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  #471  
Old 23rd January 2016, 08:13 PM
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retroben,


Have you discovered any game execution speed cheats, for any title?

if so which game?

I would love to figure out 60FPS hack with proper game speed. I was playing around with Super Mario 64 and the NEW LAG FIX (half frames) and the 60FPS mod. I had it in my head that the code would low down the game, then I could force 60fps, only it didnt work like that at all.

I was able to use sync audio to game though to have the audio play at the correct speed .
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  #472  
Old 24th January 2016, 08:48 AM
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Nope,the "half frames" codes are the closest i've got to it,but those only change the sync-based frame rate.
The idea of those working correctly like in Mupen64Plus AE is that they make the sync rate an absurdly low fps with 20 as the value so it over-compensates with non-existant load times and killing off shader stutters in the case of GLideN64.
Conker is the most impressive example with areas loading as you enter them,and undelayed cutscenes.

If only someone could find the equivalent of these for Gamecube and Wii games to get rid of Dolphin Emulator's stutter on Android and non-existant load times as a bonus.
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  #473  
Old 24th January 2016, 08:30 PM
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Donkey Kong 64 (U)

Alt No Model Lighting
80010530 0040
3F=Default

Object Odd Turn Direction
80010550 00xx
3B=Flipped
3C=Default
3D=Flipped

Crazy Glitchy Lag
810106EE 0999
Funny to play with because you can zoom along in some conditions. *insert skype joke here*

Global Player Size Mod
81757360 xxxx
Physics also change like Hunky Chunky and Teeny Tiny,you can change it quicker by taking advantage of buddy barrels.
Entrance doors unfortunately nerf your size until using a buddy barrel or switching two rooms.
3D19=Micro
3D99=Small
3E19=Default
3E99=Big
3F19=Too Huge
4019=Massive
BE19=Negative (funny one shot but useless)

0x803DD100=DK Isles fun with DK model.

Last edited by retroben; 25th January 2016 at 03:42 AM.
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  #474  
Old 24th January 2016, 09:39 PM
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Goldeneye64 still suffers the 40 DL drop with the half frame cheat if you change the VI refresh rate to set the game to play at the proper speed.

The GAME is adjusting the FPS in some areas so that it wouldn't slow down on the real HW..
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Last edited by theboy181; 24th January 2016 at 11:21 PM.
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  #475  
Old 24th January 2016, 09:45 PM
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Ok, so these cheats don't work on PJ64?

Last edited by Marcelo_20xx; 24th January 2016 at 09:57 PM.
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  #476  
Old 25th January 2016, 12:04 AM
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Yeah that is the problem from certain things PJ64 does to audio and the way it syncs everything since they work so well on Mupen64Plus AE.

1964 kinda works with them though after some tweaking.

Out of time for DK64 code hunt,the massive jump in address locations is normal because of how DK64 is coded to work around the memory leak,and because that stuff is pointer address locations,so have fun with the "global size mod" code.

Later past 0x805FBC00 address.

Last edited by retroben; 25th January 2016 at 10:19 PM.
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  #477  
Old 26th January 2016, 12:22 AM
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No Cutscene Bars
805FBC25 0000
No longer screen crunches in several events.

Damage Invincibility Length
817530B0 xxxx
817530B2 xxxx
817530B4 xxxx
817530B6 xxxx
817530B8 xxxx
817530D0 xxxx
817530D2 xxxx
817530D4 xxxx
817530D6 xxxx
817530D8 xxxx
81753160 xxxx
81753162 xxxx
81753164 xxxx
81753166 xxxx
81753168 xxxx
Order of each part is Donkey,Diddy,Lanky,Tiny,and Chunky for 0,2,4,6,and 8 on each part.
0000=Instant (hard mode)
0032=Short
0050=Default 2
0064=Default 1 and 3
00C8=Double-ish
0420=Long
0666=Longer
0777=Longerer
1337=Really Freakin' Long
FFFF=Maximum (take a hit to stay invincible for a really long while)

Later past 0x805FC000 address.

