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Old 4th August 2015, 06:05 AM
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Quote:
Originally Posted by NES_player4LIFE View Post
I would like to see the score screen slowed down a bit.
http://i59.tinypic.com/1zbe22v.jpg
What do you mean? Is there a 60fps code for mario kart?
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Old 4th August 2015, 07:43 AM
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@theboy181: I sent you (via your YouTube) some SM64 codes I found earlier when the forums were down.
I found both the running and crawling animation speed codes and some others are listed.

I already ported "no frameskip" to B-K 1.1 because I got bored.

From my older thread after initially finding B-K 1.0 code.

Banjo-Kazooie v1.1 (U)

No Frameskip
8027F71F 0000

Alt No Frameskip
8027F71C 0080

Use normal versions of PJ64,or any 1964,or Nemu,or Mupen including lates Android Edition build and see what happens.
Please test and let me know the Treasure Trove Cove results.

Last edited by retroben; 4th August 2015 at 07:52 AM.
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  #13  
Old 4th August 2015, 02:34 PM
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Quote:
Originally Posted by retroben View Post
@theboy181: I sent you (via your YouTube) some SM64 codes I found earlier when the forums were down.
I found both the running and crawling animation speed codes and some others are listed.

I already ported "no frameskip" to B-K 1.1 because I got bored.

From my older thread after initially finding B-K 1.0 code.

Banjo-Kazooie v1.1 (U)

No Frameskip
8027F71F 0000

Alt No Frameskip
8027F71C 0080

Use normal versions of PJ64,or any 1964,or Nemu,or Mupen including lates Android Edition build and see what happens.
Please test and let me know the Treasure Trove Cove results.

I will test some of these tonight after work. I can't seem to find where on YouTube you posted those cheats codes fro Mario. Do you have a link?

Thanks
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Old 4th August 2015, 04:28 PM
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kinda boring, how about codes to make games render to 640x480 frame buffers instead of 240p
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Old 4th August 2015, 04:33 PM
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I went to your channel then hit the about button,which revealed
a "send message" button and proceeded to paste my saved txt file contents.
Not sure why you didn't get a message,maybe it links to another resource like email?

@HatCat: Because that would be really hard for games that don't have internal support for it,and because most emus can beautifully upscale games anyway.

Edit: The SM64 codes here...

Jump Gravity
8125699E xxxx
4080=Default
Already found by someone.

Jump Velocity?
81256B6E xxxx
4080=Default
One I found.

Run Animation Speed
81265A5E xxxx
4080=Default
4100=60fps

Crawl Animation Speed
812678EA xxxx
3F60=60fps
4000=Default
Idle and other animations are still faster.

Air Acceleration
8126AA8A xxxx
4240=Default

Air?
8126AA9A xxxx
4200=Default

Air Max Speed
8126AAFA xxxx
4200=Default

Another Air Speed?
8126AB2A xxxx
3FC0=Default
40C0=Real Fast

More is found...

Ground Pound Velocity?
8126CACE xxxx
4248=Slight Jump
4280=Big Jump
4348=Deadly Height
BD48=Slow
C248=Default
C348=Fast
C648=Instant

Dive/Dive Kick Recover Jump Velocity
8126DB76 xxxx
41F0=Default
4248=High
42F0=Higher
46FF=Maxed (fun for high views and no fall damage)

Slope Slide Recover Jump Velocity
8126DD16 xxxx
41F0=Default
4248=High
42F0=Higher
46FF=Maxed

Last edited by retroben; 4th August 2015 at 08:55 PM.
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Old 4th August 2015, 11:31 PM
NES_player4LIFE NES_player4LIFE is offline
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Quote:
Originally Posted by theboy181 View Post
What do you mean? Is there a 60fps code for mario kart?
There is a code to slow down the camera in SM64.
Quote:
Slow Camera Speed (yoshielectron) great code!!
812893FE 3D00
8128941A 3D00
I wanted to know if someone could hack the Mariokart64 cameras to produce similar results.
I don't know what codes are available.
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Last edited by NES_player4LIFE; 4th August 2015 at 11:35 PM.
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Old 5th August 2015, 12:35 AM
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retroben have you managed to create settings for SM64 that mach 30fps movement?

I have played around a little and I cant seem to figure out how to slow him down.

