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  #811  
Old 15th February 2017, 05:14 AM
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Sorry about not much codes,I am still listing stuff before posting it all.

Donkey Kong 64 (U)

Full Height Screen
D2744499 0014
80744499 0000
D274449D 0014
8074449D 0000
D27444A1 006B
807444A1 0040
D27444A5 00CB
807444A5 00F0
D27444A9 0014
807444A9 0000
D27444AD 0050
807444AD 0000
D27444B1 008F
807444B1 00F0
D27444B5 00CB
807444B5 00F0
Makes the height fill the screen,it fixes the vertical bars in gameplay!
Sorry,no complete width fix though,it also can be spotty at times,but playing an instrument can update the screen size.

The several activators are because the game starts in double resolution,and it could break things if enabled there.
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  #812  
Old 17th February 2017, 03:14 AM
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Banjo-Kazooie (U)

Extra Types:
0005=MM Grublin
0007=Conga
000A=Chimpy
000C=Thrown Orange
0015=Oyster
0017=Concert Banjo
0018=Concert Mumbo
0019=Concert Debug Jinjo1
001A=Concert Debug Jinjo2
001B=Concert Tooty
001C=Nintendo Cube
001D=Rareware Logo
001E=Debug Jinjo
001F=Debug Jinjo
0020=Debug Jinjo
0021=Debug Jinjo
0022=Unknown
0023=Unknown
0024=Actual Concert Bull
0025=Concert Frog
0026=Concert Big Butt
0027=Cutscene Gruntilda
0028=Clanker Grinders
002A=Gold Whistle
002B=Gold Whistle
002C=Gold Whistle
002D=???
002E=Pipe Baddie
002F=Anchor Switch
0030=Snorkel Dolphin
0031=Anchor and Chain
0033=Leaky
0034=Cemetery Pot
003A=Unused?
003B=FP Sled1
003C=FP Sled2
003E=Unused?
003F=Unused?
0040=???
0041-0043=Unused?
0044=???
0046=Unused?
0047=Unused?
0048=Phantom
0049=Motzand
004A=CC Key Anchor
004B=Clanker's Bolt
004C=Clanker's Gold Tooth1
004D=Clanker's Gold Tooth2
004E=Inner Gold Tooth1
004F=Inner Gold Tooth2
0051=MM Huts
0054=Unused?
0062=TTC Red Arrow
0063=TTC Red Question Mark
0064=TTC Red Cross
0066=Orange Block
0067=Juju Totem
006C=Tanktup
006D=Cold Feet
006E=BGS Egg1 (top)
006F=Debug Jinjo
0070=Cutscene Banjo? (uses real model)
0071=Unknown
0073=Debug Jinjo
0074=Unknown
0075=Intro Dragonfly
0076=Concert Spider
0077=BBQ Mumbo
0078=BBQ Grill
0079=Tooty Image In Dingpot
007A=Dingpot's Magic Brew
007B=Grunty's Arms
007C=Prologue Grunty
007D=Credits Bat?
007E=Prologue/Credits? Dingpot
007F=Floor Haze?
0080=Credits Bottles?
0081=Credits Bottles' Mound
0082=Machine Room Door
0083=Unused?
0084=Prologue Tooty
0085=Prologue Grunty's Broomstick
0086=Pologue Grunty On Broomstick
0087=Debug Jinjo
0088=Prologue Banjo Sleeping
0089=Nabnut's Bed?!?
008A=Debug Jinjo
008B=Kazooie In Backpack Stand
008E=Debug Jinjo
008F=Debug Jinjo
0090=Kazooie's Feathers (falling over on the stand)
0091=Jigsaw Puzzle Screen?
0092=Sexy Grunty
0093=Ugly Tooty
0094=Unused?
0095=MM Tree Stump
0097=FP Boggy On Sled1
0098=Unused?
009A=MMM Normal Barrel Top
009C=MMM Big Door
009D=MMM Main Door?
009E=MMM Cellar Hatch
009F=MMM Locked Gate
00A0=MMM Gate
00A1=TTC Hatch
00A2=Church Door
00A3=Cap'n Blubber
00A4=Lock-up Chest
00A5=Nipper In His Shell
00A6=Grey Slappa
00A7=Magic Carpet
00A8=Sarcopphagus
00A9=Rubee
00AA=Histup
00AB=GV Pot
00AC=GV Hand Shadow
00AD=Purple Slappa
00AE=Wall Jinxy2
00AF=Carpet Shadow?
00B0=Magic Carpet
00B4=Unused?
00B6=Unused?
00B7=Tutorial Bottles
00B9=FP Bullseyes
00BA=Christmas Tree
00BB=Wall Jinxys
00BC=Desert Gobi Trapped?
00BD=Gobi Rope
00BE=Gobi Trap Rock
00BF=Quenched Gobi?
00C0=Trunker
00C1=Red Flibbit
00C3=Doorway Gobi?
00C4=???
00C5=Yellow Flibbit?
00C6=???
00C7=Red Yumblie?
00C8=Mr. Vile
00CA-00D1=Unused?
00D3=Secret X Barrel Top
00D5=BGS Huts
00D6=BGS Egg2 (front)
00D7=BGS Egg3 (top)
00D8=BGS Egg4 (low front)
00D9=BGS Egg5 (orange/top)
00DA=BGS Leaf
00DB=TTC Gold Treasure Chest
00DC=Crocodile Head Building
00DE-00E0=Unused?
00E1=Banjo's Bed
00E2=Lazy Chair
00E3=Cooking Stove
00E7=MMM Door
00E8,00E9=Unused?
00EA=Lighthouse Door
00EB=GV Banjo Door
00EC=GV Sun Switch
00ED=GV Sun Door
00EF=GV Star Hatch
00F0=GV Kazooie Door
00F1=GV Star Switch
00F2=Gold Honeycomb Switch
00F3=GV Kazooie Target
00F4=Ancient One
00F5=Green Jiggy Switch
00F6=Lock-up Chest
00F7=Lock-up Chest
00F8=GV Kazooie Door
00F9=Jinxy Sphinx
00FA=Unknown
00FB=GV Cactus (no damage?)
00FC=Gold Croctus
00FD=Green Jiggy Switch2
00FE=MMM Clock Switch
00FF=MMM Gate
0107=RBB Door
0108=Wooden Door
0123=MMM Window
0124=FP Boggy On Sled2
0125=Boggy's Shadow1?
0126=Boggy's Shadow2?
0128=Colliwobble (tutorial)
0129=Bawl (tutorial)
012A=Carrot (tutorial)
012B=???
012C=Winter Switch
012D=CCW Door
