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  #271  
Old 9th July 2016, 09:33 PM
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Love it!!!

Can this be changed to 16:9 somehow?
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So you think you can TECH!! Watch this!! https://www.youtube.com/watch?v=NAUKPq5QjL0
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  #272  
Old 10th July 2016, 08:39 AM
Rafaelele Rafaelele is offline
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Quote:
Originally Posted by theboy181 View Post
Love it!!!

Can this be changed to 16:9 somehow?
It sure can.

Super Mayro 64 - 16:9 Widescreen
8127D91C 2400
81325014 0808
81325016 0000
81325018 4486
8132501A 6000
81200000 3C11
81200002 3FAA
81200004 4491
81200006 A000
81200008 4487
8120000A 7000
8120000C 460E
8120000E A382
81200010 080C
81200012 9407
81200014 0000
81200016 0000
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  #273  
Old 11th August 2016, 12:50 AM
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How about a cheat for Goldeneye to choose where Dr Doak will be in Facility?

This video shows the easiest position for Dr Doak.
https://www.youtube.com/watch?v=Ouq2P--2x2Y

I just completed it in 2:07. Grrrr. 2 seconds away from the 2:05 target.

Now after about 30 more attempts, I'm ready to break something...

Last edited by Frank74; 11th August 2016 at 01:41 AM.
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  #274  
Old 11th August 2016, 09:07 AM
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retroben retroben is offline
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The gamehacking org site has 7k codes for Goldeneye!
Check in numbers to find it named "007 Goldeneye" instead of in "G" page.

The "enemy starting point modifiers" box appears to be where the code is one of the 10 "scientists" could be Dr. Doak in the list,otherwise I doubt I can find a result of forcing him to appear at the best spot.
I missed out on Goldeneye so I don't know as much about it as most others do.

Edit: http://gamehacking.org/game/20457

To save some time in case you figure out the location.

Last edited by retroben; 11th August 2016 at 05:50 PM.
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  #275  
Old 11th August 2016, 10:14 PM
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Thanks for the link. Sadly there doesn't seem to be a code for Dr Doak's starting position. At the start of Facility, he can be in any one of about 5 locations.

I've tried making a quick save near the start of the level, so that he'll allways be in the same spot. But on failing to complete the level in time when he is in the right place, loading the quick save, he appears somewhere else!

His position is probably generated after going through the first security doors.

I don't want to cheat to make it any easier. Just to make it possible to get the 00 Agent cheat target time of 2:05.

Last edited by Frank74; 11th August 2016 at 10:21 PM.
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  #276  
Old 13th August 2016, 02:27 AM
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Yay, finally!



Without cheating!

Am I missing a cheat? There's one space left? I'm sure I did every mission on Agent, Secret Agent and 00 Agent.


Or is that them all?
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  #277  
Old 13th August 2016, 04:15 AM
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Well "no" that's not all of them technically.

Searched Google and the Dr. No is missing,but is that an officially unlockable cheat?

www.goldeneyeforever.com/

Scroll down to "no body armor in all levels" to see a screenshot.
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  #278  
Old 13th August 2016, 04:45 AM
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That's a new cheat made to be selectable from a custom cheat menu option.

812AF254 4472
812AF256 2E20
812AF258 4E6F

The 4472 2E spells Dr., 20 is space, 4E6F is No.

So Dr. No cheat doesn't normally exist.

Maybe the space was intended for the unfinished Citadel level.

Edit:
Or to open the ZX Spectrum Emulator and play the old Ultimate Play The Game/ACG/Rare games which are accessable with a hack.
http://www.therwp.com/forums/showthread.php?t=48139

Last edited by Frank74; 13th August 2016 at 04:57 AM.
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  #279  
Old 9th October 2016, 02:05 AM
elektrixx elektrixx is offline
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I've been trying to figure out GameShark codes for myself for around two months and have still gotten nowhere.

In Super Mario 64, I use a 16:9 cheat. It might be a retroben original actually. It looks great on a real N64, but I'd prefer if the HUD wasn't stretched.

I'd like the HUD (and text, pause screen, main menu, etc) to retain their original positions unstretched.

I have so much more to ask, but I'll keep trying to figure this out on my own.

If it matters, this is the wide code I use:
8127D91C 2400
81325014 0808
81325016 0000
81325018 4486
8132501A 6000
81200000 3C11
81200002 3FAA
81200004 4491
81200006 A000
81200008 4487
8120000A 7000
8120000C 460E
8120000E A382
81200010 080C
81200012 9407
81200014 0000
81200016 0000
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  #280  
Old 9th October 2016, 07:31 AM
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I haven't done a single widescreen hack,I specialize in 60fps,too bad my lack of skills keeps me from finding the pacing codes for all of the Zelda 60fps codes I have recently uncovered.
If you can count finding the byte that controls an existing widescreen trigger,then barely made it for a game that already has widescreen.

I may just start Zelda Ocarina code hunting again in the hopes I just randomly bump into it,gonna take a lot of pages to flip through to find my last address stopping point.

Here's a sample so I can also remember what is located in my last address location.

"Zelda Ocarina (U) (V1.0)

Reverb Intensity Mod
8012591C 00xx
Extra strong in temple areas like Dodongo's Cavern,so be careful in those areas,can be set to 01 for instant clearing.
01=Clear The Reverb
9C=Strong
A8=Real Strong
AC-CC=Too Strong
FF=Lethal (TURN DOWN YOUR VOLUME!)

Last edited by retroben; 9th October 2016 at 07:57 AM.
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