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Old 6th April 2010, 11:50 AM
Notforlong Notforlong is offline
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Default Majora's Mask Too Slow

Firstly, bless your kind soul for reading this.

I've already checked a previous thread or two in reference to the Legend of Zelda: Majora's Mask running too slow, but neither seemed to help me. Perhaps the terms have to be dumbed down; I'm an amateur.

I also checked the FAQ section of the main site and still nothing. Help? Majora's Mask runs at about 40 fps at best, sometimes going as slow as 5 when "invisible" objects are on screen (i.e. using the Lense of Truth). This wasn't an issue in the Ocarina of Time, also run on my computer shortly beforehand at a perfect 60 frames per second.

I read some about PAL and NTSC types, but that language is way over my head. Can I get specific directions, maybe? Any help is appreciated!
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Old 6th April 2010, 08:22 PM
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HatCat HatCat is offline
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If Zelda OOT runs at full speed for you while you're constantly experiencing much slower speed with Zelda MM, I'm thinking a possibility that there is a specific configuration of Project64 deviated for this game.

So try resetting the configuration by replacing "Project64.rdb" (where the emulator is installed) with the file online here.
http://www.pj64-emu.com/downloads/func-startdown/109/

I'm presuming that's probably not the solution, though.
In case specific games are still this slow, can you list your video card?

Your graphics card is listed in blue text at the top-left of the dialoge you get through:
Options, Configure Graphics Plugin...

If using the default Jabo's Direct3D8 1.6 with Project64.
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Old 7th April 2010, 09:31 AM
Notforlong Notforlong is offline
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Smile

It looks like it's sped right up, although I still have my suspicions. If it starts dropping again at any point in-game, what say I message you? I don't want to hassle you with having to check this thread again at all.

But it does look all good, and thank you for helping a fellow gamer and his enjoyment.

All the best!
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Old 7th April 2010, 12:47 PM
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If speed goes down I'd like to know where in the game in conjunction with what and also your graphics card specifications.

If the RDB replacement did the trick, the game might have been set to use Project64's interpreter core.

Glad I could help you out.
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Old 9th April 2010, 05:15 PM
omegadox omegadox is offline
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Hmm, anyone know if the game uses a lot of self-modifying code like tooie?, which seems to slow down things.
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Old 10th April 2010, 01:59 AM
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There were greater security measures, but the amount of self-modifying code doesn't seem to really stand out from the other games.

Zelda OOT needs "Protect Memory" to guarantee prevention of crash by unchecked self-modification, but I've thoroughly tested Zelda MM to work with "Change Memory and Cache".
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Old 10th April 2010, 11:59 AM
omegadox omegadox is offline
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Maybe the OP has a low performing graphics card then?
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Old 10th April 2010, 08:51 PM
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Yeah that was ultimately my prediction, even though in that case slow speed goes alongside poor emulated graphics. That's not always true, though, but it turns out that he fixed it by resetting Project64's configuration.

My other suggestion just in case was to reinstall "Project64.rdb".

Quote:
Originally Posted by Notforlong View Post
It looks like it's sped right up, although I still have my suspicions.
I'm surprised that's what did it, but it looks like someone had set the emulator (possibly him) to use the interpreter core. Which is going to be slower than any individual self-modifying emulation setting.
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