012E=Autumn Switch
012F=CCW Door
0130=Summer Switch
0131=CCW Door
0132=Spring Switch
0133=CCW Door
0134=???
0135=SM Boulder
0136=Machine Room Booth
0137=Klungo
0138=Trapped Tooty
0139=Machine Console
013A=Machine's Forcefield
013B=Other Machine Booth
013C=Lightning
0143=Another Klungo
0144=Cutscene Banjo?
0145=Credits Mumbo?
0146=Credits Snacker?
0147=Credits Jinjo? (maybe not)
0148=Green Wave?
0149=Epilogue Melon Lady
014A=Epilogue Blubber
014B=Grunty Rock (cutscene?)
014C-0153=Debug Jinjos (place-holders?)
0154-015D=Unused?
015F=RBB Extra Honeycomb Switch
0167=Sharkfood Island
016B,016C=Unused?
0173=Weird Green Ball???
0174=Weird Green Ball
017E,0180=Unused?
0182=Weird Green Ball
0183=Weird Green Ball
0184=Weird Green Ball
0185=Ship Propeller
0186=Green Propeller Switch
0187=RBB Shaft1
0188=RBB Spinning Platform1
0189=Spinning Platform2
018A=Spinning Platform3
018B=RBB Grey Cog
018C=Big Grey Cog
018D=Bigger Grey Cog
018E=Another Shaft1
018F=RBB Shaft2
0190=RBB Shaft3
0191=RBB Propeller1 (brown/green)
0192=Propeller (red/grey)
0193=Propeller2 (brown/green)
0194=Boat Propeller Switch
0195=1 Switch
0196=2 Switch
0197=3 Switch
0198=Rare Flag Pole
0199=???
019A=TipTup
019B=Yellow Turtle
019C=Cyan Turtle
019D=Blue Turtle
019E=Red Turtle
019F=Pink Turtle
01A0=Purple Turtle
01A1=Boom Box Boss (flat start?)
01A2=Boom Box Boss2 (1st broken)
01A3=Boom Box Boss3 (2nd broken)
01A4=Boom Box Boss4 (3rd broken)
01A5=Wall Jinxy Trigger (weird green ball=trigger points)
01A9=Colored Drains
01AA=Bell Buoy
01AB=Row Boat
01AC=CCW Hive Block?
01AD=CCW Lump Of Honey?
01AE=Angry Zubba
01AF=Sad Zubba
01B0=CCW Beanstalk
01B1=CCW Gobi
01B3=Eyrie Egg
01B4=Eyrie
01B5=Caterpillar
01B6=Big Eyrie
01B7=TNT Box Baddies Exploding?
01B8=???
01B9=Nabnut Eating
01BA=Nabnut Fatso
01BB=Sad Nabnut
01BC=Big Acorn
01BD=Gnawty Swimming
01BE=Gnawty Hopping
01BF=Gnawty's Rock
01C0=Extra Boom Box Boss?!?
01C2=Dead Beanstalk
01C3=Sleeping "Z"
01C4=Big Eyrie (gone!)
01C6=Acorn Mound
01C7=Nabnut's Girlfriend
01C8=Nabnut's Bedsheet
01C9=Nabnut's Bed
01CA=Nabnut Indoors
01CB=Nabnut Sleeping
01CC=???
01CD=King Sandybutt?!?
01CE=Gnawty Indoors
01CF-01D1=Unused?
01D2=?!?
01D3=?!?
01D4=Pyramid
01D5=Palm Tree
01D6-01DE=Unused?
01E2=Grublin Hood
01E3=???
01E6=Carrot
01E7=Bawl
01E8=Colliwobble
01ED=?
01F0=?
01F2=MMM Short Window
01F3=MMM Tall Window
01F4=Rubee's Pet
01F8=???
01F9=Venus Fly Trap
01FA=FP Boggy's Kid1 (blue trousers)
01FB=FP Boggy's Kid2 (green trousers)
01FC=FP Boggy's Kid3 (hat)
0200=Blue Twinkly
0201=Green Twinkly
0202=Orange Twinkly
0203=Red Twinkly
0204=Twinklies Box
0205=Twinkly Muncher
0206=Christmas Tree Switch
0207=Twinkly Present?
0208=Blue Present (igloo placed)
0209=Green Present (igloo placed)
020A=Red Present (igloo placed)
020B=Outdoor Wozza
020C=Wozza's Jiggy
020D=Boggy On Sled
020E=Part Of N Cube?
020F=Indoor Wozza
0210=Ice Tree Barrier
0211=???
0212=Fiery Pebble?
0213-0216=Unused?
021C=Unused?
021D=Snowy House
021E=Mumbo's Hut
021F=Frozen Mumbo Hut
0220=Stacked Presents
0221=Snowy Bridge1
0222=Snowy Bridge2
0223=Snowy Bridge3
022D=RBB Window1
022E=RBB Window2
022F=RBB Safety Boat1
0230=RBB Safety Boat2
0235=RBB Skylight (building window)
0236=Nabnut's Window
0237=Nabnut's Window
0238=Nabnut's Window (snowy)
0239=Nabnut's Window
023A=Wooden Panel?
023B=Sarcopphagus
023C=Switch for Sarcopphagus
023D=Piece of Glass1 (ice kay barrier)
023E=Piece of Glass2 (ice key barrier)
0243=Nabnut's Door
0244=Dingpot
0245=Wozza's Campfire?
0247=Purple Ice Poles
0248=Blue Ice Poles
0249=Green Ice Poles
024A=Big Ice Pole
024B=Ice Pole
024C=FP Race Rostrum
024D=Finish Banner
024E=Start Banner
024F=???
0251=Dead Venus Fly Trap
0252=Loggo
0254=Grunty Picture Baddie
0255=Grunty Picture
0257=Cap'n Blackeye Picture
0258=Castle Picture
0259=Dark Hallows Picture
025A=Phantoms Picture
025B=Three Baddies Picture
025C=Gruntilda's Fireball Spell
025D=Homing Spell
025E=Gruntilda Final Boss
0260=Unused?
0262=Unused?
0263=Wooden Door
0267=Lighthouse Body
0268=Ladder Stairs1
0269=Ladder Stairs2
026A=Lighthouse
026B=Gnawty's Entire Home
026C=Gnawty's Bed
026D=Gnawty's Shelves
0271-0275=Unused?
0276=Stone Jinjo
0277-0279=Unused?
027A=Jinjo Stand
027B=Helpful Orange Jinjo
027C=Helpful Green Jinjo
027D=Hepful Purple Jinjo
027E=Helpful Yellow Jinjo
027F=Jinjonator Stand
0280=Final Spell (does nothing to you)
0281-0283=Unused?
0284=Grunty's Spell Encasement
0285=Jinjonator
0286=Boggy's Igloo
0287=Unused?
0288=Shadow (Gruntilda or Jinjonator)
0289=Snowy Chimney
028A-0293=Unused?
0298=Unused?
029C=???
029D=Grunty Boulder

