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#1
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I was searching on Google when I found this page:
imgur.com/a/0lbVx << Tessellation Can the Project 64 do this using an D3D11/OGL4 plugin? Sorry for my English. |
#2
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didnt you get the fucking memo.
people care about cycle accuracy now and pixel accuracy. HLE is dead. |
#3
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emutalk.net/threads/54707-GLideN64-blog
I think Gonetz didn't get the memo. |
#4
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Wait, Gonetz decided to come back into emulation!? A successor to Glide64 perhaps?
__________________
My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way Last edited by the_randomizer; 28th October 2013 at 02:04 AM. |
#5
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Gonetz is working on GlideN64.
It looks promising, but there is no source nor binary yet. |
#6
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![]() Quote:
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__________________
My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way |
#7
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Is anyone able to confirm that this was done in game, and a real project?
I did a TinEye search, and found this "http://tn-skr3.smilevideo.jp/smile?i=7387674" It also came up with 5 other links that didn't work. Do we know more about where these pictures came from? I couldnt find anythin. Last edited by theboy181; 20th August 2014 at 11:28 PM. |
#8
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Don't know if it was done in game or not (I'm guessing it was) but Gonetz is having an indegogo so he can work on the plugin full time, I cannot post link but a quick google search would provide the link
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#9
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Already donated 100.00 to the cause
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Tags |
directx, graphics, opengl, polygons, tessellation |
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