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  #361  
Old 16th September 2015, 08:18 PM
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Object Homing Hijinx
8032808F 00xx
0C=Stable Hijinx? (a shed takes you to space,an enemy wears a shed but don't kill him/crush sheds because it freezes)
2C=Default
30=Object Hijinx
Jiggy podiums take you to space and exit pads can home in on your location and force you to exit.
Making it to Mumbo's gets you burned immediately by the torches,avoid crushing honey hives and sheds,may crash randomly.
Avoid killing enemies as it may lead to crashing,amazing things happen in TreasureTrove Cove.

Crazy Object Hijinx
80328099 0015
Even stronger things happen and with less crashing!!!
Don't hit too many enemies,Conga is really fun!

Insane Object Hijinx
8032809D 0000
08=Default
It even happens unprovoked/not hitting any enemies!!! XD

Repeating Objects Glitch
813282FC 2400
0C0C=Default
Honey is infinitely collectable enemies roam after death,things vanish randomly,really unstable code.

Unstable Objects
8032832B 0046
47=Default
Recollectable stuff,orange splats stay,some things disappear,collected items like tokens and jiggies returned.

Repeat Animation Physics
8032851D 0001
05=Default
Most/some enemies can't chase you and stay visible at death,sheds are infinitely crushable and loop collectables,you can collect MM's green Jinjo multiple times from this and spawn multiple Grublins,don't do it too many times.

Animation Physics Displacement
80328523 0007
03=Default

Weird Animation Physics
80328525 0004
08=Default
A dead Grublin from the shed spins around you oddly.

Broken Animations
80328533 0007
03=Default

Different Misplaced Objects
80328537 000C
10=Default
Smash a shed to see it move to the ledge,it can be infinitely smashed from there.

Fast and Slow Animations
80328593 0010
14=Default
Some look like the matrix.

Instant Animation
8032859B 0000
04=Default
Jinjos zoom upward instantly when rescued.

Stiff Animation
803285AF 0000
01=Default

Lingering Jinjos
80328870 0064
44=Default
Other stuff happens including eggs not working after getting all Jinjos due to glitter effects.

Bleeding Vegetables
80328894 00E7
80328898 0066
8032889C 00E4
Constant sounds happen too,defeat an onion or a carrot to see the bleeding effect.
Avoid Conga and everything else to prevent it from crashing.

Empty Minded Stuff
803288A0 0066
803288A8 0065
Some enemies or others get stuck in a loop?

Alt Empty Minded
80328903 0000
01=Default

Rhythmic Sounds
80328930 0065
45=Default
Listen to the honey hive bounce,Conga throws double oranges too.

More Stuck Animations
80328A1B 0018
14=Default
Jinjo rainbow with all in tow,Conga throws oranges strangely when hit by eggs.

Later past 0x80328A00 address.

Last edited by retroben; 17th September 2015 at 03:23 AM.
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  #362  
Old 17th September 2015, 07:04 PM
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Frozen Enemies
81328A8C 2400
0C0C=Default
Sheds are infinitely crushable and stay in place,some things are untouchable,TTC doesn't like this code so don't go there.

Some Enemies Can't Be Stunned
81328AD4 2400
0C0C=Default
The bull endlessly seeks revenge and termites don't flinch.

Bull Stun Freeze
80328ADB 0000
01=Default
The bull goes stiff after being hit.

Undead Enemies
81328B9C 2400
0C0C=Default
Excludes destructable ones like the cauliflower,termites,and maybe crabs,avoid magic cauldrons.

Careless Termites
80328BF0 00E7
C7=Default
No walking around,just standing there.

Spazzy Termites
80328C04 0065
45=Default

Conga Frequently Beats His Chest
81328C2C 2400
0C0C=Default
Get to the ledge where you shoot eggs at him.

Twirling Enemies
80328DF0 0066
46=Default

Most Enemies Can't Turn
80328FDC 00C4
E4=Default

Enemies Don't Chase You
8032911F 0000
04=Default
They look at you and go elsewhere. (OVER 9OOO)

Alt Enemies Don't Chase
80329123 0000
01=Default

Careless Enemies
803292F3 0018
1C=Default
Excludes termites.