Extra Images:
0309=Clanker Tooth1
030A=Clanker Tooth2
03B6=Ladder Stairs1
03B7=Ladder Stairs2
03CF=Cellar Hatch
03D6=Lighthouse Door
03E3=Gobi Rope
03E4=Gobi Trap Rock
0422=Jinxy Sphinx
043A=Clanker Grinders
0463=Nabnut's Bedsheet
047B=Grunty's Boulder
0490=Gnawty's Rock
0522=Grunty Picture
0527=Cap'n Blackeye Picture
0528=Castle Picture
0529=Dark Hallows Picture
052A=Phantoms Picture
052B=Three Baddies Picture
088C=Motzand
0890=Clanker's Bolt
0891=Inner Tooth1
0893=Inner Tooth2

Edit: 088E=CLANKER ! ! !

Last edited by retroben; 17th February 2017 at 03:22 AM.
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  #813  
Old 18th February 2017, 04:02 AM
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Missed some stuff,I will edit that in a few posts later and leave links for where to check for new edits.

Banjo-Kazooie (U) (V1.0)

Jinjos:

Edit;

Uncollectable Jinjos
812CDBB4:2400

Jinjos Always Talk When Rescued
802CDBE3 0001
0E=Default

Jinjo Get Action Mod
802CDC2F 00xx
04=Fake Rescue
05=Standing
06=Default
07=Fast
08=Faster
09=Hopping
0A=Stiff

Jinjos Lied
802CDC43 0000
01=Default

Always Regular Jinjo Get Jingle
802CDC6F 0000
Getting all 5 doesn't have the Jinjo victory jingle.
01=Default

Jinjos Don't Fly Away
802CDDAB 0000
01=Default

Jinjos Float
802CDDC8 00E6
Sometimes at extreme heights.
C6=Default

Jinjos Can't Be Rescued
802CDDF3 0004
00=Default

Jinjos Rotate
802CDE50 0066
46=Default

Strange Jinjos
802CDE93 00xx
02=Careless
42=Auto Jinjos (home in on Banjo,MM Green fails)
82=Default
C2=Always Jumping

Jinjos Fake Rescue
802CDEB7 0004
Still gets added to HUD but they stay.
08=Default

Always Whistles
802CDEF3 0004
No cries for help.
03=Default

Rescued Jinjo Action Mod
802CE04F 00xx
01=Stays and Wants Help
06=Stares At You
07=Default
08=Faster Rescue

Jinjos Don't Stop Music
812CE0DC 2400
Both the jingle and music play.
0C0C=Default

Jinjo Rescued Music Mod
802CE0EF 00xx
01=Gruntilda Fight Song
09=Musical Note
0A=Default

Every Jinjo Gets Full Fanfare
802CE0F7 0001
05=Default

All Jinjos Rescued Music Mod
802CE103 00xx
Not listing all because it'd take a while.
0B=Red Feather
30=Default

Minimal Jinjos
802CE127 0003
802CE12F 0006
Shorter rescue and no sparkles.

Jinjos Lack Sparkles
802CE28F 0001
05=Default

Jinjo Sparkle Mod
802CE2AB 00xx
01=Shot Eggs
04=Layed Eggs
08=Default
0A=White Sparkles
0D=Colorful Sparkles

Jinjo Sparkle Rate
802CE2C7 00xx
01=Lowest
04=Default

No Rescue Dust Sound
802CE32B 0000

Jinjo Rescued Sparkle Music
802CE383 00xx
00=Correct Action
42=Ten Jiggy/Note Door Fanfare
43=Default

Jinjo Rescue Sound Mods
812CE3AE xxxx
812CE3DA xxxx
812CE41E xxxx
812CE462 xxxx
0001=Ooh Me Knockah!
00C7=Defaults
00CA=Drowning1
00CB=Drowning2
0101=Loggo's "Voice"

Jinjo Whee Sound Mod
812CE4A6 xxxx
0053=Default

Jinjo Leaving Sound Mod
812CE54E xxxx
0001=Ooh Me Knockah!
0019=Default

Jinjos Always Flying
802CE5CF 0007
Endless swarm with too much going on,use other codes to lighten the load.
08=Default

Beehive (many of these may have already been found):

Beehives Linger
802CE837 0001
Collision even returns when switching rooms to it.
02=Default

Beehives Repeatedly Collapse
812CE838 2400
Collision after room change.

Beehive Smoke Actor Mod
812CE852 xxxx
Some otherwise usable actors may crash,such as Snacker.
0004=Bull
0005=Ant
0007=Mumbo
0012=Bad Idea
004C=Default
0050=Another Honeycomb
0067=Crab
01E5=Fireworks?

Beehive Debris Actor Mod
812CE892 xxxx
4A=Default
67=Crab (can double-up with the other mod!)
037D=Big Clinker (use on both for 7 health access)

Beehive Honeypot
802CE907 0004
Never dies,always gives,honey cap prevents easy crash.

