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  #1  
Old 26th February 2013, 01:24 AM
zilmar zilmar is offline
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Default Project64 2.0.0.11

Just letting you know I made the latest alpha in to a beta.
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  #2  
Old 26th February 2013, 08:31 AM
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yay, now everyone can experience the massively increased load times in roms and levels in certain games.
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Old 2nd March 2013, 09:44 AM
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Wow! That really fast for update to come. Can't wait to see new version of Project 64. Really long time to see.
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Old 2nd March 2013, 04:21 PM
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Quote:
Originally Posted by squall_leonhart View Post
yay, now everyone can experience the massively increased load times in roms and levels in certain games.

Which games?
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Oh, and Snes9x > Zsnes in every way
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Old 2nd March 2013, 07:27 PM
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Which games?
Supposedly Goldeneye but I haven't tried myself.
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Old 3rd March 2013, 03:41 AM
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Originally Posted by nintendo1889 View Post
Which games?
All of them

2.0 Interpreter and 1.7/1.6 Recompiler boot all games faster


GoldenEye lags on the black screen after starting a mission
Majora's Mask has long pauses on the subscreen and before displaying the spinning mask - also mini hangs just after loading a game profile till it the Rec cache settles.

Pretty much every game displays this behavior

honestly, i think the current caching is completely nuked lol.

i get 100% perfect performance with the interpreter, with none of these delays, hangs, pauses.
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Last edited by squall_leonhart; 4th March 2013 at 04:40 AM.
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Old 3rd March 2013, 04:17 AM
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at least there is one upside: the interpreter is now perfect.
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Old 3rd March 2013, 03:57 PM
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Quote:
Originally Posted by squall_leonhart View Post
All of them

1.7 Interpreter and 1.6 Recompiler boot all games faster


GoldenEye lags on the black screen after starting a mission
Majora's Mask has long pauses on the subscreen and before displaying the spinning mask - also mini hangs just after loading a game profile till it the Rec cache settles.

Pretty much every game displays this behavior

honestly, i think the current caching is completely nuked lol.

i get 100% perfect performance with the interpreter, with none of these delays, hangs, pauses.
Which is weird, seeing as interpreter is supposed to be "slower", but I noticed that too. Hopefully the dynamic core can be fixed, but I'm not going to hold my breath.
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Oh, and Snes9x > Zsnes in every way
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  #9  
Old 3rd March 2013, 07:17 PM
zilmar zilmar is offline
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Quote:
Originally Posted by nintendo1889 View Post
Which is weird, seeing as interpreter is supposed to be "slower", but I noticed that too. Hopefully the dynamic core can be fixed, but I'm not going to hold my breath.
if you turn off the speed limiter then the recompiler should be faster, should be like double the speed.

A recompiler still needs to compile which is where you might be seeing the slow down. Try disabling the advanced block linking, that requires even more time in compiling.
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  #10  
Old 4th March 2013, 01:53 AM
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Default Mario Tennis 64

Quote:
Originally Posted by squall_leonhart View Post
All of them

1.7 Interpreter and 1.6 Recompiler boot all games faster


GoldenEye lags on the black screen after starting a mission
Majora's Mask has long pauses on the subscreen and before displaying the spinning mask - also mini hangs just after loading a game profile till it the Rec cache settles.

Pretty much every game displays this behavior

honestly, i think the current caching is completely nuked lol.

i get 100% perfect performance with the interpreter, with none of these delays, hangs, pauses.
It's a good notice!!

I'll hope that "MARIO TENNIS 64" can be run normally, because is one of the most popular roms of nintendo 64 that can't be play very well
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