Alt Careless Enemies
803292FF 0007
03=Default

Onlooking Enemies
80329490 0064
44=Default

Alt Onlookers
803294AB 0000
04=Default

Enemy Alarm
803294C8 0064
44=Default
Bulls also shake violently.

Alt Enemy Alarm
803294D7 0000
01=Default

Bull Not Attacking
8132953C 2400
0C0A=Default
Other enemies still chase you.

More Frozen Enemies
8132954C 2400
0C0C=Default

Another Frozen Enemies
8132955C 2400
0C0C=Default

Everything Detects You
80329567 0000
04=Default
Press B to talk to Bottles from anywhere,Conga and Nipper can see you immediately.

Most Completely Undetected
8032956F 0001
02=Default

Alt Undetected
80329573 0000
01=Default

Everybody Do The Flop
803298B7 0010
14=Default
Defeat enemies like Grublins to watch them repeatedly flop on the ground,excludes destructable enemies.

Alt Flop
803298BD 00C4
C0=Default

Frozen Deaths
803298C7 00xx
00=Frozen Deaths
01=Default
02=Flop
Jinjos also stick to you and Conga is odd.

No Jinjo Sparkles
81329910 2400
0C0D=Default

Later past 0x80329D00 address. (so many breakpoints here)

Last edited by retroben; 18th September 2015 at 03:43 AM.
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  #363  
Old 19th September 2015, 08:21 PM
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Marcelo_20xx Marcelo_20xx is offline
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Here is my first Lag Fix code for Ocarina of Time 1.2 U:

CheatX=80008312 000D //Lag Fix

Thanks to your advice retroben, it seems pretty straightforward to find these codes, I set CF=6 then test one by one the values until one of them smooths the framerate. But I notice that codes that in someway alter the FPS in OoT tend to trigger the pause screen crash (the other known offender is the Sub Menu screen delay fix) , so this code after a while will trigger this crash.

Fastest way to trigger this crash is to go to the know-it-all brothers house with this code active then exit their house and press Start to bring the Menu Screen along with a nice crash...

Luckily this code value can be hardcoded into the rom and then it would not trigger the crash which is odd...
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  #364  
Old 19th September 2015, 10:30 PM
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I doubt that it's too odd for reasons implied earlier.

Maybe if you changed the GS code to a write-once or a press GS button (F9 in pj64) type of code it would be more similar to writing the value to static ROM, though I think there is a chance it can still crash.

Just one more reason why not every ROM hack has a GameShark counterpart, and vice versa.
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  #365  
Old 20th September 2015, 01:39 AM
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Simple!

D0008312 0002
80008312 000D

Checks if value is 02 (the default) and changes to 0D if the value was 02.
It usually is only once but some games actually fiendishly refresh the value to default or may strangely change it.

Edit: Or if the game is sneaky,use a stronger one...

D2008312 000D
80008312 000D

This one checks to see if it is NOT the 0D value and sets it to 0D if that's true.

Last edited by retroben; 20th September 2015 at 01:43 AM.
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  #366  
Old 20th September 2015, 02:55 AM
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Marcelo_20xx Marcelo_20xx is offline
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Thanks retroben again for the suggestions...

@Hatcat
Yeah I dont know why I put the 000D in the firstplace, but it seems to work without any side effects in other games, is only OoT that has problems with the code...

Last edited by Marcelo_20xx; 20th September 2015 at 03:05 AM.
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  #367  
Old 20th September 2015, 07:08 AM
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Using 0D as the value makes it even work with the Angrylion plugin where some other values freeze on it and the higher the value (not obnoxiously high) the stronger the lag fix is.

Banjo-Tooie on heavy load could not even stay smooth with 0B as a value.
Heavy load like being split-up using a Clockwork egg with all 3 on the screen.
You may find a game that misbehaves with certain values,Banjo-Kazooie has a minor issue with the sabre-tooth piranhas swimming diagonally down in corners.

