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#431
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I have another request, though very very low priority as I don't even know when I plan to play this game again:
Bangai-O Infinite Health. Currently there's just one code per level, 44 levels, so you have to toggle the right code every level, and a bunch of the codes are wrong. So some sort of ASM hack that gives you infinite health regardless of the level would be great. |
#432
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This code I just found with the debugger seems to work perfectly,I have only tested levels 1,2,and 3.
Bangai-O /Bakuretsu Muteki Bangaioh (J) Infinite Health 8104DE58 2403 8104DE5A 000A |
#433
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Amazing! Again!
Just played the first 10 levels and it works perfectly. |
#434
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Hello,
i'm new to this board. I just registered to make a request.. I hope this is allowed. At the moment, i have the fun of my life playing a patched version of the OoT Debug ROM in which i play as Fierce Deity Link: ![]() I already found a code to remove his gear on the back to make it look more accurate. The only thing thats really different now is Link's size, since Fierce Deity Link is really tall in Majora's Mask: ![]() What i need now is a Link Size Modifier for the Debug Rom. The code was made for nearly every version of Ocarina of Time: -------------------------------------------- Link Size Modifier: (by cooliscool) U V1.0: 811DAA80 xxxx - X 811DAA84 xxxx - Y 811DAA88 xxxx - Z U V1.1: 811DAC40 xxxx 811DAC44 xxxx 811DAC48 xxxx U V1.2: 811DB340 xxxx 811DB344 yyyy 811DB348 zzzz E V1.0: 811D8880 xxxx 811D8884 xxxx 811D8888 xxxx E V1.1: 811D88C0 xxxx 811D88C4 xxxx 811D88C8 xxxx xxxx = default 3C23 -------------------------------------------- except for the Debug Rom (ZELOOTMA). Is someone able to make it? Would be awesome. ![]() Thanks for reading! |
#435
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Hello, Retroben.
Yeah, me again. So thank you again for looking into the codes for WWF: No Mercy 1.1. But i have some questions again. You did post the code for the "No In-Game Music" which was "81151ED8 0000". The reason i must request this again is that this code just disables the Match Background Music (which you can also do in the options menu). Is there a way to disable the Menu Music as well? Secondly, i have so much questions regarding converting some codes from the 1.0 to the 1.1 Version, so could you maybe explain to me how i would approach a converting a code to the later Version? I found a code which disables the ingame Clock. The Code is "810E1626 C250". So what did i have to do or what should i change in this code? For what exactly should i look if i want to convert other codes too? I mean for the "No In-Game Music" Code, for the 1.1 Version it is "81151ED8 0000", for the older 1.0 Version it was "811533F8 0000". So only the "----33F- ----" changed really. Is this always like this when converting codes? Does the last four digits never change in this regard? Last but not least i have a question about "Jet Force Gemini" i found in the other thread. I found a code for the 60 FPS code from you. It was this: 80002237 0004 81045288 2404 8104528A 0001 It looks good so far, but the problem is that your enemies are super fast. And when there is a Battle with more enemies then your character moves slowly. Could you take another look into this and maybe do a revised Code of this? Thanks again for all your time and patience. Last edited by Katerdoing; 15th December 2018 at 07:30 AM. |
#436
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Hello, retroben. I want to know if you can create a Ultrawide (21:9) Code for GoldenEye 64 (USA), because i have heavy culling when i use this in the Emulator. Of course i could just use 16:9, but i want to know if it is possible.
I can of course test the code for you if you donīt have a Monitor like this. Thank you. Last edited by Katerdoing; 3rd March 2019 at 03:45 PM. |
#437
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Sorry I am very pre-occupied lately so I don't have nearly as much time or patience for code requests right now.
The GoldenEye code could be possible but would be a massive pain because of how that game back-masks most of its ASM data into TLB caching where I can't modify it at all to make much of anything work without having to find perfect static address locations to manipulate the stuff in real-time. |
#438
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Hello retroben, I do not know if someone has asked you before about that, but I would be very grateful if you could adapt the 60fps codes with all fixes of European versions (50fps) of Banjo-Kazooie and Banjo-Tooie.
Thank you! |
#439
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is there a cheat for enabling music in Mickey's Speedway USA too? Thanks
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#440
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interesting and Good one.
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