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#31
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Even on a high end system with a Corei7 CPU and a modern GPU, Glide has serious performance issues, making games like GE, Blast Corps or PD nearly unplayable, especially in high display resolutions.
Using Jabo's plugins, these games run smooth like butter. Also in my opinion other games like Ogre Battle 64 where Glide is recommended on the list run also much better with Jabo's plugins. And the output image seems to be a lot sharper, mabe this is the first thing that needs to get fixed in Glide. Last edited by et500; 27th April 2013 at 07:18 PM. |
#32
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My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way |
#33
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I know, reading EmuCR changelogs is part of my daily routine, one of the best sites on the Internet as long as you do not expect stable builds.
There also seems to be a bug in PD and GE with Glide and Counterfactor=1: Outdoor levels, which run perfectly smooth with Jabo's plugins are unplayably slow with Glide. And in indoor levels, whenever the player faces into the direction where the level geometry is, even if it is behind walls, sound starts to crackle and frame rate goes down. When facing in any other direction, the game runs fine, this is especially weird at the beginning of PD level 1. Counterfactor=2 fixes these problems but controls are jerky and unresponsive. Blastcorps has the world map rendered more accurate in Glide, but suffers from enormous slowdowns, making Jabo the only plugin option again. Same for Ogre Battle, Glide causes the audio to heavily crackle while Jabo runs perfectly fine. |