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#1
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Can someone please post a list of all codes that allow N64 games to play at 60fps? I remember Banjo-Kazooie and Tooie having one that worked great and now i see OOT also has one that doesn't work that great but it works in some areas:
Ocarina of Time 60fps: D11C8680 0000 801C6F2D 009C D11C8680 0000 801C6FA1 0003 D31C8680 0000 801C6F2D 00D8 D31C8680 0000 801C6FA1 0001 (credit to theboy181) So what other games have these kinds of codes? |
#2
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Actually,eh...uhh,10 dollars,you love manual long time.
I was actually the one who made the jump and crawl fix addresses for it while HyperLamer found the "Game Execution Speed" code. Someone mentioned having trouble in other areas because crawl still got stuck. Dammit!,Deku Scrubs destroy their spit out deku nuts,making "23 is number one" unpassable. This will need major hacking and rewrite an entire ROM in order to work correctly. Last edited by retroben; 28th July 2015 at 09:00 PM. |
#3
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How did I get credited for that?
Anyway, I think that documenting 60FPS patches would be a great idea. I would like to get started on helping find these types of codes, and ROM hacks to make these games come back to life. Banjo Kazooie looks great at 60FPS, but there are a few issues with the game because of the code. I would like to help sort these issues out, but I cant find a good method of using cheat engine to create GameShark codes. Ben, how are you making your codes? Do you have a place to start? |
#4
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I always use PJ64 1.7.0.50b23 directly to find what I want,but only because I am not advanced enough at all to use anything else.
Nemu64 would theoretically stand out with more debugging features,but that particular version of PJ64 can handle more codes without freezing or crashing. Then there is a thing called Renegade 64 which is a mod of Mupen. Edit: I'd like to see a 60fps code for DK64 since Jump Man and Jetpac run at 60fps,making a possible vantage point. All of my attempts of finding this kind of DK64 code have failed miserably. ![]() Last edited by retroben; 30th July 2015 at 07:13 AM. |
#5
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I need some help. Need to test some of the levels to find what else needs to get done..
Still looking for Mario HEX animation code so we can slow him down like the other objects. retroben's FPS code seems edit: to work like a charm! Don't forget to set CF=1 sync using audio audio = off FAT = off VI refresh rate 2200 Super Mario 64 NTSC set up the following cheat codes. Please let me know what you think we can do for the rest of the hack. 60 FPS (retroben) A024810C 0000 Slow Camera Speed (yoshielectron) great code!! 812893FE 3D00 8128941A 3D00 Slow Objects (yoshielectron) need improvements not all objects are there adjusted speed to 30 frames of animation, how about Mario too? The 11th code can be adjusted to speed up and slow down the frames of animation. I have it set to 1 but I think it might still be too slow. Trying to achieve exactly 30fps since the frame-rate has been doubled. 8129D84E FFFF 8133D2D0 3C02 8133D2D2 8034 8133D2D4 8C44 8133D2D6 D3D0 8133D2D8 1480 8133D2DA 0004 8133D2DC 0000 8133D2DE 0000 8133D2E0 2405 8133D2E2 0001 8133D2E4 1000 8133D2E6 0004 8133D2E8 AC45 8133D2EA D3D0 8133D2EC 2484 8133D2EE FFFF 8133D2F0 AC44 8133D2F2 D3D0 8133D2F4 2404 8133D2F6 0040 8133D2F8 03E0 8133D2FA 0008 8133D2FC AC44 8133D2FE D480 810EE060 8033 810EE062 D2D0 Slow Mario Animations (unknown) First place prize is "mad props!" EXAMPLE: This doesn't seem to work, but does control some aspects of Mario's movements. If movement speed was going to get used there would be quite a few codes to figure out for all Mario's animations. Run Speed Modifier 19 81265366 ???? 81265380 4604 812653A8 1000 812653CE XXXX 812653EE XXXX 19 ???? is your acceleration. I advise keeping between 4000 and 4400. XXXX and XXXX are Max Speed (Default 4240). They should both match. Last edited by theboy181; 1st August 2015 at 06:54 AM. |
#6
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Name is wrong,it is "retroben" in all lower case.
Don't want to confuse anybody. Where's the lag? It might be the enemies and their frames looking bad. I get slowdown in Mupen64Plus AE on FireTV,but never see any frame drops. Cool,Cool Mountain looks amazing with the falling snow smoothness. If only I could find a code like Banjo-Kazooie,Tooie,and Conker's that controls the game speed to the point of even being capable of (before briefly crashing) computing in reverse. |
#7
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Indulky, this is a forum for N64 emulation not SNES... please refrain from off topic posts in other people's threads..
__________________
(PC Specs) CPU: AMD FX-9590 4.7GHz 8-core CPU Instructions: MMX, SSE1-4 Motherboard: Asus SABERTOOTH 990FX R2.0 GPU: nVidia GTX 1070 Ti 8GB GFX Drivers: Nvidia v441.41 OS: Windows 7 Ultimate 64-bit SP1 RAM: 32GB Kingston 1866MHz DDR3 Favorite Emulators: PS2 : PCSX2 (Auto-Builds) SNES : ZSNES My PJ64 setup: EXE : v2.4.0.1075 GFX : Project64-Video (v2.2.0.1075) SPU : AziAudioNEW (v0.70)(2017-09-14) INPUT : NRage(v2.5.3.1075) RSP : RSP (v1.7.4.1075) |
#8
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There is a high probability of a bot posting a comment from some other site to make a bot's posts look like a real user,but usually a bot would have daily scheduled posts varying in time.
Is Indulky a bot though? |
#9
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retroben, it could be a bot... should I ban him?
__________________
(PC Specs) CPU: AMD FX-9590 4.7GHz 8-core CPU Instructions: MMX, SSE1-4 Motherboard: Asus SABERTOOTH 990FX R2.0 GPU: nVidia GTX 1070 Ti 8GB GFX Drivers: Nvidia v441.41 OS: Windows 7 Ultimate 64-bit SP1 RAM: 32GB Kingston 1866MHz DDR3 Favorite Emulators: PS2 : PCSX2 (Auto-Builds) SNES : ZSNES My PJ64 setup: EXE : v2.4.0.1075 GFX : Project64-Video (v2.2.0.1075) SPU : AziAudioNEW (v0.70)(2017-09-14) INPUT : NRage(v2.5.3.1075) RSP : RSP (v1.7.4.1075) |
#10
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No.
Maybe Indulky should let us know if they are not a bot by just messaging either me or you to let us know. Project64/PJ64 is a Nintendo 64 emulator,which is not the same as Super Nintendo/SNES. The Project64 Forums are primarily for N64 emulation but there's the open discussion section for general discussion if you want to talk about other stuff such as SNES. |