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Old 13th August 2016, 08:18 PM
RobiNERD RobiNERD is offline
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Default Advanced Texture debugging

Such as getting texture adresses and in some cases also the type of compression. Also a side thing for I4/I8/I16 (or IA) it would be cool to have extra microcode settings for Fast3D and F3DFX2.
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Old 13th August 2016, 08:47 PM
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HatCat HatCat is offline
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Rice's plugin has a good debugger for that kind of stuff. Try his debug binary.
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Old 15th August 2016, 08:07 PM
RobiNERD RobiNERD is offline
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Quote:
Originally Posted by HatCat View Post
Rice's plugin has a good debugger for that kind of stuff. Try his debug binary.
I looked into that, but in regarding to that lemmy's debugger is better. No video plugin will ever be made with hex adress finding for texture utilities?
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Old 16th August 2016, 08:10 PM
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Those would be RAM addresses, though. Many times, texture memory is stored in ROM with compression; the hex offsets to the textures you would probably be concerned with would have to be in N64 RAM after decompression.

It's possible to find them in ROM, too. Sometimes I do a hexadecimal search for some of the pixels in the ROM hex, if you know the encoding is 32-bit R8G8B8A8 or etc..

Even easier is to use LemAsm's bitmap viewer (view N64 memory as pixels in several formats), but I prefer PixD which I wrote myself. If you're experienced with LemAsm or 64DISASM by Jovis you might try PixD.
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