Slower Mario Speed and Animation code
8133B1C4 4180
81265A5E 4100

This code almost does it.. the speed and animation are correct, but Mario has no slow walking animations and gets stuck in a slide when you change directions.

hmmm.. thoughts?
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Last edited by theboy181; 5th August 2015 at 02:48 AM.
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Old 5th August 2015, 03:35 AM
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I can't even test other walk speeds for lack of a controller.
The run speeds and acceleration work well if adjusted cleanly enough,but I can't remember what values I used.
One issue,the last line is EE when it should be 812653EA instead,you messed up the alignment in that one address.

I do have a 60fps code for SM64DS as well that I found quickly today.

SM64DS v1.1 (U)

Sixty Frames
0208D6DC 00000001
It sadly acts just like the SM64 one but tends to lag more in some areas.
Only difference is that the main menu is natively 60fps on the DS,and that's how I found it so quickly.

For SM64,I think I am going to do a more direct approach via manual code hunting,wish me luck.

Last edited by retroben; 5th August 2015 at 03:39 AM.
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Old 5th August 2015, 07:49 AM
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retroben, I need help with the OoT codes:

Ocarina of Time 60fps:

D11C8680 0000
801C6F2D 009C
D11C8680 0000
801C6FA1 0003
D31C8680 0000
801C6F2D 00D8
D31C8680 0000
801C6FA1 0001

What these codes do? I mean I know "801C6FA1 0001" enables 60FPS, but what about the other ones? How the crawlfix code/codes works, I keep getting stuck in the first part of the game, because I cant get the Kokiri Sword...

Also I would want to toggle between 30FPS and 20FPS, so far I have this for the 1.2 rom (is easy to port the codes between versions):

Cheat0=D01C8D75 0010,801C7861 0002 //30 FPS Toggle Press L
Cheat1=D01C8D75 0020,801C7861 0003 //20 FPS Toggle Press R

Although it works I want to have the 30FPS enabled by default and only switch to 20FPS when there is the need to crawl. I had this but it doesn't work:

Cheat0=D01C8D75 0010,801C7861 0002 //30 FPS Toggle Press L
Cheat1=D01C8D75 0020,801C7861 0003 //20 FPS Toggle Press R
Cheat2=801C7861 0002 //30 FPS

Also maybe a workaround to this is making the 30FPS permanent by hex editing the rom, I know how to this on SNES roms but have no idea on N64 ones, it is possible?
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Old 5th August 2015, 02:32 PM
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Quote:
Originally Posted by Marcelo_20xx View Post
retroben, I need help with the OoT codes:

Ocarina of Time 60fps:

D11C8680 0000
801C6F2D 009C
D11C8680 0000
801C6FA1 0003
D31C8680 0000
801C6F2D 00D8
D31C8680 0000
801C6FA1 0001

What these codes do? I mean I know "801C6FA1 0001" enables 60FPS, but what about the other ones? How the crawlfix code/codes works, I keep getting stuck in the first part of the game, because I cant get the Kokiri Sword...

Also I would want to toggle between 30FPS and 20FPS, so far I have this for the 1.2 rom (is easy to port the codes between versions):

Cheat0=D01C8D75 0010,801C7861 0002 //30 FPS Toggle Press L
Cheat1=D01C8D75 0020,801C7861 0003 //20 FPS Toggle Press R

Although it works I want to have the 30FPS enabled by default and only switch to 20FPS when there is the need to crawl. I had this but it doesn't work:

Cheat0=D01C8D75 0010,801C7861 0002 //30 FPS Toggle Press L
Cheat1=D01C8D75 0020,801C7861 0003 //20 FPS Toggle Press R
Cheat2=801C7861 0002 //30 FPS

Also maybe a workaround to this is making the 30FPS permanent by hex editing the rom, I know how to this on SNES roms but have no idea on N64 ones, it is possible?
There is no reason to hack this rom until all the other issues that make this game unplayable get fixed.

I haven't tested it yet, but if the objects freeze when link is reading signs there might be an animation hack just like in SM64. test it out and I will ask James Stuart if he would be willing to code hunt for us.

edit: looks like hearts and rupees stop their animations when you read a sign. I am unsure if this type of hack would work on other object.
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Last edited by theboy181; 5th August 2015 at 02:39 PM.
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