Go Back   Project64 Forums > Public Version > Project 64 - v2.x - Suggestions

View Poll Results: DO you want Nintendo 64 DISK DRIVE files to be emulated in PROJECT 64?
yes 12 70.59%
no 5 29.41%
Voters: 17. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #21  
Old 28th June 2009, 07:55 AM
jmf145 jmf145 is offline
Junior Member
 
Join Date: Sep 2008
Posts: 17
Default

Quote:
Originally Posted by thealexproject View Post
OMFG

I was able to get it to work in pj64!

I used ppf-o-matic to put the ura zelda rom as a patch for OoT

and it works as long as you set it for 8mb in advaced settings or the error
The rom is trying to read off of non cached memory!
Care to post a screen shot as proof?
Reply With Quote
  #22  
Old 28th June 2009, 09:42 AM
Stewie Stewie is offline
Member
 
Join Date: Jun 2009
Posts: 37
Default

Ura Zelda was never released for N64DD, its not a new game its just an expansion for Ocarina of Time.

http://zelda.wikia.com/wiki/The_Lege...e_Master_Quest


Never the less, Ura Zelda was released for Gamecube called "The Legend of Zelda: Ocarina of Time Master Quest" on a bonus disc, the game was actually emulated on the gamecube, it might be possible to rip the game from the demo disc.

Also its pointless Emulating an N64 Addon that was discontinued.
__________________
AMD Phenom 955BE
Radeon 6850
4GB Ram
Reply With Quote
  #23  
Old 28th June 2009, 08:39 PM
pj64u000 pj64u000 is offline
Member
 
Join Date: Jan 2009
Posts: 42
Default

Quote:
Originally Posted by Stewie View Post
Ura Zelda was never released for N64DD, its not a new game its just an expansion for Ocarina of Time.

http://zelda.wikia.com/wiki/The_Lege...e_Master_Quest


Never the less, Ura Zelda was released for Gamecube called "The Legend of Zelda: Ocarina of Time Master Quest" on a bonus disc, the game was actually emulated on the gamecube, it might be possible to rip the game from the demo disc.

Also its pointless Emulating an N64 Addon that was discontinued.


sigh,

Some people are just too eager to make a point so I guess they'll ignore what was already mentioned. I might as well finally post this now. It's taken from an official IGN insider article BTW.

This is the link for the article http://insider.ign.com/articles/305983p1.html but it no longer works since it was posted six or seven years ago on www.ign.com

You might, however, be able to find some remnants of it on http://www.archive.org/web/web.php but the most you'll probably get is a login screen since viewing the article required paying for an "IGN Insider" membership.

Fortunately though one of the forum members on the boards at www.64DD.net was able to gain access back in 2005 and he quoted the article on this thread http://64dd.net/modules/newbb/viewto...id=195&forum=3 so here you go, my final post on this matter: (if this also gets ignored then I'll have to blame the Devil for it lol)


Quote:
Originally Posted by Perfect Agent

Quote:
Legend of Zelda 64 (64DD)

The 64-bit version of Legend of Zelda was originally conceived as a standalone 64DD title. Similar to the Famicom Disk Drive, Nintendo was looking to sell its writable disk add-on with the help of a Zelda game. A game Nintendo then clamed was far too large for the system's 8MB cartridges and far too complicated for any existing console media format. The game Zelda designer Shigeru Miyamoto and his team wanted to create would be set in a persistent world. Every change Link would make to his surroundings would stick. If you smashed a box, it would stay broken. If you dug a hole, it would remain there until you covered it. If you left footsteps in the sand, they would stay. All this was supposed to be made possible by the enhanced storage space of the 64DD. But Nintendo's own faith in the 64DD was shattered early on when it became clear that consumer interest in the Nintendo 64 remained low, and third-parties were skeptical that an add-on could succeed. In order to get more Japanese fans to buy N64s, Nintendo announced that the game would be converted to cartridge -- albeit a very large one. But the change also meant abandoning many planned features. While some persistent elements remain in Ocarina of Time, the game's overall structure underwent many changes to turn it into a more linear adventure. The original story even included Link's pursuit of the Triforce.

and

Quote:
Ura Zelda

The thought must be tantalizing to Zelda fans, but this game was actually finished. None of its parts were salvaged or turned into games. If you're lucky enough to own a 64DD, you can still see a reminder of Ura Zelda's existence when you start the Japanese version of Ocarina of Time with the 64DD attached. This screen will pop up:



