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#21
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CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000 HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1 |
#22
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Mhmm maybe try turning on "Force Alpha Blending" for that?
Either way, I imagine that's a blending failure associated with your graphics card. |
#23
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Hmm, yea you're probably right. I just noticed that I can get the background to show up properly in windowed mode (though its a little squiggly looking). Its only in Full Screen that I get a black background.
edit by the way, is anyone having similar audio problems, or do I need to spring for a new audio card? Last edited by irrelevantnotch; 29th October 2010 at 10:08 PM. |
#24
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The only way I know of to get rid of the crackling is to use game-to-audio sync, but you can also try a third-party sound plugin i.e. one not bundled with releases of Project64.
Full screen naturally has various support problems, but something like that you might be able to fix using a driver upgrade if you know what your card is. |
#25
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I just updated my video driver through steam so everything should be fine on that front. I tried Zilmar's audio drivers and got a similar experience.
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#26
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Hm I mean processing card drivers rather than the plugins. zilmar's sound plugins are all experimental and are better used for compatibility rather than sound quality.
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#27
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Zilmar, can you start building with large address aware enabled?
this fixes most crash issues when loading large texture packs (but only on x64 OS, x32 needs to have 3GB set) i was patching my game exe before, but now im getting Registered members warnings when patching it to enabled.
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CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000 HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1 |
#28
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Having found this--.
http://forums.techpowerup.com/showthread.php?t=112556 Just for retextures though? It's just a bunch of PNG-compressed pixels that get decompressed and converted to N64HIGH/N64TRUE bitmaps. I'm curious what method the other emulators like 1964 do to not crash when loading large sizes of replacement texturing; I think that would be better than modifying the r4k emulator program for something that's not even related to emulation. Everything natural to the N64 couldn't need anything like this. Last edited by HatCat; 31st October 2010 at 01:38 AM. |
#29
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#30
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Sorry to ask, but what do you mean by "processing card drivers"?
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