Beehive Hit By Eggs Only
802CE917 0004
No collision either.
08=Default

Silent Beehives
802CE927 0040
44=Default

Beehive Body Lingers
802CE9B3 0001
02=Default

Insistent Beehives
802CE9CB 0001
Leave my honeycombs alone!
0D=Default

Beehive Sound Mod
812CEAAB xxxx
Works in realtime.
0063=Funny Singing
0067=Default
006D=Biting
0087=Auugh!
00C0=Boggy's Kids?
00D9=Obnoxious Wood
00E0=Kazooie Talking
00F5-00F8=Cap'n Blubber!
00FC=Rubee1
00FD=Rubee2
0136-0139=Gameboy Sounds!
013A=Breaking Glass
0151=Cat Yowling
0176-0178=Jinjonator
018C=Momma!
018D,018E=Sexy Gruntilda

Beehive Volume
812CEAB6 xxxx
2EE0=Default
7FFF=Max

Last edited by retroben; 22nd February 2017 at 04:35 AM.
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  #814  
Old 21st February 2017, 05:05 AM
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Terribly sorry about the downtime,I am having bad luck at finding some codes and other inconveniences of my own such as the room being too warm with no personal air conditioner of any sort,sad thing is that's uncommon for the lack of non-window/non-refrigerant air conditioners.

Maybe I need one of those air conditioners that use humidity moisture to cool a room effectively.

Aside from that...
90K VIEWS!!!
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  #815  
Old 22nd February 2017, 04:38 AM
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Finally got into it,and the posts edited with missing stuff.

http://forum.pj64-emu.com/showpost.p...&postcount=809

http://forum.pj64-emu.com/showpost.p...&postcount=813

Banjo-Kazooie (U) (V1.0)

Bee Swarm:

Bees Size Mod
812CEC86 xxxx
3D80=Smaller
3E00=Small
3E80=Default
3F00=Big
3F80=Bigger
4000=Huge

Bees Transparency
802CECF3 00xx
3f=Ghostly
7F=See Through
FF=Default

Stiff Bees
802CEE80 00C5
E5=Default

Alt Stiff
812CEF3C 2400
0C0B=Default

Missing Bees
802CF198 00E4
C4=Default

Disable Bees?
812CF1E8 2400
0C0C=Default

Alt Missing Bees
802CF208 00E6
C6=Default

Another Disabled Bees
812C2F48 2400
0C09=Default

Bees Swarm Rate
812CF252 xxxx
3C00=Stiff
3F00=Slow
3F80=Less
4000=Default
4300=Frenzied
C000=Dispersed

Bee Swarm Speed
812CF26A xxxx
3F80=Slower
4000=Slow
4100=Default
4300=Frenzied

Unfair Bees
812CF252 4300
812CF26A 4400

Bees Don't Attack
812CF540 2400
0C0A=Default

Alt Bees Don't Attack
802CF55B 0001
06=Default

Another Bees Don't Attack
812CF564 2400
0C0C=Default

Bees Can't Detect You
812CF59E 0000
0384=Default

Bees Always Attack
802CF5E7 0004
Beehive dwelling ones attack even before destruction.
00=Default

Bee Death Sound Mod
812CF646 xxxx
Sound effect matches RBB pipe baddie.
0001=Ooh Me Knockah!
0066=Default

Bee Death Volume
812CF64E xxxx
3A98=Default
7FFF=Max

Bee Bounce Sound Mod
812CF69A xxxx
0001=Ooh Me Knockah!
001F=Default

Bee Bounce Volume
812CF6A2 xxxx
2710=Default
7FFF=Max

Dead Bees Are Fan Blades?
802CF717 0040
3C=Default

Dead Bees Size Mod
812CF726 xxxx
For consistency with normal size mod.
3D80=Tiny
3E00=Small
3E80=Default
3F00=Big
3F80=Bigger
4000=Huge

Bees Don't Damage
812CF84C 2400
0C0C=Default
Honey Bear don't give a SH**!

Bees Disappear
802CF85F 00F0
If their beehive is destroyed,they vanish.
F4=Default

Bee Count
802CF987 00xx
00=None
01-0F=1-15
FF=Default?

Bee Shadow Image Mod
812CFA3E xxxx
03B0=Snacker
03BF=Default
0487=Big Eyrie
088E=Clanker (may induce lag and/or crash)

Bonus!

Big Eyrie Anim Values (good for Gloop swapping):
0199=Big Eyrie Idle
019A=Big Eyrie Taking Off
021D=Big Eyrie Flying
021E=Big Eyrie Jiggy Drop

Gloop Animations:
8136743A xxxx
81367442 xxxx
8136744A xxxx
81367452 xxxx
8136745A xxxx
81367462 xxxx
00CA=Gloop Swimming (1,2,3,5,6)
00CB=Gloop Bubbling (4)

Gloop Animation Rate
8136743C xxxx
8136743E yyyy
81367444 xxxx
81367446 yyyy
8136744C xxxx
8136744E yyyy
81367454 xxxx
81367456 yyyy
8136745C xxxx
8136745E yyyy
81367464 xxxx
81367466 yyyy
3E80-0000=Faster Animations
4000-0000=One/Five/Six
3F80-0000=Two
3ECC-CCCD=Three
3FC0-0000=Four
4040-0000=Decent Speed
4100-0000=Slower Animations
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  #816  
Old 23rd February 2017, 03:41 AM
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Banjo-Kazooie (U) (V1.0)

Bee Swarm Continued:

Bees and Hive Speech
802CFACF 0000
Says go away then the other.
01=Default

Bees AI Distance Mod
812CFB36 xxxx
0001=Inactive
0FA0=Default

Bees Warning
802CFF43 0001
Repeats message.
8F=Default

Bees Don't Attack
802CFF63 0001
When hive is destroyed.
02=Default

Bees Chase Speed
812CFFFA xxxx
3f80=Crazy Slow
41C8=Slower
42C8=Slow
43C8=Default
44C8=Unfair Fast
45C8=Crazy Fast

Bees Hitbox Size
812D002A xxxx
3DC8=Untouchably Small
41C8=Small
42C8=Default (100%?)
46C8=Huge (also works for WonderWing)

Bees Damage Action Mod
802D005B 00xx
01=Gives Up
02=Angry
03=Frenzied
04=Default

Bees Cause Warp Damage
802D00EB 0010
Respawns you when hit.
0D=Default

Bee Contact Mod
802D0137 00xx
00=Bee Death (bee repellent poison)
02=Unkillable
03=Default

Bees Hitbox Rate
81376618 xxxx
3CC9=Instant WonderWing Kill
3FC9=Default

Waterfall Ambience:

Waterfall Glitched
802D07E3 0080
Waterfall.exe has stopped working.

