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#161
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I didn't swear.
But really, there's lots of things that still don't work, but should in a little while. So hold your epona.
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#162
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Quiet. No hentai.
And yeah at this point if they really want the "final version" to be released right now it's a reasonably short-sighted but rather beneficial load off work here. ![]() ![]()
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http://theoatmeal.com/comics/cat_vs_internet |
#163
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i wonder......
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#164
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hehe thanks mate zilmar needs all the feedback he can get^
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http://theoatmeal.com/comics/cat_vs_internet |
#165
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Nice!!!11!!
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#166
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I'm not sure if you're aware of this, well you probably are. But the new updated Project 64's setting for controls are all messed up. more complicated than they should be.
It wasn't like this in previous versions, they were much more user friendly and custom friendly. I'm talking about the now new limited choice of controller support. Before all I had to do was plug in my usb controller into a port, and the program did everything else for me. Now it's a nightmare of confusion. Why was any of this apparently necessary? Aside from my controller no longer being able to sync with the program itself, which mind you I prefer a controller over a keyboard. I just find it easier to play that way. Would it be possible if you or someone you know could help a brother out here? ![]() |