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Old 2nd June 2011, 10:24 PM
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Default Savestate "problem"

Occasionally (but not very often) savestates will save like this *.5pj (not necessarily 5, it can be any number [I think]) and then pj64 will not load the state automatically (unless you change the extension) only manually.
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Old 3rd June 2011, 12:59 AM
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The syntax for writing and reading RAM dump files was:

[Game Title].PJ[$slot]

Where $slot is a one-character identifier (probably a decimal digit from 0 to 9) of the save slot in use.

You can specify a save slot by hitting the respective decimal digit key (1, 2, 3, 4, 5, 6, 7, 8, 9, or 0) on your keyboard while the emulation thread is running.

If no slot is specified then the extension is just: *.PJ.
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Old 3rd June 2011, 01:21 AM
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now

i vote we hit him for not reading the ffff manual.
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Old 3rd June 2011, 01:26 AM
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Quote:
Originally Posted by Iconoclast View Post
The syntax for writing and reading RAM dump files was:

[Game Title].PJ[$slot]

Where $slot is a one-character identifier (probably a decimal digit from 0 to 9) of the save slot in use.

You can specify a save slot by hitting the respective decimal digit key (1, 2, 3, 4, 5, 6, 7, 8, 9, or 0) on your keyboard while the emulation thread is running.

If no slot is specified then the extension is just: *.PJ.
I probably pressed 5 when I pressed f5
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Old 3rd June 2011, 01:26 AM
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Heh, turns out most of what I just said is in the manual, too.
Project64.chm : html/5 using_pj64/saving.htm#state
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Old 3rd June 2011, 01:27 AM
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Quote:
Originally Posted by ryancollins View Post
I have no slot selected but it still does it.
It should apply to both loading and saving.

If you want to load a *.PJ5 save state, press 5 to use save slot number 5.
If you want to load a *.PJ4 save state, press 4 to use save slot number 4.

And the same thing applies to writing the respective save files without forcing a custom file name.
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Old 3rd June 2011, 01:28 AM
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Updated 2nd post
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Old 3rd June 2011, 01:29 AM
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Yes that would most likely be the case.
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Old 3rd June 2011, 03:43 PM
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Nope, this is still valid because it saves as *.5pj NOT *.pj5
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Old 3rd June 2011, 08:03 PM
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lol, well that wouldn't happen to possibly because of the 30-day-trial shareware edition of Project64 1.7.0.55 you're using now is it?

I mean, why is this in the 1.7 suggestions forum if you're not even a beta member?

I have tons of save states in my Saves directory, and none of them end with "#pj". They are all "pj#", so yours is backwards somehow.
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