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  #31  
Old 9th September 2014, 01:49 AM
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I finally d'led the (E) version of Conker so I can easily port the PAL codes by using the memory viewer to find out their original values.

Conker's Bad Fur Day (U)

Framerate fix [C.Guru]
8102BE42 0671
Ported to NTSC by yours truly.

Edit:Just found out Berri's House when she gets kidnapped is on the same level number as the C*** and Plucker bar.

...and I hastily threw together a coordinates modifier that takes you ther when using the Intro Swap code with 1D!

Berri's Kidnapping Room XYZ Location
810CC2E4 C385
810CC2E6 ECD8
810CC2E8 4510
810CC2EA 42A0
810CC2EC 43E5
810CC2EE 8783
Positions you at Berri's Kidnapping room.

*facepalm* It is above the bar,just use the Levitate code without going out and you will get there.

water height level modifier (by ConkerGuru)
810A2D50 C61C
810A2D54 469C
810A2D58 C61C
810A2D5C 469C
D0042A14 0008
810A2D60 xxxx
d0042A14 0004
810A2D60 C61C
810A2D64 469C
Ported to NTSC,only affects land.
Use the "Great Balls Of Poo" chapter for the swim ability and you can swim in air above land.
C500=Little Higher
C51C=High
C560=Less High
C61C=Default
4000=Really High
Also,I reccommend using Infinite Oxygen/Air to swim freely.
;Added up/down activator with D-PAD for turning it on and off.

Last edited by retroben; 9th September 2014 at 03:59 AM.
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  #32  
Old 9th September 2014, 04:27 AM
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Yay! Another new code!

Conker (U)

Floor Type
800CC457 00xx
01=Grass
05=Path
0A=Great Mighty Poo Floor
13=Deep Sh** (Great Mighty Poo)
Use 0A to walk on Deep Sh** without sinking!

Walk On Slippery Slopes (BETA)
800CC3E0 0000
800CC432 0000
810CC434 8000
810CC436 0000
810CC438 8000
810CC43A 0000
Still need to make it always possible to jump.

Conker WTF? (intro)
810C4ED0 001E
001C=Default

Conker WTF? (in-game)
810C4ED2 0022
001C=Default

Skip ANY Cutscene (ConkerGuru)
800C3C9C 0000
Ported to NTSC by stealing Conker's pot.

Last edited by retroben; 11th September 2014 at 08:50 PM.
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  #33  
Old 9th September 2014, 10:21 PM
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Frying Pan Image Mod (ConkerGuru)
8009CF20 00xx
Ported to NTSC.
18=Default
38-39=Baseball Bat/L&R Default
3A=Samurai Sword
8B=Butterfly Net!!!

Other values later,or you can get C.Guru's list here...

http://www.therwp.com/forums/showpos...6&postcount=11

You have to be a logged in member,and I am not.

Edit:New model found!

Gas Mask Image Mod
8009D570 00xx
8009D590 00xx
0F=Happy Teeth (PUT ON A HAPPY FACE!!!)
10=Scary Teeth
12=Sickness Tongue! (KISS Fans)
42,43=Default,Lines are Wearing/Putting On
18,18=Frying Pan LOL
18,43=Transforms Into Frying Pan
42,18=Whoops,wrong item!
Other values for either line...
1D=Cigar
21=Stabbed By Knife!
22=By Three Knives
28=Helmet Light (light is on)
2B=Crown!!!
36=Pingas! NSFW (actually in the right place O_O)
37=Wearing A Chainsaw
3E=Nuclear Warhead (on his head!)
46=Black Gas Mask (doesn't fit)
47=Gas Mask Again??? (doesn't fit)
5A-5C=New Hairstyles!!!
5E=Wear Tiger Head-dress!
73=Wooden Stake In Heart!
77=Electric Chair Helmet
79=Time To...*puts on sunglasses* Kick Some GAS!!! (matrix sunglasses)
85=Helmet Hair???
9E=Detonator In Head

Conker Looks At Camera (ConkerGuru)
800CC5C9 000x
800CC5CB 0000
Ported to NTSC.
0=off
1=on

Edit: Positioning for images found.

Gas Mask Wear Position
8009D571 00xx
00-01=Chest
02=Left Arm
03=Left Shoulder
04,05,06=Left Hand
07=Right Arm
08=Right Shoulder
09,0A,0B=Right Hand
0C=Default
0D-0E=Above Head
0F=Almost Default
10=Left Knee
11=Left Leg
12-13=Left Foot
14=Right Knee
15=Right Leg
16-17=Right Foot
18=Tail (doesn't look like it,pingas)
19=Tailbone (looks like butt protection!)
1A=Tail Storage
1B=Tail Tip
1C=Not Visible

Example Difference (sick tongue+position)
8109D570 1200
Tongue appears on lowest part of Conker's jacket with 1200.
1201=On Zipper
120F=On Nose

Last edited by retroben; 10th September 2014 at 10:01 PM.
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  #34  
Old 10th September 2014, 12:59 AM
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Conker's Current Image Model Modifier [C.Guru]
800CC499 00xx
Ported to NTSC.
00=Default
01=HD (concept)
02-04=Less Quality
05=Demented Quality
06=Final Boss Suit
07=Matrix Conker (can't do tail flight)
08=No Shadow (this through 0F may crash game)
09=WTF?
0B-0D=???
0E=Rectangle Shadow
0F=No Shadow

Edit:IT EVEN WORKS IN THE INTRO!!!!

