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#1
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As many of you already know, there came a gamefix aka cheat code a while ago that finally solved the speed issues in VS-mode in Mario Kart 64. Now me and my friends could finally play all the 4 Balloon Battle Arenas without two of the arenas running insanely fast, as the case also was with the DK Jungle level.
The Nintendo 64 wasn't a very powerful console, and in this game compromises were seen when choosing 3- or 4 players. Gone was the Mario GP mode, and our only options was VS-mode and Balloon Battle. Unfortunately the in-game music did not make it in 3- and 4 player mode, my guess is that the good 'ol N64 could not handle the music as well as having 3- or 4 players in-game at once. Something tells me that there might be a simple on and off switch in Mario Kart 64 when it comes to enabling or disabling the in-game music in 3- or 4 player mode. If it can be enabled via a cheat code or if you would need to change some code in the rom via hex-edit, I don't know. Our gaming systems are more than capable running this old game with music enabled in 3- and 4 player mode, but have any of you more experienced users ever looked this up, or having any idea if this can be done without much hassle? |
#2
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MP Music ON (abitalive)
8128EC9C 240E 8128EC9E 0001 8128F9C4 2409 8128F9C6 0001 |
#3
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Hmm, still not working, am I doing something wrong?
Here's Mario Kart 64 U! from the Project64.rdf file when modified: [3E5055B6-2E92DA52-C:45] Good Name=Mario Kart 64 (U) Internal Name=MARIOKART64 Status=Compatible Cheat0=81001A38 2409,81001A3A 0002,81001A3C 2409,81001A3E 0002,81001C90 240A,81001C92 0002,81001C94 240A,81001C96 0002 //Multiplayer timing fix Cheat1=8128EC9C 240E,8128EC9E 0001,8128F9C4 2409,8128F9C6 0001 //Music 4 player mode Plugin Note=[video] (see GameFAQ) Culling=1 Primary Frame Buffer=1 In the Cheat1 line I copy/pasted the cheat from the previous post (Cheat0 is multiplayer timing fix). I am running the right rom; I can trace back the initials from the CRC1 and CRC2 code on the game-rom to this entry in Project64.rdb |
#4
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Nevermind; somehow there were no music when I first applied the GameShark Codes, but now it's suddenly working like a charm!!!
![]() ![]() ![]() Mario Kart 64 just got a lot better; it's almost in a "complete" state now (just read about a hack under development for Mario Kart 64 from the guy mentioned in the post above mine, abitalive. He's planning on adding VS CPU on future builds. That's dedication). |
#5
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AFAIK doesn't the L-trigger on the controller toggle between the volume levels? I know in GP it does.
I don't know that hitting the L button two or three times to mute it actually turns off audio command lists and frees up CPU reserves on the system though.
__________________
http://theoatmeal.com/comics/cat_vs_internet |
#6
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The L-trigger toggles the music on or off only in 1- and 2 player mode. It has no function originally in 3- or 4 player mode, unless you use the MP Music On code. I have no idea why Nintendo disabled the music in 3- and 4 player mode.
I also use a code (did not list it here in my config) where the L-trigger can't be used to disable the music in-game. The reason being it's too easy to accidentally hit that button in a multiplayer session in my opinion. |
#7
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For people who have had trouble getting this code to work, I have tweaked the code to only run at the beginning of a course. That should solve any crashes people might have had.
D00F6990 00E0 8128EC9C 240E D00F6990 00E0 8128EC9E 0001 D00F6990 00E0 8128F9C4 2409 D00F6990 00E0 8128F9C6 0001 |
#8
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You can use star power up to get the music.
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