Ura Zelda, which roughly translates to "Another Zelda," was supposed to be an add-on pack to Ocarina of Time. Just like F-Zero Expansion Pak added new features and functionality to the existing F-Zero, Ura Zelda supposedly unlocked new mini-games, new sidequests and shuffled around items to give Zelda players some new stuff to do in the familiar world of Hyrule. Designer Shigeru Miyamoto told us shortly before the launch of Ocarina of Time, that "you first play the initial disk version of Zelda -- after finishing everything, you can enter into the world, into the basic design of the same. It has the same construction of gameplay. It's very much a parody game based on Ocarina of time, but with new dungeons to explore. It even features the same storyline


Bottom line, there was a Zelda game being created only for the 64DD add-on. The game itself was stored on a 64DD disk instead of a regular N64 cartridge and it was much bigger, meaning it had more original content such as
Quote:
The original story even included Link's pursuit of the Triforce.
Then, because of poor consumer interest in the 64DD add-on Nintendo decided to shrink the game down in order for it work without the 64DD add-on, as a result of this a lot of the cool stuff and features that were in the 64DD version of the game were gone once OoT was complete, including again
Quote:
Link's pursuit of the Triforce.
.


Then an expansion pack was planned for OoT to work with the 64DD, which included
Quote:
new dungeons to explore
and
Quote:
new mini-games, new sidequests
as the article says.

Master Quest is just a shadow of the original OoT 64DD expansion pack and it's even way less than that when comparing it to the original Zelda game that was once being created specifically for the 64DD add-on, before it was edited down to fit on a regular N64 cartridge.

The most precious ROM leak, however, as far as the more involved communities are concerned, would be the actual "prototype" or incomplete version of the original Zelda game that was once being made only for the 64DD add-on and not the "Ura" 64DD expansion pack for OoT.

phew, *decides to partially ignore this thread from now on*
__________________
CPU: Intel Core 2 Quad Q9300 @ 2.50GHz * RAM: DDR2 4GB Dual Channel * GPU: 8800GT Superclocked * HDD: 640GB HD * OS: Windows Vista x64 Home Premium * Display: 1680 x 1050

Last edited by pj64u000; 28th June 2009 at 10:31 PM.
Reply With Quote
  #24  
Old 28th June 2009, 11:38 PM
squall_leonhart's Avatar
squall_leonhart squall_leonhart is offline
Alpha Tester
Project Supporter
Senior Member
 
Join Date: Mar 2007
Location: Sydney, Australia
Posts: 2,918
Default

baka, you aren't getting it.

UNICORN FOUNTAIN WAS NEVER GOING TO BE IN URA ZELDA.

it was a Beta rom demonstration of the capabilities of the Zelda 64 engine.
__________________

CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition
Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro
SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000
HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black
Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1
Reply With Quote
  #25  
Old 28th June 2009, 11:42 PM
mudlord/RED mudlord/RED is offline
Member
 
Join Date: Apr 2009
Posts: 30
Default

and why are people bitching over Zelda of all things? Do they have a fetish with it or something?
Reply With Quote
  #26  
Old 28th June 2009, 11:49 PM
squall_leonhart's Avatar
squall_leonhart squall_leonhart is offline
Alpha Tester
Project Supporter
Senior Member
 
Join Date: Mar 2007
Location: Sydney, Australia
Posts: 2,918
Default

hell if i know,

its better then arguing with miss B over absolutely nothing.
__________________

CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition
Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro
SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000
HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black
Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1
Reply With Quote
  #27  
Old 29th June 2009, 12:06 AM
pj64u000 pj64u000 is offline
Member
 
Join Date: Jan 2009
Posts: 42
Default

__________________
CPU: Intel Core 2 Quad Q9300 @ 2.50GHz * RAM: DDR2 4GB Dual Channel * GPU: 8800GT Superclocked * HDD: 640GB HD * OS: Windows Vista x64 Home Premium * Display: 1680 x 1050
Reply With Quote
  #28  
Old 29th June 2009, 07:55 PM
Stewie Stewie is offline
Member
 
Join Date: Jun 2009
Posts: 37
Default

I have got Master Guest Gamecube Version

__________________
AMD Phenom 955BE
Radeon 6850
4GB Ram
Reply With Quote
  #29  
Old 29th June 2009, 11:31 PM
rydian rydian is offline
Junior Member
 
Join Date: Jun 2009
Posts: 4
Default

Quote:
Originally Posted by Squall_Leonhart View Post
baka, you aren't getting it.
I registered just to post this.