No Waterfall Sound
802D07F7 0000
01=Default

Machine Gun Falls
802D082F 0020
1C=Default

Mine Baddie:

Mine Shrapnel Actor Mod
812D0B3A xxxx
0004=Bull
0005=Ant
0007=Mumbo
000A=Piranha
0050=Honeycomb
0056=Reborn
00E6=Gloop
00F3=Default

Mine Explosion Intensity
812D0B7A xxxx
3D70=No Shaking
4270=Default
4370=Strong
4470=Stronger

Mine Explosion Visual Length
812D0C5A xxxx
3D00=Quick
3F00=Default
4200=Really Long

Mine Shrapnel Image Mods
812D0F86 xxxx
802D0F8F 00yy
812D0F96 xxxx
802D0F9F 00yy
812D0FA6 xxxx
802D0FAF 00yy
03EC=Mine Baddie
053A,053B,053C=Mine's Eyes,Spikes,and Chunks
088E=Clanker (allegedly risky)
yy=image count
01-09=Safe Amounts
02=Eyes
08=Shrapnel Parts
32=Fifty (how is it not crashing on all three! Even Clanker worked!!!)
Can't even get a full emu crash,what is going on?!? Recompiler crashes easily.

Speedy Mines
802D0FE4 00E4
C4=Default

Shy Mine
812D10B0 2400
Appears to avoid you when approached.
0C0C=Default

Mines Don't Speed Up
802D10B8 00C7
E7=Default

Shaking Mines
802D10CF 0010
0C=Default

Indestructable Mines
802D10D7 0004
More dangerous.
00=Default

No Mines
812D1160 2400
0C0C=Default

Mine Surface Height
812D116A xxxx
0000=Highest Normal
3F80=Extra High
4070=Higher
4170=Default
4270=Submerged
4370=Deeper
C170=Even Higher
C270=Above Water
C370=Higher Above

Mine Float Speed
812D1172 xxxx
0000=Stopped
3F00=Slower
3F80=Slow
4000=Slow
4080=Default
4180=Fast
4380=Faster
4A80=Super Fast

Mine Float Range
812D118E xxxx
Use for harder to avoid mines.
4020=Small
4120=Default
4220=Big
4320=Huge
4420=Massive
C120=Invert
C220=Upward
C320=Levitation
C420=Magic

Tame Mines
812D11A4 2400
0C0A=Default

Stiff Mine
802D11AF 000C
10=Default

Mine Idle Action Mod
802D11B3 00xx
Needs real-time activation after already chasing you.
01=Default
02=Looking?
03=Angry Mine

Mine Looking Action Mod
802D11BF 00xx
01=Idle
02=Default

Mine Reacting Action Mod
802D11C7 00xx
02=Upset
03=Default

Whimsical Mines
812D11F0 2400
0C0C=Default
Starts twirling in a circle when it spots you.

Mine Turn Speed
812D1202 xxxx
0000=Unmoving
3F80=Slowest
4000=Slow
4080=Default
4100=Fast
4180=Faster
4380=Viligant
BF80=Ignoring You
C080=Really Ignoring You

Mine Alarm
812D1264 2400
0C0C=Default

Mine Spots You Action Mod?
802D126B 00xx
01=Mine Alarm
03=Default
04=Aggravated

Mine Starting Speed
812D128E xxxx
3F00=Slower
3F80=Slow
4000=Sluggish
4080=Default
4100=Fast
4180=Faster
4480=Unfair
C180=Reverse
C280=Crazy
C380=Crazier

Mine Goes In Circles
812D129C 2400
Gets faster.
0C0C=Default

Mine Turn Radius
812D12A6 xxxx
3D00=Tiny
3F00=Very Small
3F40=Smaller
3F80=Small
4000=Default
4040=Big
4080=Bigger
4100=Large (bad)
4180=Larger (worse)

Mines Can't Chase You
812D135C 2400
0C0C=Default

Mine AI Distance
8136741C xxxx
0001=Inactive
09C4=Default

Edit: Another mine value.

Bee Mine ...->

Last edited by retroben; 23rd February 2017 at 08:21 PM.
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  #817  
Old 24th February 2017, 04:04 AM
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retroben retroben is offline
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Posts: 655
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Banjo-Kazooie (U) (V1.0)

Gloop (sadly no global bubble spawn tweak):

Invisible Gloop
812D13B8 2400
0C0C=Default

Gloop's Bubble Actor Mod
812D1446 xxxx
00E6=Gloop Clones
00E7=Default

Gloop Lacks Collision
802D14AB 0004
08=Default

Useless Gloop
812D14B0 2400
No moving or bubbles,just like actor swaps.
0C0C=Default

Gloop Doesn't Bubble
802D14BB 000C
10=Default

Chatty Gloop
802D150F 0001
02=Default

Generous Gloop
812D1558 2400
0C0C=Default
Double the bubbles.

Gloop Bubble Spawn Speed
812D157A xxxx
In the animation,not how quick he does it again.
3D19=Early
3F19=Default

Mumbo:

Chatty Mumbo
802D1BF3 0001
12=Default

Mumbo Transformed You Action Mod
802D1CB3 00xx
02=Sleepy
03=Idle Stuck
04=Default
05=Psyche!
06=Sitting Stuck
07=Hot
08=Sweep

Mumbo Always Too Hot
812D1D70 xxxx
0001=Too Hot
0201=Default

Alt Mumbo Always Hot
812D1D80 2400
0C0B=Default

Sweeping Heat
812D1D8E 4000
Requires being too hot.
3F80=Default

Mumbo's Summer Action Mod
802D1D9B 00xx
He can turn you into a termite as magical Mumbo!!!
01=Magical Mumbo!
07=Default
08=Sweeping Summer

Too Hot But Normal
802D1DA0 00C6
E6=Default

Sweeping Is Magic Mumbo
812D1DAC 2400
0C0B=Default

Mumbo Always Sweeping
812D1DB0 xxxx
0001=Sweeping
0202=Default

Mumbo's Heated Sweeping
812D1DBA 3F80
Requires him sweeping.
4000=Default

Mumbo's Fall Action Mod
802D1DC7 00xx
01=Magical!
07=Hot Fall
08=Default

Sweeping But Normal
802D1DCC 00C6
E6=Default

Mumbo's T-Rex Speech
802D1DDB 002B
812D1DE8 2400
2F,0C0A=Defaults

Mumbo Lacks Collision
812D1EF8 2400
0C0A=Default

Inactive Mumbo
802D1F03 000C
10=Default

Creepy Mumbo
802D1F07 0042
Wants to beat you with his wand after a bit.
82=Default

Narcoleptic Mumbo
802D1F27 0004
08=Default
Can't transform with him asleep still.

