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Old 14th July 2013, 05:42 AM
shunyuan's Avatar
shunyuan shunyuan is offline
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Default pj64 1.6 (HleAudio fixed version)

Has found ways to work around project64 1.6, so HleAudio Fixed version is no more needed!

pj64 1.6 (HleAudio fixed version)
pj64 1.6 (HleAudio fixed version) is a modified version of pj64 1.6 that add 'RomOpen' function call to pj64 audio plugin interface
to allow audio plugin can get N64 game name at 'RomOpen' function to process per game tweaking.

pj64 1.6 is an open source N64 emulator written by Zilmar and
pj64 1.6 - HleAudio fixed version is modified by shunyuan (shunyuan.chou@gmail.com).

File descriptions:
project64.exe - pj64 1.6 (HleAudio fixed version) compiled with VC6
src - pj64 1.6 (HleAudio fixed version) source code.
HleAudio_1.7.1u9.dll - HleAudio plugin v1.7.1u9

pj64 official site: http://www.pj64-emu.com/
HleAudio plugin: http://forum.pj64-emu.com/showthread.php?t=3644

How to compile:
(1) download PJ64 1.6 source code from pj64 official site.
(2) replace the source code included with pj64 1.6 (HleAudio fixed version)
(3) open pj64 project file with VC6
(4) compile with Win32 external release configuration.
CPU: Intel U7300 1.3 GHz
GPU: Mobile Intel 4 Series (on board)
AUDIO: Realtek HD Audio (on board)
OS: Windows 7 - 32 bit

Last edited by shunyuan; 17th July 2013 at 12:39 AM.
Old 16th July 2013, 04:28 PM
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HatCat HatCat is offline
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Yeah, I would not recommend extending the plugin spec unless absolutely necessary.
But I know you edited your post already.

Maybe zilmar accidentally'd RomOpen from Audio #1.1, but you should also be able to get by without RomOpen.

Maybe regularly reading the header on an as-needed basis.
Maybe adding a static one-time variable check in one of the other functions after InitiateAudio happens (after the ROM opened).

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