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  #951  
Old 6th February 2018, 06:19 PM
catarax catarax is offline
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Thanks for the codes and the information !
However, i'm still having a high speed in 2 players of MK64 with the 3 tempo cheats, I think I use an old version of your 60 fps hack, could you give me your latest version ? (i'm a bit lost to find the right one) Thanks again !

Code:
 cn 60 FPS HACK
81001890 2419
81001892 0001
81001894 2419
81001896 0001
80000FE3 0000
800014CF 0001
81001C90 240A
81001C92 0001
81001C94 240A
81001C96 0001
81001A38 2409
81001A3A 0001
81001A3C 2409
81001A3E 0001
80122CBB 001C
Well, if the hack can give a multiplayer without too much issues for Diddy Kong Racing, that's a good point, good luck and thanks for having a look on it!

I have some code requests, maybe you have them in stock :

- Mario Kart 64 : disabling the audio toggle for all players (someone on internet managed to make it without sharing the code from what I see)
- Diddy Kong Racing : enabling music in 3P-4P mode (got zero replies, looks like it doesn't exist?)

Thanks!
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  #952  
Old 6th February 2018, 09:55 PM
retroben's Avatar
retroben retroben is offline
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The code you have appears to run the right speed on my end,so I really don't know why its still too fast for you.
What tracks do you see it too fast on? Luigi's Raceway and the donut in Battle mode both run at correct pacing for me.

This one has an extra line for something else.

81001890 2419
81001892 0001
81001894 2419
81001896 0001
80000FE3 0000
800014CF 0001
81001C90 240A
81001C92 0001
81001C94 240A
81001C96 0001
81001A38 2409
81001A3A 0001
81001A3C 2409
81001A3E 0001
80122CBB 001C
810AC5D4 2401
810AC5D6 0006

As for Diddy Kong Racing,it just so happens I recently found the code for enabling music in 3P/4P mode just yesterday!

Diddy Kong Racing (U) (V1.0)

Enable Music In 3P/4P Mode
800A4047 0005

Diddy Kong Racing (U) (V1.1)

Enable Music In 3P/4P Mode
800A458F 0005

Which 60fps code are you using for DKR?

Edit: Oops,one line is wrong on that always smooth pace code,dammit!

Always Smooth Pace (V1.0)
8106BCF0 2404
8106BCF2 0001
8007A983 0001
8107AB0C 2402
8107AB0E 0001

Should be better with the change correcting the A983 line.

Edit 2: Ported the smooth pace code.

Always Smooth Pace (V1.1)
8106BF30 2404
8106BF32 0001
8007ADD3 0001
8107AF5C 2402
8107AF5E 0001
Hopefully correct,seems to work okay.

Tip: These are for the (U) region.

Last edited by retroben; 6th February 2018 at 10:10 PM.
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  #953  
Old 7th February 2018, 06:24 PM
catarax catarax is offline
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Thanks for DKR and enabling the music, good job!

Pretty good on v1.1, there is still some slowdown at the Get Ready 1P and when using a plane circle boost often, I don't know if you can be minimize it.

No luck for Mario Kart 64, still having high speed issue on 2P/3P, on GP/VS too (USA).

Here's my cheat file on mupen64 :
--cheats 0,17,19,24,25,26,27

cn Ecran large (=Widescreen)
cn All Players Can Choose The Same Character
cn Have Bonus Mode and All Gold Cups
cn 60 FPS HACK
cn One Player 60fps tempo fix
cn Two Player 60fps tempo fix
cn Three and Four Player 60fps fix

mega.nz/#!3dgiFQ4T!z-TTyQARgqeHE4-NeBGNeUmxgeVywJFjEQeBUj-JlGo

Thank you retroben if you can have a look on it!
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  #954  
Old 7th February 2018, 07:37 PM
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retroben retroben is offline
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I could never even get Gameshark working in Mupen on Windows through any GUI made for it.
This is why I hate Mupen on Windows,most UIs kinda suck because there's always something missing and lack of functionality.
It would be a chore for me to test codes on there due to the heavy command-line usage required just to get things going and manual cheat file typing where one mistake would make cheats not work,if they ever did.

The Android version of Mupen works perfectly fine with the cheats.

Tip,make sure to enable the cheats before the game is started if that is a condition,not sure why only 1P mode happens to work when other modes still speed up for you,maybe your Mupen is outdated and has slow Gameshark response times,meaning the ASM these codes change is not getting changed soon enough.
Try saving then loading a save-state during the start of a 2P or 3P or 4P race to see if it makes anything happen.

As for slowdowns,you need stuff like overclocking which newer PJ64 has and hopefully one incarnation of Mupen will also get it.
Until then,the best you can do is set CounPerOp to 1 for the least lag or go to a not as new build and use VI Refresh Rate at 3000 and ignore the crazy animation speeds on character select if that oddity still happens.

Otherwise you can use what I called "lagfix" to remove the slowdowns but with the same side-effect on character select and more risky instabilities.

DKR 1.0 Lagfix
81126272 0D0D

DKR 1.1 Lagfix
81126812 0D0D

These seem to be less stable in at least newer more recent PJ64 versions but should still work the same on Mupen unless the more accurate registers (the thing that fixed DK64) is causing the problems,sometimes all themes of characters can play on character select apparently.

Overclocking seems to be the most stable,but Mupen devs have yet to get that implemented,go pester them a little but be nice about it.

Last edited by retroben; 7th February 2018 at 07:48 PM.
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  #955  
Old 8th February 2018, 08:55 PM
catarax catarax is offline
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Thanks for the lag fix on DKR!

Well, updated Mupen64 to the latest build, and I realized only the tempo fix for 1P is trigerred. Savestates doesn't do something.

Switched to Project64 so, all is good however I have some kind of stutter while driving at 60fps, I guess I have to overclock but where it's located?

Thanks again!

Edit: used VI at 3000 and CounPerOp at 1, fixed it, is it good?

Last edited by catarax; 8th February 2018 at 09:03 PM.
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