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#361
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Common values of something and the game's speed ratio are usually these values in 32bit... 0019 0001 001D 0001 Both MK64 (U) and Yoshi's Story (U) use 0019 0001 so maybe the (J) region codes will have the same value. These are found at 800ABA80 on the (U) region with 800ABAB0 being the secondary result. On memory viewer,I have to change both at the same time in order for it to accept my changes to the values for the game speed. An example in Yoshi's Story (U) is that just to the right of both is part of the rendering software values. For me these are 0001 3012 but I don't understand how to manipulate these and don't feel like running the game at 0.001VI/s with an LLE software plugin to figure it out. But at least I gave some of my info to hopefully be of some use. Fun fact: Mega Man 64 uses 02 as its game speed value which is what makes it 30fps while if you change its speed value to 01 it will run at a too fast and desynced 60fps. |
#362
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@gamemasterplc
I've been running the widescreen codes for these games but have run into the issue of camera clipping. Are there codes to disable clipping? Similar to the gecko widescreen codes for Gamecube games? It's also interesting how I haven't run into this noticeable issue on other games I've been running widescreen codes with. Maybe they are not as noticeable? Rogue Squadron NTSC U v1.0 Rayman 2 NTSC U Thanks! |
#363
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Nintendo developed a 2 Player verticle splitscreen option for MK64, but hid it in the game's obscure Debug Mode.
Could you make a code that enables verticle splitscreen multiplayer as default? |
#364
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This seems to work but with glitches as mentioned on tcrf.
For me,the Jumbo-tron screen is bugged due to the screen style,which is likely why they didn't implemented this screen mode. Also,visual effects vanish on and off in at least P1's screen. Mario Kart 64 (U) Vertical 2P Splitscreen D00DC533 0001 800DC533 0002 Should be fine just with this code since it doesn't force the value to change once you start selecting characters and never attempts to change it anywhere after that either. |
#365
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Somewhat simplistic in itself, but I'm looking for a Quest 64 code(US) that allows me to modify how much Experience is needed to level up an element. The address in general alone is also useful as is.
Sadly the only place that has codes related to gaining experience doesn't list the address of where to find this particular data, so it's kind of impossible to make a code related to it as is. |
#366
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I guess I can look into it sometime,it depends if I can figure out when the amount increases.
Grinding to max Brian is a painfully long task but I have never done that myself. The method for battle exp leveling I've heard to fight Rose Knights for high experience points but they are late game. Other methods include enemies with cutter to boost defense and health faster,especially once you get to the point where all does 1 damage but you need the healing spell (water) to take full advantage of that. |
#367
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![]() Related, but I do have the full list of every monster's spot in the bytes for the "which monster appears in which dungeon/area" as well, if you need that. For the record, I'm known as Hydrozor on GameFAQs and did help with the faq a little. Anyway, if you need any more data, I'll gladly list it here as long as it's useful for you~ Also, yeah, I guess finding out where the addresses are for the other kinds of level ups is a good idea too. I solely was referring to leveling up your straight elements(Fire, etc.), but good idea. It would certainly help. ...So apparently posting here doesn't give you a post count? I thought I'd have 2 posts by now. Huh. Last edited by Irene; 29th December 2017 at 04:26 AM. |
#368
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@gamemasterplc
Any luck or interest in finding codes to disable clipping when using widescreen codes? Rogue Squadron NTSC U v1.0 Rayman 2 NTSC U Thanks! |
#369
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heres rayman 2 with fixed clipping and widescreen. Star wars cant be solved until emulation improves.
Rayman 2 Widescreen GS Code NTSC: 81099E10 2402 81099E12 0190 81099E34 2402 81099E36 00E0 81089BC4 03E0 81089BC6 0008 81089BC8 2402 81089BCA 0001 Last edited by gamemasterplc; 31st December 2017 at 07:01 PM. |
#370
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Could you make a Gameshark code that speeds up Koopa the Quick? I found a one in Gecko format for reference:
koopa is 2x faster [Sharkbyte] 02F5989C 00003200 02F5989E 00000096 02F598A0 00000C00 02F598A2 00000000 02F598A4 0000802F 02F598A6 0000BC4C 02F598A8 00000800 02F598AA 00000000 02F598AC 00000C00 02F598AE 00000000 02F598B0 0000802F 02F598B2 0000D7F8 02F598B4 00000C00 02F598B6 00000000 02F598B8 0000802F 02F598BA 0000D7F8 02F598BC 00000900 02F598BE 00000000 If you could also add speed increments other than x2 that could be great. |