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#1
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This thread is dedicated to the GLideN64 video plugin. One didn't exist, so I thought I would make one, since the github is public now.
https://github.com/gonetz/GLideN64 Downloads: 1.1 Release- https://github.com/gonetz/GLideN64/r...Release_1.1.7z Please be aware that users with Nvidia GPUs may need to enable Prefer Maximum Performance mode for their emulator to prevent slowdowns. |
#2
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I read about LLE mode, as I remember, but I dont find option for enable it in plugin settings.
Could be possible to explain how possible to enable this mode? |
#3
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Beware that it's currently buggy and many games don't work with LLE & Framebuffer enabled. |
#4
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Help if you can/want: https://www.indiegogo.com/projects/g...8371956#/story
__________________
30.11.13 R.I.P Paul Walker |
#5
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So, 1.1 was the final release and now he is doing a different project?
I thought there were a lot of bugs and regressions left for fixing in the main plugin. |
#6
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I believe he is focusing on the android port of the plugin right now. Obviously there are still bugs - but I don't suspect Gonetz is in a good enough financial position to tackle all of them single handedly as it would be a full time undertaking. Thankfully, the plugin is open source so others can potentially contribute to it if they so wish - and now the plugin is using the OpenGL API rather than the Glide API from the Voodoo days, I suspect it will not be quite so intimidating to newer devs looking at the source.
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#7
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Gonetz bit off more than he could chew. He lacks the all-round coding skills of someone like Jabo. The broken LLE code is largely cut-pasted from Ziggy's, and I don't think he'll be fixing it anytime soon. Plus the two framebuffer check methods have huge problems with edge cases. Last edited by Ambient_Malice; 29th May 2015 at 11:13 PM. |