Mumbo Fake Sleeps
802D1F37 0034
30=Default

Mumbo Sleeping Sound Mods
812D1F5E xxxx
812D1F7E xxxx
These were hard to figure out,add "D800" to the base sound value.
Or just use regular values because they oddly work as well without issues.
D801=Ooh Me Knockah!
D83E=Fart
D85D,D85E=Defaults
D8E6,D8E7=Beaker!
D8F5,D8F6=Burpy
D8F7,D8F8=More Burpy
D8F7,D83E=Burp and Fart (matches animations well)
D901=Loggo "talking" Sound
D92F=Thunk You

Mumbo Sleeping Sound Speed
802D1F56 00xx
802D1F76 00xx
Pitch and rate.
30=Very Low
40=Lower
60=Low
7F=Default
90=High
A0=Higher
B0=More High
C0=More Higher
FF=Highest (not all that high)

Mumbo Sleeping Volume
802D1F57 00xx
802D1F77 00xx
90=Lower
E5=Defaults
FF=Max

Mumbo Stays Asleep
812D1F80 2400
0C0B=Default

Mumbo Wakes Up Sound Mod
812D1FAA xxxx
0001=Ooh Me Knockah!
0041=Default
00C6=Bottles Shaking Off
0105=Eyrie yawning

Skip Mumbo Waking Up
812D1FB6 0000
3F7F=Default
Why would you do that?

Mumbo Has Amnesia
802D1FD3 0001
11=Default

Banjo Has Planty Tokens
802D2043 0001
DC=Default

Mumbo Can't Wake Up
802D2047 0023
1F=Default

Mumbo Awake Action Mod
802D20CB 00xx
01=Endless Waking Up
04=Default
05=Auto Transform
07=Sorry,Too Hot
08=Sorry,Sweeping Floor

Easier Transform Distance
802D211B 00FE
A6=Default
No need for touching the Mumbo Switch at all.

Transform Any Distance
812D211C 2400
0C0B=Default
All you need is a conscious Mumbo.

Transform Distance Range
812D2122 xxxx
0010=Super Precise
003C=Default
7FFF=Max

Mumbo Changes
802D2127 00xx
Hurry and transform before he changes his mind,walking away makes him do that.
07=Sweeping
0B=Default

Endless Transforming
802D216B 0000
01=Default

Mumbo Japes You
802D2173 00F4
Touch the Mumbo switch.
F8=Default
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  #818  
Old 27th February 2017, 04:00 AM
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retroben retroben is offline
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Banjo-Kazooie (U) (V1.0)

More Mumbo:

Can Always Transform
812D220C 2400
Even with 0 tokens at an unused form which unlocks regardless,still takes up to the needed amount when unlocking them.

No Magic For You
802D221D 0045
49=Default

Not Enough Tokens Music Mod
802D222F 00xx
Sorry for lack of values and laziness for linking the page with them.
1C=Clanker's Cavern
2C=Default

Kazooie Pops Out On Transforming
802D2273 0001
02=Default

Mumbo's Lament
802D24A3 0000
Ooh my ball,ooh my ball.
04=Default

Mumbo's Overwhelming Pain
802D24E3 0002
Infinite knockah sound.
06=Default

Mumbo's Knockah Sound Mods
812D24EE xxxx
812D24F6 xxxx
0001=Defaults
003E=Gassy
00A5=Big Eyrie
00F7=Burpy

Mumbo Transform Tune Mod
802D2517 00xx
1D=Default
4D=Mumbo's Raindance (very fitting)

Music Plays On Transforming
812D251C 2400
0C09=Default

Transform Failure Mod
802D256B 00xx
00=Fails
01=Default
02=Fails

Fake Transformation
802D256F 0008
Nothing happens to Banjo at all.
0A=Default

Mumbo Can't Revert Banjo
812D2588 2400
Excludes lair limitations.
0C0A=Default

Manual Transform Revert Mod
802D258F 00xx
There was supposed to be a sledding Walrus.
00=Null Banjo?
01=Default
02=Termite
03=Pumpkin
04=Walrus
05=Crocodile
06=Bee
07=Washer (can get stuck)
08=Extra Banjo

Forgetful Mumbo
802D25E0 00C6
Always talks about your forms.
E6=Default

Mumbo Sweeps After Magic
802D269B 00AA
AE=Default

Mumbo Manual Revert Banjo Idle Action Mod
802D26FB 00xx
01=Waking Up Again
04=Default
05=Re-transform

Mumbo's Heat Exhaustion
802D278B 006E
802D279F 0001
Sweeping and never stops talking about it.
72/12=Defaults

Sweeping Riot
812D285A 4020
Fast turning Mumbo.
3FE0=Default

Sweeping Mumbo Action Mod
802D28BF 00xx
01=Sleeping
04=Magic Ready
07=Too Hot
09=Default

Sweeping Mumbo Always Turning
812D2948 2400

Mumbo Lacks Wand
802D29A4 0064

Mumbo Gets Hot
802D29AC 00E4
Starts out floating.
C4=Default

Summer Mumbo Also Holds Wand
802D29B3 0003
Regular Mumbo loses the wand.
04=Default

Indecisive Mumbo
802D29E0 00E5
Changes being too hot then normal and missing chair at times.
C5=Default

Mumbo's Leaf Status
802D29E7 00xx
03=Always Holding
04=Summer Mumbo Holds Wand
05=Default

Mumbo Chair Swap
802D2A13 0007
802D2A4B 0006
Regular and summer Mumbo switch chairs.