Last edited by retroben; 26th January 2016 at 03:32 AM.
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  #478  
Old 26th January 2016, 05:12 PM
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Quote:
Originally Posted by retroben View Post
Order of each part is Donkey,Diddy,Lanky,Tiny,and Chunky for 0,2,4,6,and 8 on each part.


What happens if you set different values for the same character?
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  #479  
Old 26th January 2016, 07:40 PM
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Some enemies will affect those other values,so setting higher or lower ones can be custom.
First line is general damage,second one is Kasplat's direct beating and the bomb guy's belly bonk,and the third one is for exploding barrel Kremlings.
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  #480  
Old 26th January 2016, 08:47 PM
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Camera Like GlN64
805FC18F 0007
It acts like the broken camera viewing of that plugin,but with Glide64.

No Cinematic Views
805FC1F7 0074
Using instruments and dying no longer have camera sweeps and you can pause/unpause during the instruments,also can't enter Creepy Castle's hub area,but can control yourself after the cannon shoots you out.
You can lay there dead with an enemy walking on you the entire time,it looks funny!
(after death,you can exit easily levels by pausing)

Alt No Cinema
805FC1FB 0001

Instant Exits
805FC254 0065
No waiting on the screen transition,should go great with the half frames code set to 20 on Mupen64Plus AE if the game doesn't break.

Bad Framerates Glitchy Graphics
805FC2F5 0094
Skipping frames while still 30fps which is odd.

Various Elements Frame Speed
805FC29B 00xx
Lighting and the watermelon health animate faster.
02-0F=Faster

Broken Area Detection
805FC39F 0004
Orange bombs and ammo shots are missing,rocks are ran through plus can't be grabbed,and your location breaks when using banana ports and trying to climb stuff.

Missing Broken Graphics
805FC3D9 00EA
Really cool looking sometimes.

Stop Motions (D-pad up/down=on/off)
D0014DC4 0008
815FC3FC 2400
D0014DC4 0004
815FC3FC 0C17
Some elements like butterflies still move.

Frozen Lighting and Ammo Use (D-pad left/right=on/off)
D0014DC4 0002
805FC407 0016
D0014DC4 0001
805FC407 0012
Also stops ammo shots from working,but can exceed the cap if you shoot say twenty then unfreeze it,don't do too many though or it will exit from an error.

Some Intense Lighting
815FC450 2400

Alt No Ammo Spawn (D-pad left/right=on/off)
D0014DC4 0002
815FC458 2400
D0014DC4 0001
815FC458 0C19
Does not affect the lighting,only ammo and orange bombs,you can actually set up an arsenal of shots in various places for a fun set up.

No Music
815FC4B4 2400
Pause then unpause to play with the pause menu music in the background.

