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Old 18th July 2011, 07:08 PM
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Dude. I'm your conscience.
Oh I see
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are you american or something
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  #22  
Old 18th July 2011, 07:09 PM
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Well, the code is not really an N64 emulation if it is just to target a system different than the N64. The games weren't written to have their frame rates dicked around with as a hack for more speed and degraded smoothness (under-clocking). 64 bits is a modification to the emulator; overclocking for extra internal frame rate and smoothness with possibly compromised VI speed is a modification to the machine.
I can't believe you ACTUALLY answered. Now no one can understand you.
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Old 18th July 2011, 07:09 PM
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So does 64-bit help with large texture packs?
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Old 18th July 2011, 07:11 PM
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So does 64-bit help with large texture packs?
TRAITOR!!!! Play the orignal would you.
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Old 18th July 2011, 07:11 PM
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thread is on crack.

lmao, you guys are posting like 5 times per minute together XD

And 64-bit I am not sure affects addressing, so there's a chance not. I think it possibly could though, but squall already mentioned the LLA patch solution for it.

Or, IMO, don't use fukken huge-ass retexture paks, and use something more efficient.
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Old 18th July 2011, 07:12 PM
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TRAITOR!!!! Play the orignal would you.
It is gone forever

Unless I get a new one
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Old 18th July 2011, 07:15 PM
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And 64-bit I am not sure affects addressing, so there's a chance not. I think it possibly could though, but squall already mentioned the LLA patch solution for it.
That is basically what I am talking about.
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  #28  
Old 18th July 2011, 07:17 PM
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LLA patch! Why didn't I think of that?!
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  #29  
Old 18th July 2011, 07:18 PM
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LLA patch! Why didn't I think of that?!
You don't even know what that is, do you
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  #30  
Old 18th July 2011, 07:22 PM
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You don't even know what that is, do you
i wouldn't say that. as your conscience, saying i do not know what it is is like saying you don't.
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