#11  
Old 14th March 2010, 07:28 PM
Petersonx Petersonx is offline
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Well it's under zilmar's long-term goals... So keep your hopes up.
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  #12  
Old 1st July 2010, 03:02 AM
ghio10 ghio10 is offline
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i honestly dont think that there is enough multiplayer games on n64 to make adding online stuff worth their time.
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  #13  
Old 23rd July 2010, 03:01 AM
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They should add netplay.
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  #14  
Old 23rd July 2010, 02:03 PM
specht specht is offline
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Personally, I could care less about netplay for N64 mainly due to the fact that multiplayer N64 games aren't nearly as enjoyable unless you are in the same room as the person you are playing against.

Most of the best multiplayer titles even have updated versions on newer consoles which support online anyway such as Mariokart on Wii and Perfect Dark on XBLA. Goldeneye Source is more than enough have Goldeneye LAN deathmatches as well. Though I guess Smash Bros. Brawl doesn't really help my case, but that style of game isn't fun online anyway.

No doubt that it's an important feature, but there's a reason it's near the bottom of the to-do list since there's many more important features and fixes to be made. (pretty sure the select plugins and settings per rom would make PJ64 virtually perfect for my needs)
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  #15  
Old 23rd July 2010, 08:19 PM
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HatCat HatCat is offline
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It's already implemented well using Mupen64 0.5. The only reason I see to try and imitate that implementation in a future Project64 is because currently there is no cheats system in Mupen64, with or without NetPlay. Well that's where 1964 comes in.

And yeah, I've just recently bothered using Kaillera again for SSB with some friends I've met or VIRTUALCHESS, maybe Bomberman 64, tried B-T, too. It's not what I feel to be a necessity.

Last edited by HatCat; 23rd July 2010 at 08:23 PM.
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  #16  
Old 24th July 2010, 10:32 AM
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squall_leonhart squall_leonhart is offline
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mupen sucks mupen sucks, mupen can go suckin die in a hole.
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  #17  
Old 24th July 2010, 01:45 PM
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how come?

(10 character limit sucks)
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  #18  
Old 24th July 2010, 07:37 PM
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Nah he's just ticked that they sacrificed the interface for portability in Mupen64Plus, which is different from Mupen64 0.5. Just another mudlord comment of his.
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  #19  
Old 3rd September 2010, 05:26 AM
nicohvc nicohvc is offline
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It should be very nice play mario kart 64 or diddy kong racing via IP
Kaillera servers had a lot of latency problems...
It will be possible in the future? a long long time, in a galaxy far far away ? ?

Like.. ZSNES netplay by IP
it should be cool
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  #20  
Old 3rd September 2010, 06:04 PM
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Yeah, but most of the fun is playing with friends who are right next to you so you can say "eat my virtual dust bytes" right into their face. The Wii tried an online Mario Kart multiplayer, and lemme tell ya, it wasn't all that fun.
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