#21  
Old 20th May 2011, 06:09 PM
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XD looks like we're back where we started.
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  #22  
Old 20th May 2011, 07:02 PM
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Quote:
Originally Posted by natnatertatertot View Post
XD looks like we're back where we started.
Yep, maybe Iconoclast can shed some light on the situation.
*Hint, hint*
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Quote:
Originally Posted by dsx! View Post
are you american or something
  #23  
Old 20th May 2011, 07:21 PM
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Quote:
Originally Posted by natnatertatertot View Post
XD looks like we're back where we started.


<.<
>.>
*Kirby keeps running into an endless cycle*

Quote:
Originally Posted by natnatertatertot View Post
Well, whatever, that's what I had learned earlier, that, like, [f1] was a hack or something, then [!] was good, and w/e the other ones were.

I have several .v64's.
Ohhhh WOOOOOOOOOOOOOOOOOOOOOOOO!
...'xcuse me

Whoopedy damn doo. I could convert all of mine to V64 in an hour or two if I wanted. Actually I probably have 10 that are already byte-swapped to V64 format.

Quote:
Originally Posted by ryancollins View Post
How did you do that (I have been wanting to, but did not looked for anything)?
RTool is a more massive, featured tool that has most of the support for converting between Z64 and V64 in either direction.

Tool64 is another utility you can use to choose between one of four different byte orders (Z64 big-endian, V64 byte-swapped, N/'?'64 little-endian, and "word-swapped" which was assumed and never actually used in N64 images)

So Tool64 handles it more extensively though isn't as accurate of a util.

Quote:
Originally Posted by dsx! View Post
i converted all mine to z64 a while back
I think V64 was supposed to load faster on some emulators that handle the swapping of the byte order (middle-endian in this case), but I don't see why they get dumped to that order anyway. It confuses most hex editors (except N64 disassemblers) by scrambling every 32 bits, so I don't think it's worth it. Don't know why it was invented.

Quote:
Originally Posted by natnatertatertot View Post
But v64's are good for historical archiving purposes =[ What's the difference in quality anyway?
lol no they're not, it's just that most people had the V64 backup unit to dump the ROM software off the ROM chips, which used middle-endian byte order or "byteswapping" to scramble all binary words. I don't know what the strategy is there.

The Z64 backup unit used big-endian addressing, which is linearly correct for the order of the bytes. Most people had the Doctor V64 device instead though for whatever reason. IDK, I didn't use emulators back in 1996-1999.

Quote:
Originally Posted by natnatertatertot View Post
I've never heard those terms XD And I still don't know why .v64 is not as good as .z64 or whatever XD
Doctor V64 uses middle-endian; Mr. Backup Z64 uses big-endian.

Big-endian is the high-order addressing from left-to-right, like this:
WORDWORDWORDWORD

Middle- (or "mixed-") endian scrambles it like this:
OWDROWDROWDROWDR

Little-endian (commonly just given the generic *.N64 file extension, not Z64 or V64) is:
DROWDROWDROWDROW

I think it was called the CD64 backup unit that used little-endian for dumping ROMs, which is the least useful byte order formatting of the ROM image files.

So it's not really a question of quality, just some emulators that might load messed up byte orders faster than others I guess. lol IDK really; I just use Z64 for most of mine now

Quote:
Originally Posted by ryancollins View Post
Yep, maybe Iconoclast can shed some light on the situation.
*Hint, hint*
lol...ninja XD

Last edited by HatCat; 20th May 2011 at 07:24 PM.
  #24  
Old 20th May 2011, 09:04 PM
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Tripads.


Well as long as it works, I'm fine with it.
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  #25  
Old 21st May 2011, 12:52 AM
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Yeah, I know what you mean about those tripads.

If you just want to mindlessly play the games and load them to the emulator, probably the only way it will affect you is just the amount of time it takes to load the game.

Like, the moment you pick a ROM image from the browser or whatever, it doesn't instantly start the moment you click it. Project64 tells you it's loading....

The time for which that lasts is based on things like if it's compressed in a ZIP archive, which byte order it's in (V64 might be faster or sometimes not), and the raw file size.
  #26  
Old 21st May 2011, 12:58 AM
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Hey, as long as it loads within twenty seconds, I'm fine. The longest I've ever had to wait was five seconds.
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  #27  
Old 21st May 2011, 01:03 AM
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The file ext basically an indicator of which backup device used to dump the image.

The test master image files would have the "NUS" file extension before transfer to ROM. A lot of times the generic N64 extension is used for the test or public domain images from official development. Also there is the less official but more generic "BIN" extension just indicating it as a binary dump off the ROM.
 

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