Summer Mumbo Both Chairs
802D2A4B 0006
Regular Mumbo loses chair.

Mumbo's Broom Mod
802D2A7F 00xx
04=Wand
05=Leaf
06=Chair
07=Summer Chair
08=Default

Regular Mumbo Has Broom
802D29B3 0008
802D2A7F 0004
He smacks you with the broom! Sweeping Mumbo has the wand.

Regular Mumbo Uses Flower
802D29B3 0009
802D2AA3 0004
From the game over cutscene,sadly doesn't hold wand in the cutscene from different object actor usage.
Cool to know he still has the flower in his in-game actor.

Invisible Mumbo
812D2AB8 2400
0C0C=Default

These level images below can easily crash due to memory limits for how large the stages are.

Extra Images (actually usable on common objects! thanks to the game data map on KOOLBOYMAN's pastebin page for it):
146B-1515=Levels,give or take a few crashes/nothings.
149C=Collision Room (fun to mess with and smaller memory impact)
14D6=Test Map (good for actor spawning as a Mumbo Switch or other similar object,a cute mini test map from WonderWing)
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  #819  
Old 28th February 2017, 03:31 AM
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retroben retroben is offline
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Banjo-Kazooie (U) (V1.0)

Mumbo Switch:

Killable Mumbo Switch?!?
813677CC 0004
I didn't know this could happen.
0233=Default

Mumbo Switch Lacks Collision
812D4394 2400
0C0B=Default

Inactive Mumbo Switch
802D43E3 0000
Transforming still works.
01=Default

Mumbo Switch Pressed Above
812D43F8 2400
It gets pushed even when jumping above it.
0C0A=Default

Press Mumbo Switch Anywhere
812D4408 2400
Gets pressed when you are on the floor,combine with above for always pressed.
0C0A=Default

Sticky Mumbo Switch
802D4417 0001
05=Default

Mumbo Switch Not Pressed On Transform
802D442B 0000
01=Default

Pumping Mumbo Switch
802D443B 0014
802D444F 0012

Infinite Mumbo Switch Pressing
802D444B 0009
Constant sounds when pressed.

Auto Pressing Mumbo Switch
812D4478 2400
Constantly pressed/unpressed in an interval.
0C0B=Default

Mumbo Switch Sound Mod
812D44A6 xxxx
Press the switch to hear any sound!
0001=Mumbo's Pain
0009=Squeaky Switch
001B=Explosion
0022-0024=Conga
002B=BigButt
0038-003B=Banjo's Pain
003E=Fart Switch
0087=Tanktup Scream
0090=Default
0092=Toilet Flusher
0095=Banjo Reacting
00A5=Big Eyrie (good for image mod)
00A8=Crying Switch
00B1=Sad Child Switch
00B6=Breaking Glass
0125=Live Studio Audience
012A=Grunty Screech
012F=Thankful Switch
0130=Gruntilda Falling
0131-0133=Grunty's Pain
0136=Gameboy!
014D=Cold Switch
0151=Cat's Tail
0165=Intense Thunder
0176-0178=Jinjonator
018C=Mama Switch
018D=Sexy Grunty 1
018E=Sexy Grunty 2
018F=Record Stop

Mechanical Bull Switch
802D44F7 0000
Combine with sound mod for more fun.
01=Default

Mumbo Switch Never Lit Up
802D45AF 0000
01=Default

Mumbo Switch Always Lit
802D45C7 0007
03=Default

Invisible Mumbo Switch
812D45F0 2400
0C0C=Default

Tooty Warp:

Walkable Tooty Warp
812D4638 2400
0C0A=Default

Tooty Warp Music Length
812D4642 xxxx
Use with music mod and warp length codes.
3FD9=Default
40D9=Long
41D9=Longer

Tooty Warp Music Mod
802D464B 00xx
01=Final Boss
4D=Mumbo Raindance
69=Default

Tooty Warp Length
812D4656 xxxx
3C80=Instant
3F80=Default
4080=Long
4180=Longer

Never Warp
812D4668 2400
Still tries warping you but fails.
0C0C=Default

Tooty Warp Entrance Slot
802D466F 00xx
May fix level warp swaps for areas with a single entrance.
00=Extreme Furnace Shortcut (2 quiz questions)
01=No Furnace Cutscene?
02=Default

Disable Tooty Warp
812D468C 2400
0C0A=Default

Alt Disable Warp
802D469F 0000
01=Default

Broken Tooty Warp
802D475F 0003
Always at the entry pad instead of Furnace Fun.
07=Default

Tooty Warp Exit Point
802D4773 00xx
80=Default
8D=Toilet Trap
8E=Infinite Furnace Loop

Tooty Warp Entry Point
802D475B 00xx
802D4783 00xx
First line needed for proper transfer points.
8E=Defaults
8D=Loggo's Septic Tank

BK Exit Pad:

BK Exit Pad Not Exiting
802D3DCB 0070
6C=Default

Missing Exit Pad
802D3DEF 0007
0B=Default

Exit Pad Lacks Collision
802D3DF3 0004
Still works though.
08=Default

Hidden Exit Pad
802D3E1C 00E4
Just below you inside the level.
C4=Default

Exit Pad Rejects You
802D3EBF 0000
01=Default

Inevitable Exit Pad Warp
802D3EF7 0000
01=Default

Exit Pad Action Mod
802D3F13 00xx
Others don't exit.
35=Win
36=Space Flight
37=Default

Missing Exit Pad Ring
802D3F77 00F0
Each level may have a unique ring.
F4=Default

MM Exit Pad Ring Type Mod?
802D3F93 00xx
Other level codes missing in rdram?
00=None
01=Default
02-09=All Other Levels

Invisible BK Exit Pad
812D3FB0 2400

Wading Boots:

Boot Sparkle Type
81365F60 xxxx
Bonus codes by random discovery!
0055=Health
0058=Default

Boot Sparkle Swap
81365F62 xxxx
004E=Default

Boot Sparkle Image
81365F64 xxxx
07DE=Default

Boot Sparkle Anim Type
80365F67 00xx
00=Default

Boot Sparkle Anims
81365F68 80yy
81365F6A xxxx
Blank by default.

