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Old 27th November 2010, 05:13 PM
N64Video N64Video is offline
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Default Nintendo 64 videos

Hello. I am currently using this emulator and Fraps making Nintendo 64 videos. Since Super Mario 64 goes 30 frames per second, what is the highest I can go?

ATI Radeon HD 4350
Intel Celeron 430
Windows XP 32 bit
Dual montiors 17 inch standard, 1280 X 1024, 19 Inch Widescreen, 1440 X 900.
3 GB Ram
1 160 GB hard drive (Boot) 2 80 GB hard drives (Storage for videos) and 1 old 1999 8.4GB hard drive.

By the way, here is a YouTube link to my N64 video (First)

YouTube.com/sonicadvancemaster (should be the first video)
Oh and I want to know what is the highest Screen resolution I can go without lagging.

Also, Using Xbox 360 Mad Catz gamepad for it. It works well.

Last edited by N64Video; 27th November 2010 at 05:17 PM.
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Old 27th November 2010, 05:27 PM
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HatCat HatCat is offline
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Back when I had FRAPS I rarely messed with the FPS setting. I think it let you input a custom value even, but I'm not sure why you would need to if the exact maximum FPS a particular N64 game uses is already supported and is then in use.

Well, the highest resolution you can go without lagging, can be pretty high. Doubling, tripling, quadrupling, etc. vectors on the screen drawing isn't hard, but when you're recording a video as you're playing, every pixel matters, heh heh. 640x480 can be significantly slower than 320x240 resolution as well. The limit is based on your video card, which I wouldn't call low-end. You have a decent card.

The standard design-native resolution for N64 games is 320x240, but if, say, YouTube projects videos at 512x384 or something like that, then I would change to that. Not sure there's any reason to go higher for recording a video like this.

MadCatz indeed does work well.
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Old 27th November 2010, 06:14 PM
N64Video N64Video is offline
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I first tried it on 640 X 480. It does it at 30 frames per second (at least on Maro 64) I then tried 720p, it does it at 30 AND records at 30. But I cannot do it at 1440 X 900 without lagging. Any suggestions?
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Old 27th November 2010, 09:32 PM
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I think the reason the frames per second of recording changes is because the frames per second of individual N64 animations is different.

When recording a video at 1440:900 N64 screen ratio, your geometric probability of continuously recording a video at full speed without lagging is cut by like 80 percent. It helps if you upgrade your video hardware or drivers, which is the physical limitation behind how much data you can record while maintaining full speed.
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Old 28th November 2010, 01:38 AM
N64Video N64Video is offline
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Oops, forgot to add:

Using Jabo's Direct3D 8 1.6 (Video)
(Jabo's Direct 3D 8 1.6 Settings: 16X Anisotropic filtering, 4X full scene Antialiasing, and 100 % brightness.
Jabo's DirectSound 1.6 (Audio)
Jabo's DirectInput7 1.6 (Controller)

Last edited by N64Video; 28th November 2010 at 01:41 AM.
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Old 28th November 2010, 02:02 AM
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Quote:
Originally Posted by N64Video View Post
Using Jabo's Direct3D 8 1.6 (Video)
(Jabo's Direct 3D 8 1.6 Settings: 16X Anisotropic filtering, 4X full scene Antialiasing, and 100 % brightness.
Jabo's DirectSound 1.6 (Audio)
Actually those are also factors placing limit upon recording rate.

You should disable anti-aliasing. If you're recording a video THAT big and uploading it to YouTube, it'll just get re-sized anyway, and you'll have your anti-aliasing that way. Recording the game with AA turned on is more intensive on your graphics processing while recording a video than having it off. I never use anisotropy anymore either, but it won't make so much difference having that off or on.

In Jabo's DirectSound you can lower the emulated VI rate by synchronizing the game speed to the audio (in plugin config "Sync Game to Audio"). I think in theory that might also help free up reserves for if you want to use up more CPU recording larger-res videos.
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Old 28th November 2010, 03:46 PM
N64Video N64Video is offline
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Yes, but it worked fine on 720p video. I just record it to a different hard drive, as it saves lagging.
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Old 28th November 2010, 07:02 PM
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Recording larger-resolution videos requires more CPU reserve.
 

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