Last edited by retroben; 20th September 2015 at 07:18 AM.
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  #368  
Old 20th September 2015, 07:12 AM
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Okay, got it...
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  #369  
Old 20th September 2015, 10:27 PM
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Banjo-Kazooie (U) (V1.0)

Where Did It Go?
8032A04B 0004
Everything moves to other places after entering and exiting a different room.

Objects Refresh On Room Change
8032A0CB 005C
60=Default
Revealed items disappear while crushed sheds,enemies,event items revive.
Having 2 Oranges causes a sequence break with Chimpy,making Banjo invincible.

Skybox Breaks Respawn
8032A157 0007
03=Default
Sheds respawn while the skybox messes up after switching rooms twice.

Better Object Refresh
8032A405 0014
18=Default
Stuff stays while everything else is restored. (stuff dropped from sheds and health from restored enemies)

Later past 0x8032B100 address. (very hostile address locations now)

Last edited by retroben; 21st September 2015 at 03:36 AM.
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  #370  
Old 21st September 2015, 11:05 PM
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Oddly Stronger Enemies
8132B5F4 2400
0C0C=Default
Grumpy rocks and Honey Hives are indestructable.

Unkillable Enemies
8132B600 2400
0C0C=Default
Termites can be killed with two eggs and bulls knocked out with two ratta-tat raps.

Banjo Attack Strength
8132B68E xxxx
00=Worthless?
01=Extremely Weak (100+ ratta-tat raps to kill an onion)
64=Default
007F=Real Strong?
00FF=Stronger?
7F64=Overpowered? (one egg to kill CCW lobby Gruntling)

Unkillable Enemies
8032B695 00AA
AE=Default
Even WonderWing on a grumpy rock for several seconds doesn't kill it.

Enemy Mystery Hits
8032B69B 0060
64=Default
Some unkillable while others could be one hit only.

Alt Unkillable
8032B6C5 00F5
F9=Default

Many Things Spawn Other Things
8032B6DF 00xx
0B=Default
0F=2 Honeycombs
7F=One Jiggy!!!
Even honey hives spawn the extra 2 while dying weirdly,and Banjo spawns it when taking damage!!!

Again Unkillable
8032B6E3 0060
64=Default

Stronger Knockback
8032B7D3 001C
18=Default

Another Unkillable
8032B87B 0000
04=Default
Honey hives have smoke when hit.

Props and Bulls Spawn Jiggies
8032B89B 0007
03=Default
Defeat the bull to make one spawn every time you defeat it.

Health Drop Modes
8032B8AB 00xx
00=Jump On Enemy (bounce away)
01=Stun
02=Default
03=No Drops?
Only enemies like termites can give health,but only via stunning with punching or an egg.

Sky Honey
8032B8EC 00E5
C5=Default

Honey Drop Object Mod
8032BAAB 00xx
Sadly can't change in realtime.
00=Five Eggs
01=Nothing?
02=Jinjo (green?)
03=Jiggy
04=Three Honeycombs
05=Extra Life
06-08=Jiggy
09=Shockspring Jump Pad
0A=Five Musical Notes
0B=Jiggy (why so many?)
0C=Extra Honeycomb Piece
0D=One Egg
0E=One Red Feather
0F=Another Jiggy
10=Nothing?
11=Jiggy
12=One Musical Note (egg bounce sound when landing)
13=Honeycomb
14=Jiggy Again
15=Default (Honeycomb)
16=Two Honeycombs (crab beak buster reward)
17=Three Honeycombs (again?)
18-1C=Honeycomb
1D=Jiggy
1E=Extra Honeycomb Piece
1F=Nothing?
20=Giant Ice Cube (can be made infinite,and could crash from overload)
21-25=More Honeycombs
Having trouble finding more values,many from 27-80 are nothing or freeze the game.

Later past 0x8032BAA0 address.

Last edited by retroben; 22nd September 2015 at 04:36 AM.
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