Exit Type
805FC58F 00xx
10=Default
11=Fade

Resuming Music Generator
815FC89A xxxx
Most will not work in main HUB area.
Code:
01=Jungle Japes
02=Cranky's Lab
03=Mine Cart
04=Jungle Boss
05=Japes Underground
06=Funky's Guns
08=Bonus Stage
09=Chunky's Triangle
0A=Diddy's Guitar
0B=DK's Bongos
0C=Lanky's Trombone
0D=Tiny's Saxaphone
0E=Angry Aztec
0F=Transformation
10=Teeny Tiny
11=Hunky Chunky
12=Dongky Kong
13=Aztec Beetle Race
14=OHH! BANANA!!!
15=Aztec Interiors
19=Aztec Boss
1A=Creepy Aztec Interiors
1B=Factory RC Race
1C=Frantic Factory
1D=Snide's HQ
1E=Jungle Jape Caves
1F=Candy's Hut
24=Rambi Theme
25=Angry Aztec Caves
27=Factory Boss (laughs too)
28=You did a thing!
29=Default
2A=Loser
2B=Entrance (keeps area music on pause)
2C=Exit
2D=DK Airhorn Tune
30=Aztec Race? (can't remember)
32=Factory Crushers
33=Factory Depths
34=Factory Core
35=Boss Hub
36=Boss Defeated
37=Aztec Blast
38=Gloomy Galleon Waters
39=Secret Found
3A=Fungi Forest Boss Pre-theme
3C=Galleon Boss
3D=Seal Race
3E=Gloomy Galleon Caves
3F=Galleon Interior?
40=K.Rool Challenges
42=Banana Fairy Laughs At You
44=Fungi Forest Day
45=Blueprint Obtained
46=Fungi Forest Night
47=Strong Kong
48=Diddy's Jetpack
49=Lanky's Orangestand Sprint
4A=Forest Minecart
4B=DK Rap! (YAY!!!)
4C=Blueprint Appears
4D=Galleon Interiors
4E=More Galleon Interiors?
4F=Forest Interiors
50=Galleon Mermaid House
51=Forest Boss
52=Bonus Baddie Beatdown (can't remember actual name)
53=Crystal Caves
54=Cave Tremor
55=Intro Track
56=Race Victory?
57=Race Failure
58=Bonus Instructions
59=Bonus Sneaking
5A=Minecart Carnage Bonus
5B=Mecha Goldfish
5C=Galleon Blast
5D=Tiny Ambush
5E=Cave Secure Buildings? (forgot)
5F=Another Forgotten One (sorry)
61=Fungi Forest?
62=Forest Mushroom Interiors
63=Other Forest Interiors
64=Boss Preparations
65=Buddy Barrel
66=Caves Beetle Race
67=Crystal Caves Ice Rooms
68=Factory Toy Attack
69=Creepy Castle
6A=Creepy Minecart
6C=Invisible Chunky
6D=DK Isles
6E=K.Rool Isles
6F=Fairy Island
70=K.Lumsy Cage
71=Hideout Helm
72=Potion
73=Gun Upgrades
74=Disabled Helm
75=Helm Bonus Challenges
76=Galleon Sunken Ship Interiors
77=Happy Mermaid House?
78=Cave Floor Challenge?
79=Castle Interiors
7A=New Game Intro
7B=DK's Home
7C=Enguarde Theme
7D=Happy K.Lumsy
7E=Castle Depths
7F=Musical Headphones
81=Castle Library?
82=Aztec Lobby
83=Jungle Lobby
84=Factory Lobby
85=Galleon Lobby
86=Main Menu
87=Castle Deep Depths
88=Castle Ballroom
89=Castle Tree
8A=K.Rool Scenes?
8B=Another Castle Interior
8C=Castle Wind Tunnel
8D=Real Castle Tree (always get songs mixed up)
8E=Yet Another Castle Interior
94=Another Forest "Boss"?
95=Castle Boss
96=Another Castle Area
98=Final Boss Round 1
99=Forest Lobby
9A=Caves Lobby
9B=Castle Lobby
9C=Helm Lobby
9D=Castle Ambush
9E=Credits
9F=Ending
A0=Jungle Japes Main Area
A1=Stormy Jungle
A2=Where is this one played?!?
A3=Caves Blast
A4=Forest Blast
A5=Castle Blast
A6=Snide's Room
A7=Final Boss Intro
A8=Multiplayer Match
A9=Rabbit Race
AA=Game Over Music
AB=Wrinkly Kong
AC=100 Bananas
AD=K.Rool Gets Da Boot
AE=First Intro Song
Pause To Reload Area With Zipper Effect
805FC8DD 0085

Pause Meltdown
805FC937 0001
Use at your own risk.

Move While Paused
805FC983 0001

Strobing Camera
805FCC67 0004

Drunk Camera
805FCCDB 0000
Unfortunately not making you move drunkly.

Short Wide Mode
805FCCF3 000C

Squishy Camera
805FCD35 0001

See Through Various Polygons
805FCE00 00C7

Disappearing Geometry Views
805FCE04 00E6

Missing Chunks
805FCF14 00E5

Later past 0x805FD000 address.

Last edited by retroben; 27th January 2016 at 04:31 AM.
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