaillera like interface but for peer to peer based multiplayer clients.

Some other multiplayer services I've heard of but not checked out -
http://2dfighter.com/
http://ggpo.net/

Last edited by FrozenCorpse; 24th October 2008 at 07:59 AM.
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  #9  
Old 24th October 2008, 07:16 PM
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Sorry, but no, why would anyone want to use a modified, and potentially trojan packed version of Kaillera, when its an unstable, unpredictable, and practically in terms of emulation these days, useless, method of connectivity.
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Old 25th October 2008, 02:16 AM
mudlord mudlord is offline
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And trust me, Zilmar knows his stuff on network programming....
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