Changing them around and back to normal gave Conker all white eyes.
Now you can see the Final Suit and Matrix Conker mutilate the N64 logo!

No High Fall damage (C.Guru)
810CC49C F000
Ported to NTSC.

Distance From Living Objects (C.Guru)
810CC3A2 ????
810CC3A4 ????
810CC3A6 ????
810CC3B4 ????
810CC3B6 ????
810CC3B8 ????
Ported to NTSC.
Defaults:0018,0032,002B,0019,0030,and 002D

Swim In Air (C.Guru)
D0042A14 0002
800CC37D 0002
D0042A14 0004
800CC37D 0001
Ported to NTSC.
D-pad left to enable, D-pad down to disable

Standing While Wet Animation Mod (C.Guru)
8109B928 0xxx
Ported to NTSC.
000F=Normal Standing
0052=Default

Hit Gyro Ugas For Zombie Ugas (C.Guru)
8109A43A 881A
Ported to NTSC.
Rock Solid chapter only.

Last edited by retroben; 10th September 2014 at 06:51 AM.
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  #35  
Old 10th September 2014, 06:42 AM
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Whoa, these are a lot of codes! Wish I had time to try them all! (Which sadly, I don't have atm )
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  #36  
Old 10th September 2014, 06:56 AM
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Then I recommend starting with the gas mask image mod and setting it to 36 on both lines for a most hilarious result!
OH NO,my secret!

Just walk through the pathway for the poo areas to see your mask replacement.
It could have been intentional for Conker to actually have it since "it" fits perfectly.
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  #37  
Old 10th September 2014, 08:47 PM
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Widescreen Hack (NTSC) [C.Guru]
81096900 3CAE
81098DB0 3C31
81098DB2 A235
810AB940 FFD7
810AB946 CE00
810AB948 FFF3
810AB94E C300
810AB950 000F
810AB956 BD00
810AB958 002C
810AB95E B100
Obviously ported to NTSC,third line onward strangely offset by +4 from B940 starting BD3C on PAL.

Glide64 Final 2012 sucks for some reason since Rock Solid's floor is "solid" black.
Jabo GFX 1.6.1 can render Rock Solid more properly.

ConkerGuru already ported most of (if not all) the audio codes,so here is the link to them.

http://conkershomeland.lajnus.com/audiocodes-ntsc.html

Edit:New object!

Buga's Knuts
8009D100 00xx
Only appears briefly when he is exposed/defeated.
36=Default
8B=Butterfly Net

Last edited by retroben; 10th September 2014 at 09:18 PM.
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  #38  
Old 10th September 2014, 10:51 PM
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I found this by accident,and I lit Birdy on fire when using 0B as a value.

Frying Pan Damage Type
800CC3A0 000x
Could be different with other weapons,causes constant attacks.
00=Not Being Used
01-09=Unknown
0A=Frying Pan
0B=Fire Damage
0C=Rotates Victim
0F=Chainsaw!!!
14=Rotates

Attack Type Swap
D00CC3A0 000x
800CC3A0 000x
0A,0B=Fiery Pan
It allows normal/non OP attacks.

Edit:YAY! Now you can destroy enemies with a Frying Pan as if you had a Chainsaw!!!

Last edited by retroben; 10th September 2014 at 11:21 PM.
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  #39  
Old 12th September 2014, 01:28 AM
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Deathproof
D00CC2D3 0005
800CC2D3 0001
D00CC2D3 0028
800CC2D3 0001
D00CC2D5 0003
800CC2D5 0000
D00CC359 00FF
800CC359 0000
800CC3CA 0000
800CC3D4 0000
810CC3DC 4E20
810CC3DE 0000
800CC3F5 0000
D00CC49A 0000
800CC49A 0001
810DDDC8 0000
810DDDCA 0000
When you "die",actions will repeat.
Just something I threw together to keep Conker from dying in many ways and allows more mobility when:

1. Sinking in deep sh**. (can jump out of it after "drowning" in it)
2. Exploding from an insane fall. (stay visible while extra pieces on the ground)
3. Squished by something.
4. Headshots. (can walk around without a head,normally possible if you time Levitate right with infinite health cheat)
5. Death from last health hit. (required activator to bring health back to one)
6a. Getting burnt by lava. (keeps you on fire after "death" happens)
6b. It looks cool when you are always on fire.
7. Getting sliced by the U-bend tunnel. (you can see your own top half!/you are only a butt with legs!)

It does break some stuff,even before dying,such as the final boss can't be knocked over for grabbing.

Last edited by retroben; 12th September 2014 at 01:45 AM.
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  #40  
Old 14th September 2014, 10:06 PM
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This address already exists,but I found a new use for it!

Conkbat [D-PAD up/down]
D0042A14 0008
800CC2D3 0015
D0042A14 0004
800CC2D3 0001
D0042A14 0004
800CC37D 0000
Press D-PAD up/down to enable/disable.
Conker with bat physics,unfortunately can't poop.
Lazy coding with water physics for flying,the disable line is from the "swim in air" code.

Edit:He can poop in the zombies mission!
It stays in ball form...

Lowest Dung Beetle Liftable
D00CDF5F 0009
800CDF5F 000A
800CE1BB 0008
You can pick him up and throw as much as you want.
Only works before slingshot murder.

Poo Cabin Beetle Liftable
D00CC5FF 0009
800CC5FF 000A
800CC85B 0008
Only there when Poo Cabin chapter. (he's gone later)
Also,try grabbing birdy after punching him in 2nd hungover.

Last edited by retroben; 15th September 2014 at 03:33 AM.
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