You're a loser.

You're more interested in showing superiority than actually discussing suggestions. Just because you personally dislike what an addition will allow (OH NOEZ IT'S NON CANON IT MUST DIE IN FIRE) does not mean the suggestion should be ignored. What's next, shooting down suggestions on how to fix timing issues in games you don't like because you don't like them, so anybody that does must be an idiot?

You are stifling this forum. Please learn what this section of the forum is for, or just leave. This is where people come to suggest things they'd like in the newest version of the emulator. It is not where sacrifices come to be insulted by you.

Emulation of the DD is a dream multiple people have. While it was never completed, content for it WAS made, such as the zelda "expansion" this thread has become centered around, but there's more we're aware of (such as earthbound 64's aimed use of it), and possibly more content that never got an official announcement.

Now, this may shock you, so sit down. Sitting? Okay. Not everybody is required to have the same likes and dislikes as you. Some people would absolutely love (pay money!) the chance to be able to check out development versions of games. For example...
http://www.snescentral.com/index.php
That site has multiple records of people buying and selling beta/development versions of SNES games for hundreds of dollars, and the owner of the site (or if not that, the prime writer) collects old things and notes differences between versions of games. As a more specific example, a copy of the chrono trigger beta version was obtained, and some people did all they could to dissect it and learn as much as they could.
http://www.chronocompendium.com/Term...rerelease.html
That gave people a window into what could have been with chrono trigger, and more info about why the game is how it is in the final version.

So there are legitimate reasons for wanting emulation of the DD.

As for reasons it's not going to happen, a good one would be the technical challenges of it...
But you haven't bothered, opting instead to toss around generic insults when people disagreed with you.


For the record, I've never even beaten OoT.
Your posts are just plain disgusting.
Reply With Quote
  #30  
Old 29th June 2009, 11:54 PM
squall_leonhart's Avatar
squall_leonhart squall_leonhart is offline
Alpha Tester
Project Supporter
Senior Member
 
Join Date: Mar 2007
Location: Sydney, Australia
Posts: 2,918
Default

Quote:
Originally Posted by rydian View Post
I registered just to post this.

You're a loser.

You're more interested in showing superiority than actually discussing suggestions. Just because you personally dislike what an addition will allow (OH NOEZ IT'S NON CANON IT MUST DIE IN FIRE) does not mean the suggestion should be ignored. What's next, shooting down suggestions on how to fix timing issues in games you don't like because you don't like them, so anybody that does must be an idiot?

You are stifling this forum. Please learn what this section of the forum is for, or just leave. This is where people come to suggest things they'd like in the newest version of the emulator. It is not where sacrifices come to be insulted by you.

Emulation of the DD is a dream multiple people have. While it was never completed, content for it WAS made, such as the zelda "expansion" this thread has become centered around, but there's more we're aware of (such as earthbound 64's aimed use of it), and possibly more content that never got an official announcement.

Now, this may shock you, so sit down. Sitting? Okay. Not everybody is required to have the same likes and dislikes as you. Some people would absolutely love (pay money!) the chance to be able to check out development versions of games. For example...
http://www.snescentral.com/index.php
That site has multiple records of people buying and selling beta/development versions of SNES games for hundreds of dollars, and the owner of the site (or if not that, the prime writer) collects old things and notes differences between versions of games. As a more specific example, a copy of the chrono trigger beta version was obtained, and some people did all they could to dissect it and learn as much as they could.
http://www.chronocompendium.com/Term...rerelease.html
That gave people a window into what could have been with chrono trigger, and more info about why the game is how it is in the final version.

So there are legitimate reasons for wanting emulation of the DD.

As for reasons it's not going to happen, a good one would be the technical challenges of it...
But you haven't bothered, opting instead to toss around generic insults when people disagreed with you.


For the record, I've never even beaten OoT.
Your posts are just plain disgusting.
rotflmao. you signed up just to be a loser and post something that nobody's even going to read. good job.
__________________

CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition
Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro
SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000
HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black
Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 02:08 AM.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.