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  #191  
Old 27th April 2013, 06:07 AM
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the_randomizer the_randomizer is offline
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Quote:
Originally Posted by zilmar View Post
2.1 is mostly glide64 being added .. some more bug fixes .. Would like it mostly tested and stabilizing it soon. So not really going to be adding that many features.

Will probably be releasing it in the next few weeks once things get stabilized.
Anything in particular that you want tested more thoroughly?
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  #192  
Old 27th April 2013, 07:02 AM
zilmar zilmar is offline
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Originally Posted by nintendo1889 View Post
Anything in particular that you want tested more thoroughly?
I am not sure, I need to know what I do not know :P

at the moment I am going over texture load location, the running over some of the settings of more games.

Will look at the game specific rsp plugin problem

I might look at dynamic changing of plugins/settings or that might be in 2.2
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  #193  
Old 27th April 2013, 07:15 AM
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i've dropped koolsmoky a pm to see if he remembers what causes the glidehq issues.
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  #194  
Old 11th May 2013, 02:38 PM
Ichinisan Ichinisan is offline
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Why does the site still show 1.4 source code if 2.x source is released?

[edit]
OK. I bet it's an April Fool's joke if you compile the source from the OP.

Last edited by Ichinisan; 11th May 2013 at 02:43 PM.
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  #195  
Old 11th May 2013, 03:23 PM
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Quote:
Originally Posted by Ichinisan View Post
Why does the site still show 1.4 source code if 2.x source is released?

[edit]
OK. I bet it's an April Fool's joke if you compile the source from the OP.
Yeah, there's a link to the source in the OP. And zilly's always released on April Fool's for some reason.
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  #196  
Old 11th May 2013, 05:14 PM
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HatCat HatCat is offline
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Originally Posted by Natch View Post
And zilly's always released on April Fool's for some reason.
...heh
Is that right XD

Just about every release of Project64 happens barely less than 1 day before younger brother's birthday. :S


Well I usually worry about the time of day, like making it divisible by 5 minutes or something, just to be an ass.

Quote:
Originally Posted by Ichinisan View Post
Why does the site still show 1.4 source code if 2.x source is released?
Who cares; both are useful.
But if that's one of the bigger issues you see with project/site then I guess you are enjoying it here.

Quote:
Originally Posted by Ichinisan View Post
[edit]
OK. I bet it's an April Fool's joke if you compile the source from the OP.
lol,

*runs the Git clone command off pj64-emu.com*

Message from Git server: "APRIL FOOLS!"

or
*successfully clones off the Git repository off pj64-emu.com*
*goes into the source code release*
*sees only one file and it's just an ASCII text render of a giant middle finger*

But yeah seriously I guess I'm not in that great of a mood today.

Anyway I need to update my clone of the updated pj64 source with the Glide stuff in it when I get a chance.
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  #197  
Old 15th June 2013, 08:13 AM
p_025 p_025 is offline
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Quote:
Originally Posted by zilmar View Post
The beta program is now closed. You can now install project64 2.0 and get the clone the source if you want to.
Holy fuck. I tune in for the first time in six months and come across this. I love they've released the current source and I hope this sees the same explosion in development as Dolphin-emu has, since the authors up to this point probably won't be contributing much anymore, or am I wrong about that?
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  #198  
Old 18th June 2013, 11:21 PM
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MarathonMan MarathonMan is offline
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Quote:
Originally Posted by p_025 View Post
Holy fuck. I tune in for the first time in six months and come across this. I love they've released the current source and I hope this sees the same explosion in development as Dolphin-emu has, since the authors up to this point probably won't be contributing much anymore, or am I wrong about that?
zilmar is the only one that really works on the PJ64 core AFAIK, but there's a fair amount of development in the plugin sector.
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  #199  
Old 19th June 2013, 12:45 AM
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Yeah except the input plugin, which zilmar intends to use N-Rage source to re-model Jabo's DirectInput.
[Erstwhile, squall indirectly has advised me into making a SDL input plugin over a RawInput one. ]

Some people do their independent stuff to the core and I guess zilmar hears critique on that from time to time.

Btw, wish for Iconoclast to have a happy birthday, cause it looks like upgraded vBulletin board on EmuTalk omits it this year under the condition that his fat ass is still banned.
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  #200  
Old 19th June 2013, 01:52 AM
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Quote:
Originally Posted by FatCat View Post
Btw, wish for Iconoclast to have a happy birthday, cause it looks like upgraded vBulletin board on EmuTalk omits it this year under the condition that his fat ass is still banned.
(thumbsup)
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