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#21
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It's refreshing to see such sincerity on the internetz. I think I like it
![]() I've been working on a program recently and I was doing it all day yesterday multitasking with kids and all. I got stuck for like 5 hours so in-between me thinkin about it, I test this out hoping that it'll become perfect. Doesnt take long for me to notice things because sometimes my luck stat is maxed and sometimes it's empty lol. But we're not gonna get into the empty part :P Testing the new code now and I shall be right back. Edit: Still happens unfortunately. Also while I noticed that the normal first person hair is gone, the hair is still present in hookshot, bow, and slingshot modes. Last edited by shinra358; 17th January 2016 at 01:16 PM. |
#22
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Thanks for your kind words.
I can't figure it out what is wrong with my most recent GS Code. It is unfortunate that the code is not working properly. Can you be kind enough to share with me your own build of pj64 with plugins and save file?. When I am back home, I'll post two GS codes I found when I was trying to fix the problem of Link's hair blocking part of the screen in first-person view. |
#23
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That shouldn't matter though right?
I'm using project64 2.2.0.9999 Pokopom r127 GLideN64_2DFix5 HleAudio_1.8.2u1 Game version (U) 1.1 Save file: https://mega.nz/#!ahkwlbqQ |
#24
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Does not matter. Is enough with the information that you just posted.
Thanks for the save file. I'll check all this once I am at home. Right now I'm in my workplace ![]() I will edit: I wanted to download your version of GLideN64 but Google Drive says this: "Sorry, but this file is infected Only the owner can download infected files." Then I can't download your version. I'm using: EmuCR-Project64-20151226-x86 GLideN64_2DFix6-1 (GLideN64 rev.430d860) HleAudio_1.8.2u1 (shunyuan's HLE Audio 1.8.2u1) Jabo_DInput (Jabo's DirectInput 1.7.0.12) RSP 1.7 (RSP Plugin 1.7.0.9999) Game: Legend of Zelda, The - Ocarina of Time (U) (V1.1) Your save file: THE LEGEND OF ZELDA.sra The GameShark Code in post #5 is working properly, there is not culling in Hyrule Market. -About GLideN64_2DFix5 This branch of GLideN64 have a lot of issues. Have you tried other build of PJ64 or other compiled version of GLideN64? Last edited by darkludx; 18th January 2016 at 05:06 AM. |
#25
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A lot of issues like what? I haven't noticed much other than it's still way better than the official release branch. If anything, I saw 6-1 and 6-2 have more issues.
Just got the same gliden64 and project64 you have. Same thing. Are you sure you are on aspect = adjust on gliden64? I know the code is working because there are no disappearing items in the distance. And the codes before (with the freeze) worked fine as far as the culling went. Last edited by shinra358; 18th January 2016 at 11:40 PM. |
#26
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Yes I am on aspect = adjust on gliden64.
gonetz say in his last comment that he need to solve reported issues or revert the optimizations. The issues are in 2DFix6-1 and 2DFix6-2. Probably he will revert to GLideN64_2DFix5, then you are right. Post #5 updated with new instructions and new code. Could you help me to test the next code and tell me the color of Link clothes in the following places with child Link? GameShark Code Link's Tunic Colors D11C8704 0020 801DAD2C 00E1 D11C8704 0021 801DAD2C 0003 D11C8704 0034 801DAD2C 0070 D11C8704 0043 801DAD2C 00E0 D11C8704 0051 801DAD2C 0005 D11C8704 0060 801DAD2C 00AF In this places: Hyrule Market Day Time Hyrule Market Night Time Link's House Temple of Time Hyrule Field Death Mountain Trail |
#27
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temple of time adult = normal color
hyrule market adult = normal color temple of time child = white temple of time adult = white hyrule market night child = black hyrule market day child = bright red hyrule field night/day child = yellow trail night/day child = blue link's house = pink |
#28
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Thanks shinra358, same colors here.
Post #5 was updated with new instructions and new GameShark code. If you have time, can you test the new code? |
#29
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tested it. child link day, citizens of hyrule town still cull. objects outside do not so far.
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#30
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Do you think that the people in the village disappearing can be fixed too ?
Great work btw!! I think high res models at all times would be great addition too. . I noticed that shadows, and some areas where there are roads are glitch using AL's RDP.. |
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Tags |
draw distance, gameshark code, ocarina of time, render fix |
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