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Old 18th July 2011, 03:54 PM
pichorra pichorra is offline
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Default Project64 in 64-bits?

Hello All.

Today we are changing our computers to 64-bits, becoming the new "default". Mupen64Plus already have 64-bits builds for Linux, so i'm asking 2 things for you guys:

1 - Can the next build of Project64 be in 64-bits? Nintendo 64, as everybody knows it is in 64-bits, so if the Build of the PJ be in 64-bits are we going to take better performance?

2 - Can you guys build the emulator with Linux Support? Mupen64 still far from Project64.

Thank you
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Old 18th July 2011, 04:10 PM
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Quote:
Originally Posted by pichorra View Post
1 - Can the next build of Project64 be in 64-bits? Nintendo 64, as everybody knows it is in 64-bits, so if the Build of the PJ be in 64-bits are we going to take better performance?

2 - Can you guys build the emulator with Linux Support? Mupen64 still far from Project64.
1). I wish

2). I doubt it.
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are you american or something

Last edited by ExtremeDude2; 18th July 2011 at 06:43 PM.
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Old 18th July 2011, 04:29 PM
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Actually, AFIAK the Nintendo 64 was really two 32 bits.
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Old 18th July 2011, 06:43 PM
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Supposedly, the 64-bit advertisement claim wasn't entirely false, so much as just misleading.
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Old 18th July 2011, 06:44 PM
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Originally Posted by natnatertatertot View Post
Actually, AFIAK the Nintendo 64 was really two 32 bits.
True, but I think that, that is only half of the point.
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Old 18th July 2011, 06:47 PM
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There's hardly anything worth giving a shit in a 64-bit version. It's not unique for an N64 emulator; it's a rumored concept that none of the developers for N64 emulators have bothered paying attention to.
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Old 18th July 2011, 06:49 PM
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I read something like 64 bit was fake or had limited use. Regardless, isn't 64 bit the ability to add more ram? Obviosly I'm talking about pcs not n64
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Old 18th July 2011, 06:54 PM
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64-bit refers to software that must run in the 64-bit version of Windows.

Most people use Windows 32 bits.
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Old 18th July 2011, 06:55 PM
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Well 64-bits would help loading VERY large texture packs
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Old 18th July 2011, 06:58 PM
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It's inefficient and uneconomical. N64 was never designed to have the texture cache for those huge, bitch-ass textures being mapped by retexture paks today. Writing an N64 emulator that more than exceeds the N64's specifications is excessive.
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