Go Back   Project64 Forums > General Discussion > Open Discussion

Closed Thread
 
Thread Tools Display Modes
  #491  
Old 13th May 2014, 03:35 PM
HatCat's Avatar
HatCat HatCat is offline
Alpha Tester
Project Supporter
Senior Member
 
Join Date: Feb 2007
Location: In my hat.
Posts: 16,236
Default

Everyone who knows what's been going down has been using Azimer's or Jabo's audio plugins.

The remaining people sticking to your plugin are just part of your fantasy world, or simply needed any XAudio implementation at all, even if you were the only one to do it.
  #492  
Old 13th May 2014, 03:36 PM
shunyuan's Avatar
shunyuan shunyuan is offline
Alpha Tester
Project Supporter
Senior Member
 
Join Date: Apr 2013
Posts: 491
Default

Quote:
Originally Posted by HatCat View Post
Everyone who knows what's been going down has been using Azimer's audio plugins.

The remaining people sticking to your plugin are just part of your fantasy world, or simply needed any XAudio implementation at all, even if you were the only one to do it.
whatever, this is the best audio plugin for N64 emulator.
__________________
---------------------
CPU: Intel U7300 1.3 GHz
GPU: Mobile Intel 4 Series (on board)
AUDIO: Realtek HD Audio (on board)
RAM: 4 GB
OS: Windows 7 - 32 bit
  #493  
Old 13th May 2014, 05:12 PM
RPGMaster's Avatar
RPGMaster RPGMaster is offline
Alpha Tester
Project Supporter
Super Moderator
 
Join Date: Dec 2013
Posts: 2,008
Default

Is this guy really bragging about his closed source plugin that he didn't even write from scratch?
  #494  
Old 13th May 2014, 05:24 PM
HatCat's Avatar
HatCat HatCat is offline
Alpha Tester
Project Supporter
Senior Member
 
Join Date: Feb 2007
Location: In my hat.
Posts: 16,236
Default

Hard to believe, isn't it?
  #495  
Old 14th May 2014, 03:33 AM
Lolwutman Lolwutman is offline
Junior Member
 
Join Date: May 2014
Posts: 5
Default

Quote:
Originally Posted by shunyuan View Post
whatever, this is the best audio plugin for N64 emulator.
You don't say?

Quote:
Originally Posted by HatCat View Post
or simply needed any XAudio implementation at all, even if you were the only one to do it.
I actually use it for Paper Mario's crackling sound. Don't know if it's possible to play Paper Mario crackling-free with Azimer's or Jabo's .

Last edited by Lolwutman; 14th May 2014 at 03:37 AM.
  #496  
Old 14th May 2014, 03:49 AM
HatCat's Avatar
HatCat HatCat is offline
Alpha Tester
Project Supporter
Senior Member
 
Join Date: Feb 2007
Location: In my hat.
Posts: 16,236
Default

People do it all the time, but use whatever floats your boat good sir.

It also depends what version of the azimer dll you used with Paper Mario. If it's 0.56 try disabling "Emulate/Simulate AI".
  #497  
Old 14th May 2014, 04:29 AM
Lolwutman Lolwutman is offline
Junior Member
 
Join Date: May 2014
Posts: 5
Default

Wow, Azimer's 0.56 is actually better (or/and simpler) at removing crackling sound than Shunyuan's.
  #498  
Old 14th May 2014, 04:34 AM
HatCat's Avatar
HatCat HatCat is offline
Alpha Tester
Project Supporter
Senior Member
 
Join Date: Feb 2007
Location: In my hat.
Posts: 16,236
Default

Naturally.
Also, LaC's audio for Nemu64 should have less crackling than Shunyuan's dlls.

Not sure but I think the only real issue with Jabo's DirectSound is just limitations with the AI stuff in the core or the plugin spec.
I don't usually get crackling with Jabo's plugin when I keep "Sync Game to Audio" checked though.
  #499  
Old 14th May 2014, 07:04 AM
RPGMaster's Avatar
RPGMaster RPGMaster is offline
Alpha Tester
Project Supporter
Super Moderator
 
Join Date: Dec 2013
Posts: 2,008
Default

Ya, I really did like Nemu's sound plugin. It's amazing how some of the great emulators / plugins are very old.

And here we have some noob thinking that his own audio plugin is the best LOL. What plugin did he base his work off of?

One thing about azimer's 0.56 is that when I was watching the ssb64 intro, the sound wasn't in sync during part of it. I had Dynamic Audio Sync and Emulate/Simulate Al both on.
  #500  
Old 14th May 2014, 07:22 AM
the_randomizer's Avatar
the_randomizer the_randomizer is offline
Alpha Tester
Project Supporter
Senior Member
 
Join Date: Sep 2008
Location: USA
Posts: 1,136
Default

Quote:
Originally Posted by HatCat View Post
Naturally.
Also, LaC's audio for Nemu64 should have less crackling than Shunyuan's dlls.

Not sure but I think the only real issue with Jabo's DirectSound is just limitations with the AI stuff in the core or the plugin spec.
I don't usually get crackling with Jabo's plugin when I keep "Sync Game to Audio" checked though.
Any plugin that removes the popping in Hybrid Heaven or any other Konami games? As convoluted and and spurious as Shunyuan's audio plugin is, it's the only plugin that has offered perfect sound in Konami games. Why, hell if I know. Jabo's doesn't cut it, Azimer's audio plugin I haven't had much luck with. Ah, the joys of a convoluted, confusing plugin scenario. I doubt there will ever be a perfect or near-perfect sound plugin written from scratch.

Some games, like Clay Fighter 63 1/3, Ridge Racer 64, etc go to hell when sync game to audio is enabled, and go from 60 VI/s to 45 VI/s but have normal sound, why the framerate goes apeshit, I don't know. I've yet to find a plugin for audio that has good sync and doesn't kill the VI/s.
__________________
My rig:
CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz
Video card:: MSI nVidia GTX 970 4 GB GDDR5
OS: Windows 7 Professional 64-bit
RAM: 16 GB DDR3 SDRAM 10600
HDD: 2 x Western Digital 1 TB HDDs
Monitor: 23" Asus Full HD LED

Oh, and Snes9x > Zsnes in every way

Last edited by the_randomizer; 14th May 2014 at 07:25 AM.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 02:43 AM.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.