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  #21  
Old 2nd June 2015, 04:16 AM
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Quote:
Originally Posted by RPGMaster View Post
I went back and tested CF=2 and CF=3. Didn't fix it, so nvm about that ;/ . Frame skip ftw though .
Um, it's not supposed to fix it--it's supposed to emit the same result you see under Mupen, which you said was CF=1 anyway.
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  #22  
Old 2nd June 2015, 05:41 AM
Ambient_Malice Ambient_Malice is offline
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Um, it's not supposed to fix it--it's supposed to emit the same result you see under Mupen, which you said was CF=1 anyway.
Isn't mupen mostly CF2? Unless it uses a different scale.
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  #23  
Old 3rd June 2015, 03:53 PM
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Gonetz says:

The situation is simple and I already expleined it several times:
2K USD means 1 month of my full-time work.
- <100% means no FX, just bugfixes. So, currently campaign collected for circa two weeks of bugfixes.
- 100% means FX implementation. If funds will remain, it will go on bugfixes.
->100% means FX implementation and all extra money go on further development/bugfixes.

So donīt be afraid
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  #24  
Old 3rd June 2015, 04:57 PM
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Originally Posted by Predator82 View Post
Gonetz says:

The situation is simple and I already expleined it several times:
2K USD means 1 month of my full-time work.
- <100% means no FX, just bugfixes. So, currently campaign collected for circa two weeks of bugfixes.
- 100% means FX implementation. If funds will remain, it will go on bugfixes.
->100% means FX implementation and all extra money go on further development/bugfixes.

So donīt be afraid
So, he's not gonna fix the bugs for free then. I see.
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  #25  
Old 4th June 2015, 10:47 AM
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He will but with much less time (may 1-2 fixes in a month or less, like zilmar)
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  #26  
Old 4th June 2015, 05:07 PM
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He will but with much less time (may 1-2 fixes in a month or less, like zilmar)
Well, if I had money, I would help donate, but I don't since I barely started working again. Ugh.
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  #27  
Old 5th June 2015, 06:59 AM
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Everything would help
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  #28  
Old 5th June 2015, 07:47 AM
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I'd be more inclined to help out, if it actually worked on my end .
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  #29  
Old 6th June 2015, 10:25 AM
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Time to upgrade
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  #30  
Old 18th June 2015, 03:56 PM
Ambient_Malice Ambient_Malice is offline
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GLideN64 is still under development. The mipmapping code is much more accurate now, plus World Driver Championship runs faster. Gonetz has set up a Patreon https://www.patreon.com/Gliden64 but I'm dubious he'll get 2k a month unless he can demonstrate something remarkable. For example, fixing Pokemon Snap/Body Harvest would attract attention and donors. Or stuff like Indiana Jones running at acceptable speed with no major graphics issues. GLideN64 has a lot of potential. I do hope it doesn't die.
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