#61  
Old 23rd January 2018, 02:02 AM
Rafaelele Rafaelele is offline
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Desert Dash
Handcar Havoc
Bobsled Run
Tipsy Turny
Facelift
Crazy Cutters

Could you look into this?

Last edited by Rafaelele; 27th January 2018 at 09:25 AM.
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  #62  
Old 2nd February 2018, 05:26 PM
Rafaelele Rafaelele is offline
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Default Cruisin USA v1.2 and World both NSTC-U

How about Cruisin USA? Or it's big brother Cruisin World?
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  #63  
Old 12th February 2018, 01:15 PM
Skaarjie Skaarjie is offline
 
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Default Perfect Dark

Any luck with Perfect dark? It will sometimes pop up to 60, but for the most part seems locked at 30. eg: sometimes if you kill someone in deathmatch, during the death animation it will bump up to 60 for a few seconds, making a noticeable, smoother difference. but then for the most part sits at a consistent 30.
Also, I was the one that requested the snowboard kids code. as far as I can tell, the code you made works fine (you mentioned it didn't work) my friends and I have played many rounds now in 4 players with a solid 60fps, thanks to your code
however, when I upgraded to the latest Gliden64 public release, it stopped working.. always ran at 30fps at any moment, wondering if I was going crazy I reverted to the older version and it instantly ran at 60 again.... I don't know how a video plugin would effect the internal game frame cap.... but I figured its worth mentioning.

I always play with CF=1, and usually about 1600-1800 Vi
works for me on most games.
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  #64  
Old 18th February 2018, 12:28 AM
Sogun Sogun is offline
 
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Many thanks for Retroben and others for these 60 fps codes.
Is it possible to edit the first post with the most efficient codes available for each game?

Also, I have watched a video showing Star Wars Episode I Racers running at 60 fps, but I can't find the code anywhere. The video is hosted in one of this forum user's youtube channel, so maybe this is the best place to ask for it. Or is it WIP?
https : //www.youtube.com/watch?v=kFCfZWeW_XI (sorry, I can't post urls yet)
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  #65  
Old 18th February 2018, 01:48 AM
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theboy181 theboy181 is offline
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You need to set PJ64 CF = 1 , and OC = 5

https://www.youtube.com/watch?v=kFCfZWeW_XI

Has the HD Enhanced code in the description too.
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  #66  
Old 18th February 2018, 01:29 PM
Sogun Sogun is offline
 
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Ah, I didn't noticed the code in the youtube video description. I thought only the patch was enough.

How do I set OC to 5 in Project 64 2.3? Or do I need a special emulator like the 1964 mod that runs GoldenEye and Perfect Dark at 60 fps?

Thanks
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  #67  
Old 18th February 2018, 03:03 PM
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You will need the latest version of pj64. Itís just how it is. A lot of hame a rely on the cpu to regulate the frame rate, and quite a few codes also need to be used with an overclock.
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  #68  
Old 22nd March 2018, 07:35 PM
Nerrel Nerrel is offline
 
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I might have missed something, but I'm not seeing any framerate codes for Majora's Mask. Is there any chance of getting at least a 30fps code working?
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  #69  
Old 22nd March 2018, 07:37 PM
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The Zelda game donít really have any FPS codes that donít change the gam s timing. This would break a lot of mini games. Would that be cool. ?
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Old 22nd March 2018, 07:54 PM
Nerrel Nerrel is offline
 
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I know that there are a lot of issues caused by framerate increases, but it also seems that solid progress has been made in OoT towards compensating for that by slowing certain things down/changing the gravity so that the game functions more like it should. Majora's Mask doesn't seem to have the same level of progress... I was just wondering if anyone has really pushed to get 30fps working, since I don't see any codes.

Even if it's broken, I'd like to test a 30fps code out just to see how it feels. I'm working on a texture mod for the game and my dream is to eventually have an acceptably playable 30fps to go along with it. It seems like it would require a rom hack to work...
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