Old 12th October 2014, 02:59 PM
jordan2468 jordan2468 is offline
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Join Date: Jul 2011
Posts: 13
Default Glide64 Fullscreen Problems

I am using glide64 - final for my emulation
When i try to fullscreen my game at 1600x900, it automatically closes and displays a message, that says

"unknown memory action.
Emulation stop."

This didn't happen before, as i was able to play it at 1600x900 with no problems encountered.

There was also a lot less options displayed for the fullscreen resolution size, and when i clicked on the only option of 1600X900, the screen had thick black borders, and the game lagged to 20vi/s.

So my question is: Is there a way to be able to display project64 to 1600x900 (32bit) whilst using glide 64?



Processor: INTEL CORE i7-2670QM CPU @ 2.20 GHZ 2.20 GHZ
Graphics Cards: Intel HD Graphics family, NVIDIA GeForce GT 540M


If anyone can solve or even detect what the problem is, then i would be very thankful
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Old 31st October 2014, 02:23 PM
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Wally123 Wally123 is offline
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Join Date: Jul 2013
Location: Freedonia
Posts: 159

You may need a Glide wrapper for it to run properly. I would suggest nGlide.
Be sure to follow the install instructions....

Also, use the packed in Glide64 plugin for Project64 2.1...It is a bit more stable than final.
"I find television very educating. Every time somebody turns on the set, I go into the other room and read a book."

~Groucho Marx
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Old 31st October 2014, 07:21 PM
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retroben retroben is offline
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Join Date: Jul 2013
Posts: 687

If you still have issues after trying evreything,maybe Intel is causing some trouble.

If you have not already,there is a way to force using Nvidia to run with specific programs,but I can't remember exactly how to do that.
At least you now know there is a way to use your Nvidia GPU if the Intel graphics causes any trouble.
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fullscreen, glide 64, glide64, resolution

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