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  #11  
Old 1st September 2011, 04:35 AM
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squall_leonhart squall_leonhart is offline
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Quote:
People use Nemu64 for creating gameshark codes and testing rom hacks, but apparently you didn't know that.
I create them in pj64
but apparently you didn't know that.

Coz you're a cock.
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  #12  
Old 1st September 2011, 09:27 AM
=X= Smasherx74 =X= =X= Smasherx74 =X= is offline
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Quote:
Originally Posted by squall_leonhart View Post
I create them in pj64
but apparently you didn't know that.

Coz you're a cock.
I never said you couldn't. IT's just if you try to run any type of rom hack modifying the rom you need to fix the chksum, with nemu64 it runs it without the errors like pj64 and mupen64 do.
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  #13  
Old 3rd September 2011, 09:53 PM
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Auto-fix of the two CRC strings is sort of a matter of perspective. Project64 is more sensitive to bad or hacked ROM images than a lot of the other emulators not necessarily as a weakness or fault to properly loading games but as a promotion to signaling where a ROM dump is bad against the beginning end user's knowledge.

Like I said, the emulator is for entertaining a large audience or the power of "majority", which is why there will probably never be an auto-fix thing like that.

Quote:
Originally Posted by nintendo1889 View Post
Mupen64 - good emulator, bad GUI - Use FRAPs for video recording
Mupen64 doesn't have a rasterization recorder, just stores vector data.

Whether you use FRAPS to record straight from the direct emulator as you're controlling it or a vector recording done by Mupen64 is irrelevant to the quality result, just that some people want to pre-record it with MUPEN before they waste time converting an imperfectly recorded video to something you can view online.
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  #14  
Old 5th September 2011, 08:14 PM
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not to be a an annoying sonofa@#$% but I really would like to see netplay b4 any other updates. Because project64 is already top of the line, and netplay would send it into orbit. DONT BURN ME FOR WISHFUL THINKING!!!!!!!
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  #15  
Old 5th September 2011, 10:23 PM
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Go ahead and ask Smasher if you can help; he's the one implementing this.
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  #16  
Old 5th September 2011, 11:57 PM
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Quote:
Originally Posted by natnatertatertot View Post
Go ahead and ask Smasher if you can help; he's the one implementing this.
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Originally Posted by dsx! View Post
are you american or something
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  #17  
Old 6th September 2011, 09:42 PM
=X= Smasherx74 =X= =X= Smasherx74 =X= is offline
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Quote:
Originally Posted by ExtremeDude2 View Post

I redid hotquik's old version because at the time he didn't have the amount of resources as I have now plus server setups were entirely different back in 2003.

www.pj64k.tk is the site. Basically now I'm focused on making it as simple as possible along with make it look very nice and well made.
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  #18  
Old 7th September 2011, 07:41 PM
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Lightbulb Re: What Pj64 needs to make it a 5 star emulator

My ass.
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  #19  
Old 7th September 2011, 07:42 PM
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NetPlay is already supported by over 4 N64 emulators at this point, so it's already easy enough to arrange anyway. People have different issues can use different setups.

The problem is that so many people value Project64 as the best emulator that they don't give a shit that NetPlay is already easy and want to see it added to another one anyway.
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  #20  
Old 7th September 2011, 11:02 PM
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Well, at least PJ64 has a real built-in GUI........unlike the over-glorified Linux only Mupen64 Plus
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