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  #21  
Old 23rd January 2015, 12:10 AM
Ambient_Malice Ambient_Malice is offline
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Reasonably accurate timing. (Knife Edge Nose Gunner is a good example of a game that flails all over the place at hyperactive speeds.)

I'd like to see Factor 5's Rogue/Naboo/Infernal running. Especially since mupen64plus can run them out of the box.

I'd like to see an RDB that supports the fringe roms out of the box.

GLideN64 should be the default video plugin assuming it's up to scratch.

I feel the UI should warn players about the negative side effects of altering the Counter Factor. Because it's unfortunately seen as a "free performance" hack.

I believe the OoT subscreen delay hack conflicts with GLideN64's accurate framebuffer emulation. Is it still enabled in RDB? Can't remember. Should be removed if so.

I feel PJ64 needs a UI overhaul for its rom selector. Maybe some sort of "favorites" tab? Or perhaps sorting games by genre/publisher/developer would be nice.
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  #22  
Old 23rd January 2015, 02:44 AM
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I was perusing EmuCR and saw this build http://www.emucr.com/2015/01/project...-20140223.html

Does anyone know who compiled it and if it actually fixes issues more than it causes?
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  #23  
Old 23rd January 2015, 02:53 AM
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LOL
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  #24  
Old 23rd January 2015, 03:01 AM
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Quote:
Originally Posted by HatCat View Post
LOL
Lol indeed, didn't know builds magically compiled. No explanation at all? Emulator still reads as 2.1.0.1.

Change list:

* Update wtl to 8.1
* Fix a couple games in RSP interpreter: CFC2 sign-extends $vcr by cxd4
* Merge branch 'master' of https://github.com/project64/project64
* Update installer to have new ad in it
* Merge pull request #1 from LegendOfDragoon/master
RSP Recompiler bug fixes
not sure 100%, but looks good in general so it is probably fine
* Implement edge case for LDV, fix 2 typos as well.
For LDV, it's the same deal as SDV. In WDC, RSPOpC.del could = 12, which
would result in a negative number when doing 16 - RSPOpC,del - 8.
* Optimized a few instructions
Optimized VOR for games like Perfect Dark
Implemented VNAND, VNOR, and VNXOR for recompiler
Minor change in SQV
* Matched RSP interpreter more closely
I have only seen the edgecase for SQV happen when
IsRegConst(RSPOpC.base) == TRUE. Changing SQV fixed Telefoot / Mia Ham.
I optimized VAND, for games like Kirby64.
* More Fixes
The possibility of the RSP instruction at address 0xFFC being JR was
never accounted for. This fixes Wave Race and Star Wars - Shadow of the
Empire.
The accumulator analysis was wrong, which broke games like Mario No
Photopie.
* Improve Accuracy
Fixing SW allows a lot more games to work. Fixing LW fixes games like
WDC and improves performance somehow. Fixing VMRG fixes certain bugs,
like Kirby 64's intro.
* Add the memory search functionality back in


WAT

I call BS until someone can verify.
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Last edited by the_randomizer; 23rd January 2015 at 03:07 AM.
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  #25  
Old 23rd January 2015, 03:16 AM
zilmar zilmar is offline
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they are just checking out git and building ... I have not changed the version yet which is why it is still old version.
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  #26  
Old 23rd January 2015, 03:16 AM
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Emucr needs to compile some of these obscure emulators that nobody has heard of. Like Noob64 and op64.

The Randomizer, it's not complete yet, so I wouldn't download it. There are a few things that need to be fixed. Why so negative though .
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  #27  
Old 23rd January 2015, 03:28 AM
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Quote:
Originally Posted by RPGMaster View Post
Emucr needs to compile some of these obscure emulators that nobody has heard of. Like Noob64 and op64.

The Randomizer, it's not complete yet, so I wouldn't download it. There are a few things that need to be fixed. Why so negative though .
I didn't think I was being too negative lol, I was just confused as to why it popped up.

Quote:
Originally Posted by zilmar View Post
they are just checking out git and building ... I have not changed the version yet which is why it is still old version.
Sorry to have bothered ya, I was just curious as to what was going on, that's all.
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  #28  
Old 23rd January 2015, 03:30 AM
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Project64 2.2 Thread Updated

Project64 2.2 Thread (2015/01/11) is a thread on Project64 Forums.

Project64 2.2 Thread Log:

WAT

I call BS until someone can verify.
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Oh, and Snes9x > Zsnes in every way
Last edited by the_randomizer; Today at 11:07 PM.
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they are just checking out git and building ... I have not changed the version yet which is why it is still old version.
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Emucr needs to compile some of these obscure emulators that nobody has heard of. Like Noob64 and op64.

The Randomizer, it's not complete yet, so I wouldn't download it. There are a few things that need to be fixed. Why so negative though .
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  #29  
Old 23rd January 2015, 03:42 AM
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Quote:
Originally Posted by HatCat View Post
Project64 2.2 Thread Updated

Project64 2.2 Thread (2015/01/11) is a thread on Project64 Forums.

Project64 2.2 Thread Log:

WAT

I call BS until someone can verify.
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Oh, and Snes9x > Zsnes in every way
Last edited by the_randomizer; Today at 11:07 PM.
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they are just checking out git and building ... I have not changed the version yet which is why it is still old version.
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Emucr needs to compile some of these obscure emulators that nobody has heard of. Like Noob64 and op64.

The Randomizer, it's not complete yet, so I wouldn't download it. There are a few things that need to be fixed. Why so negative though .

TL;DR What are you trying to convey? All I see is a lot of text from posts that aren't in quotes.... ;O;
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Oh, and Snes9x > Zsnes in every way
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  #30  
Old 23rd January 2015, 03:47 AM
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Quote:
Originally Posted by the_randomizer View Post
Quote:
Originally Posted by HatCat
Project64 2.2 Thread Updated

Project64 2.2 Thread (2015/01/11) is a thread on Project64 Forums.

Project64 2.2 Thread Log:

WAT

I call BS until someone can verify.
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Oh, and Snes9x > Zsnes in every way
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they are just checking out git and building ... I have not changed the version yet which is why it is still old version.
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Emucr needs to compile some of these obscure emulators that nobody has heard of. Like Noob64 and op64.

The Randomizer, it's not complete yet, so I wouldn't download it. There are a few things that need to be fixed. Why so negative though .
TL;DR What are you trying to convey? All I see is a lot of text from posts that aren't in quotes.... ;O;
haha what.

Was there a EXE to send with your changelog there?
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