Go Back   Project64 Forums > Public Version > Project 64 - v1.6

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 29th June 2011, 01:27 PM
Josh86 Josh86 is offline
Junior Member
 
Join Date: Jun 2011
Posts: 2
Question glN64 framedrop and questions

Hello!

I recently read this thread:
forum.pj64-emu.com/showthread.php?t=2569

I've always tried messing with Jabo's D3D plug-ins to get those textures to appear. The same goes for shadows under objects with Mario64. Thanks for suggesting the glN64 plug-in, it allows these to be seen now (I only tested Mario, but assume OoT's dirt patches will show)!

Issue with the glN64 plugin for me though -- I have a Intel GM45 (mobile chipset) on my laptop and I get some odd frame drops in Mario64. Periodically get jumps that go down to 45fps. With glN64 it doesn't seem quite smooth from frame to frame in OoT even though I get a nearly consistent 60fps. I have tried v6 of Jabo's D3D plug-in but that doesn't fix the shadow/texture issue.

Do you have any suggestions on other plug-ins to get these games more compatible? Is the slowdown with the GL plug-in due to my integrated graphics? For the most part, the GM45 does pretty well and can handle or at least run/render somewhat taxing games.

Thanks

Last edited by Josh86; 29th June 2011 at 01:31 PM. Reason: Additional info & grammar
 

Tags
gln64, mario64, ocarina of time, shadows, textures

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 12:19 PM.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.