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#21
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The gln64 plugin on a mod of Mupen64Plus AE by xperia64 is actually really fast with Banjo-Kazooie on Treasure Trove Cove,it even beats out Rice.
I already mentioned Smash being fast with four DK's on Hyrule at 55-60VI,but it unfortunately has creepy slenderman faces and Rice doesn't refresh correctly. |
#22
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What's a slenderman face?
Is that where you take a picture of Banjo the bear and compress the image horizontally to make it look like he just went through the trash compactor? Also wtf is an iPad. ITS CALLED IBAD NAO GET WITH THE PROGRAM PPL.
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http://theoatmeal.com/comics/cat_vs_internet |
#23
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Same thing applies to PJ64, you can't use its recompiler on arm, it recompiles to x86 code, you'd have to rewrite that. |
#24
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Rofl, my mind is out of order. It just hit me that retroben says PJ64 has RSP stability, when HatCat's plugin has already been ported, although they still haven't updated the recent bug fix ;/ .
I'm guessing maybe he meant recompiler core? Anyway, tbqh, I don't think I've seen a stable recompiler. Ever... The biggest problem is people not willing to work on it ![]() |
#25
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Gonetz made a new post in his GLideN64 blog:
gliden64.blogspot.com/2014/10/mip-mapping-emulation.html Posted here because of reasons. |
#26
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Error message: CN64System: RunRSP Unknown Memory Scan Emulation stop. Got this from Mario Party 2, using the RSP plugin and Jabo's set to LLE. Edit: Never mind about MN64 and the flicker. Yeah, some games simply won't load with Jabo LLE combined with Hatcat's RSP plugin. Some ROMs just load a black screen with the FPS up to 700. KI Gold refuses to load on LLE. Some ROMs run great, others just crash or have jacked up graphics when used in tandem with Jabo LLE and with the RSP plugin.
__________________
My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way Last edited by the_randomizer; 12th October 2014 at 03:23 AM. |
#27
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Just for reference, Glide64 runs pretty good on my old PC (Pentium 4 3.0ghz) with the exception of a few games. Also, there are some slowdown parts in various games like the file select screen in Goldeneye and the craft select screen in F-Zero X. But i had this plugin as my default for years and it served me well.
This is an ancient CPU anyway, a modern PC would run this plugin and it's successor in idle mode. It may be slower than Jabo and some other plugins but with modern CPUs those differences don't really matter. |
#28
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fair enough. ya the problem isn't really LLE, although HLE is obviously faster. the real issue (performance wise) is hardware acceleration. that's also a reason why Glide is slower, because it does more things in software than other HLE plugins.
heh, I went back and tested SM64 in z64gl. the graphics are amazing and it's hard to even go back to HLE for that game ;/ . hLE needs some srs work done ;/ . Quote:
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#29
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LLE doesn't break KI Gold; the emulator you're plugging the RSP inside of does. HLE only bypasses the issue by skipping over the inaccurate emulation with a handwritten sequence.
__________________
http://theoatmeal.com/comics/cat_vs_internet |
#30
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Even though I'm using version 2.1.0.1? Weird. Should I try another version of PJ64 in the mean time? And that would certainly explain why some games end up being FUBAR with LLE and the RSP. Hmm...
__________________
My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way |
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Tags |
emulator, ipad, jailbreak, pj64 |
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