#111  
Old 15th December 2015, 03:27 AM
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Banjo-Kazooie (U) (V1.1)

Fixed Physics (with 60fps)
80274A92 000D
8027F71F 0001
80378181 009A
803781A9 0081
Fixes the clam jump but sadly does not fix faster enemies,looks nearly identical to the half speed and double VI method,though auto demos are broken so avoid viewing the RBB interior demo.

No,I am not typing the 1.0 version because it is useless since 60fps triggers a crash in TTC and clams are only in that stage anyway.
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  #112  
Old 17th December 2015, 11:10 PM
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Look at what I found!

Conker's Bad Fur Day (U)

Sixty Frames
8103B238 0000
Unfortunately in slowmo and still at 30DL/s and also cutscene are desynced.
You'll need to have it at 120VI/s for the full speed effect.

Use these two as well for a consistent fps.

Lag Fix
8102ABA2 0D0D

Framerate Fix
8102BE42 0671
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  #113  
Old 22nd December 2015, 12:03 AM
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Diddy Kong Racing (U) (M2) (V1.0)

Sixty Frame Pace
80126309 0000
80126310 0001
Unfortunately can't find the one for 60DL/s as this is at half rate like Conker.

Diddy Kong Racing (U) (M2) (V1.1)

Sixty Frame Pace
801268A9 0000
801268B0 0001
A quick port just because.

Last edited by retroben; 22nd December 2015 at 01:35 AM.
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  #114  
Old 22nd June 2018, 08:05 AM
nin2020 nin2020 is offline
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Default Hello

Very kindly, do you know if we can get some code to run Duke Nukem: Zero Hour at 60 fps?

Thank you for your time.
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  #115  
Old 22nd June 2018, 05:09 PM
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Hmm doesnít it run at 60 when overclocked? Iíll check this weekend if I get time.
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  #116  
Old 24th June 2018, 12:18 AM
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Duke Nukem - ZERO H0UR (U)
60 FPS Hack

810032A6 0002

Note: pacing code needed
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  #117  
Old 26th June 2018, 03:02 PM
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Retroben, I'd love to see how you pick through roms and find these codes. Have you considered making a video tutorial? I think it'd be fascinating.
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  #118  
Old 15th August 2018, 08:30 PM
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Can I request a 60 FPS code for Diddy Kong Racing NTSC-J?
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  #119  
Old 17th August 2018, 06:13 PM
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Would've preferred that you used the actual request thread but that doesn't matter much anymore since I have been fairly absent as of late.
I have to apologize for the delay,I saw your post within a 2-day range but couldn't do anything because of how incredibly hot it was that day and how very tired I have been getting even so early as 3:00 PM.

Sorry for only having my first version of the 60fps code rather than upgraded ones but those will take researching each line to figure out how to align them.
I don't even know exactly where those are in the forum anymore.

Diddy Kong Racing (J)

Sixty Frames
80079D3B 0002
Use a high overclock of at least 4 or equivalently VI Refresh Rate set to 3000 or even higher for stuff like the new file Taj intro.
The game can crash in certain circumstances like too many bananas collected in a moment,but usually you can avoid this by getting past all of the racers before the first banana clumps can be collected to quickly in a divided manner of multiple racers simultaneously.
Another crash can happen at random when racing bosses like Tricky but it hardly ever happens.

Its also easier to end up with the tilted racer glitch in a handful of areas.
Hey,sometimes its incredibly easy to get that glitch either in solid 30fps or with very choppy frame rates all the same.
Its just more likely to subside on lower/choppy frame rates.
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  #120  
Old 18th August 2018, 05:47 AM
demilich demilich is offline
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Default Diddy Kong Racing NTSC J

@Retroben

Thanks for the helpful explanation and sharing your updated code. I actually had found your old code on this thread. "My 60fps Compendium"

I'm using your 60fps code on an N64 console and Gameshark, so far no issues with your updated code!
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