Boot Sparkle Actor Mod
81365F6C 80yy
81365F6E xxxx
2C_5A60=Default
2D_2DA0=Visible Always

Boot Sparkle Type Data
81365F74 80yy
81365F76 xxxx
Last of bonus codes.
32_5888=3D Stuff
32_5934=Default

Invisible Boots
802D6B2F 000C
10=Default

Missing Boots
812D6B78 2400
0C0C=Default

Boots Trap
802D6B9F 00F0
Pun intentional.
F4=Default

Endless Jape Boots
802D6BB0 00E6
C6=Default

Wading Boots Transparency
802D6C7B 00xx
3F=Ghostly
87=Faded
FF=Default

Early Wading Boots Transparency
802D6C8B 00xx
3F=Ghostly
87=Default
FF=Visible

Boots Jump Sound Speed
802D6CA6 00xx
63=Low
80=Normal-ish
B3=Default
FF=Max

Boots Jump Sound Mod
812D6CC6 xxxx
Too much of a pain to get the equivalent values because several crash it,just use normal values.
0001=Ooh Me Knockah!
003E=Fart
0101=Loggo? (boots talking seem to use this)
73F2=Default

Boots Dislike You
802D6CD7 0001
10=Default

Boots Always There
812D6D34 2400
802D6D3C 00E6
Hold a direction to get away once gotten.

Boots Always Return
812D6D77 2400
They appear again when in use.
0C0A=Default

Alt Boots Return
802D6D7B 0001
02=Default

Boots Cooldown Length
812D6D82 xxxx
How fast they appear once used up or cancelled.
3BC0=Instant
3EC0=Short
3FC0=Default
40C0=Long

Boots Are Unusable
802D6E17 000C
10=Default

Climbables:

Climb Warp Madness
802D7844 0064
All climbable things make you latch onto them.
44=Default

Alt Climb Madness
802D784B 0000
04=Default

Random Climb Heights
802D78C0 00E4
Many are higher than the object.

DK64 Emu Glitch
802D78F8 0064
Climb to go out of bounds,Banjo-Kazooie to prevent confusion.
44=Default
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  #820  
Old 1st March 2017, 03:44 AM
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retroben retroben is offline
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Banjo-Kazooie (U) (V1.0)

Yummy Orange/Blubber's Gold (may partly apply to save-sensitive presents):

Misbehaves
802D8553 00xx
1E=Leaves the World Immediately
22=Default
26=Clones
Banjo keeps cloning them,suspending them in the air,possibly crashable eventually.
Can be reverted to make clones vanish.

Cloner
802D858B 0006
Regrabs held item for another one.
0A=Default

Chimpy Leaves Orange
802D869B 0001
36=Default

Blubber Leaves Gold
802D86A3 0001
37=Default

Dropped Feathers:

Feather Sparkle Frequency
802D89A3 00xx
01=Default
02=Double
09=More
FF=Max?

Gold Feather Sparkle Image
812D8A22 xxxx
0708=Shot Egg
0713=Default
0715=Red Feather Sparkle

Red Feather Sparkle Image
812D8A3A xxxx
0708=Shot Egg
0713=Gold Sparkle
0715=Default

Feather Sparkle Linger Time
812D8A7A xxxx
3E80=Default
3F80=More
4080=Longer

Feather Drop Spawns In Area Center
802D8B2C 2400
0C0A=Default

Bottles (sadly needs special conditions like a missing move for some parts):

Starting Invisible Bottles?
802D94D7 0002
01=Default

Bottles Has Chair
802D94FB 0001
04=Default

Bottles Stays After Teaching
802D9593 00xx
Likely room duration only.
02=Re-digs and Talks (stops you every time)
03=Stands
04=Default

Bottles Digging Sound Mod
802D95BA xxxx
Too many for listing in a reasonable amount of time.
003E=Fart
03F9=Default

Constant Dig Sound Repeat
802D95C7 0003
02=Default

Digging Sound Pitch
812D95CA xxxx
3EB3=Low
3FB3=Default

Bottles Talks Again In Person!
802D9627 00xx
Only works one time per room load.
01=Default
02=In Person
03=Suddenly Appears
04=Digging Loop

Bottles Talks Scenic Views
802D9663 00F0
F4=Default

Always Says Low Energy
812D96E0 2400
Learning only.
0C0D=Default

Bottles Leaves Early
802D9737 00F0
F4=Default

Talk Finish Always Digs Again
802D97EF 0001
05=Default

No Bottles Cutscenes
802D9853 0002
06=Default

Wrong Camera Bottles
802D9897 00xx
09-0E=Various Wrong Cameras
10=Still Swamp Bottles
11=Default
Wading boots on 0D are the Tanktup camera.

Demon Bottles (swamp)
802D98C7 0022
Health drains after learning Wading Boots,heals you afterward.
2A=Default

Bottles Re-teaches You
802D9993 00F0
Sadly not also coming out again,shows speech and scenes again every time.

Abridged Learning
802D99A5 0034
Can't learn new moves with this,already learned moves are described again.
38=Default

Bottles Burrowing Sound Mod
812D9B86 xxxx
Climbing out.
002B=BigButt
03F9=Default

Constant Burrow Sound Repeat
802D9B93 0003
02=Default

Burrowing Sound Pitch
812D9B96 xxxx
3EB3=Low
3FB3=Default

Later Talking Bottles Visible!
802D9BEB 0003
Just talk to the mound and he appears.
05=Default

Bottles' Mound Object Mod
812D9C6A xxxx
000A=Piranha
0012=Beehive
0050=Honeycomb
0004=Bull
012C=Default

Bottles Always Appears When Talked To
802D9CCB 00F0
Finally!!! 8^D Perfect for image mods. (not effective on Spiral Mountain though)
F4=Default

Bottles Hides
812D9CE8 2400
Never pops out,even when teaching you a move.
0C0A=Default

Bottles Repeats Himself
802D9D03 000F
13=Default

Bottles Not Responding
812D9D44 2400
0C0B=Default
Makes you bounce off still.

Bottles Is Missing
802D9D6F 00F0
F4=Default

Spinning Bottles
812D9F62 00AD
0127=Default
Literally,but with the character.

Bottles Auto Talks
802DA087 0000
Can get trapped in it,hold B to escape him.
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