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  #11  
Old 20th January 2016, 06:29 PM
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oddMLan oddMLan is offline
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Wow, this is really cool. The hotkeys are very useful, being able to change the filters in real time is boss.

Also, did you implement some optimizations to this fork, because I'm able to get consistent 60 FPS in Super Mario 64's head intro compared to HatCat's fork.

But I get some shaking in DK64 logos intro.
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  #12  
Old 21st January 2016, 03:58 AM
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Quote:
Originally Posted by oddMLan View Post
Wow, this is really cool. The hotkeys are very useful, being able to change the filters in real time is boss.

Also, did you implement some optimizations to this fork, because I'm able to get consistent 60 FPS in Super Mario 64's head intro compared to HatCat's fork.

But I get some shaking in DK64 logos intro.
You can thank AIO for that. There is some code that detects if the game is only 30fps and then the code frame skips to increase performance.

AIO gave me some coding tips too. I'm just a n00b with a passion for scanlines.

Most interlaced games that run under 60VI's tend to flash more than others. I am unsure what is causing the issue, at this point. I would love for someone to test this on a 120hz monitor.

I recommend testing the following games when checking out scanlines.

Star Wars Rouge Squadron
StarCraft64
Monopoly
Spiderman

There is a weird detection issue with interlacing that happens with each of these titles.

If you use the END to toggle "y_start" from 16 to 2 in Monopoly you will notice that (see) the flickering goes away.

I was hoping that this would be a clue to resolving the flicker issue.
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Last edited by theboy181; 21st January 2016 at 04:43 AM.
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  #13  
Old 21st January 2016, 05:16 AM
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Quote:
Originally Posted by oddMLan View Post
Also, did you implement some optimizations to this fork, because I'm able to get consistent 60 FPS in Super Mario 64's head intro compared to HatCat's fork.
It's "supposed to" be faster than my fork.

The upstream revisions by angrylion are way newer than the last time I did a binary release and ReyVGM's list of feature requests have pretty much prevented me from focusing on solely optimizing the plugin.

What's more: To optimize the plugin mandates removing the fixtures on MSVC's poor optimizer, upon which the plugin's current optimization depends. Therefore a transition between MSVC and other compilers is required so that the plugin has no bias in remaining fast regardless of personal compiler preference. Said transition does not prematurely optimize the plugin; in fact it temporarily makes the fork slower until complete for the better long-term deal.
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  #14  
Old 7th May 2018, 03:00 AM
rebeccahickshq rebeccahickshq is offline
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Actually this is one of the most exciting games. And the site also has many different types of games you can play and feel. Thank you very much for visiting my website and wish you success. Thank you so much!
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  #15  
Old 9th November 2018, 03:07 AM
wally86 wally86 is offline
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link is dead? would love scanlines. thanks
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  #16  
Old 9th November 2018, 04:03 AM
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I had to delete everything in my Dropbox because of a leak and I forgot that this was stored there. It was a neat concept at best. I recommend AL + and using sweetFX if you want scanlines.
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