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  #21  
Old 13th August 2014, 03:32 PM
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Quote:
Originally Posted by shinra358 View Post
1. Nice name for a fighting game character Gonetz xD Sergey Lipskiy Wins...FATALITY! lol.

2. I will contribute, but I must haz:
-DirectX 9 version so I can use 3D with it.
-No crashes on P64 when using high rez textures and minimizing to window mode.
-No graphical shenanigans in DK64 too.
-Perfect KIGold.

If you got that and are confident that you can do it, you can haz my money!
Glide64 actually is almost perfect with KI Gold, heh. I don't see any advantage to him supporting older APIs since most GPUs nowadays support DX10 and DX11. Unless people are on an older OS or have an older GPU.
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  #22  
Old 13th August 2014, 03:48 PM
shinra358 shinra358 is offline
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I think the skys in most stages and the lifebars are still messed up in KIGOLD. Direct X 9 is needed because of 3D compatibility. DirectX 11 is only used when the lower versions can't carry out certain effects. If all effects are taken care of at a lower version, then there is not a need for the higher DX version. Ppl today shouldn't have probs with speed on modern computers for n64 emus which is another thing direct x 11 may focus on.
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  #23  
Old 13th August 2014, 04:14 PM
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Quote:
Originally Posted by shinra358 View Post
I think the skys in most stages and the lifebars are still messed up in KIGOLD. Direct X 9 is needed because of 3D compatibility. DirectX 11 is only used when the lower versions can't carry out certain effects. If all effects are taken care of at a lower version, then there is not a need for the higher DX version. Ppl today shouldn't have probs with speed on modern computers for n64 emus which is another thing direct x 11 may focus on.
No idea what API he's gonna use, but I think that Glide64 uses OpenGL to emulate the Glide API, I think, I could be completely wrong about that however.
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  #24  
Old 13th August 2014, 04:39 PM
shinra358 shinra358 is offline
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Yeah, it currently uses opengl.
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  #25  
Old 13th August 2014, 04:53 PM
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Originally Posted by shinra358 View Post
Yeah, it currently uses opengl.
Good, I wasn't too far off, and it's my current plugin of choice
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  #26  
Old 13th August 2014, 06:41 PM
V1del V1del is offline
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He's going to use modern OpenGL I doubt he will make a directX version (especially not 9, as he's using some modern features)
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  #27  
Old 14th August 2014, 05:34 AM
Olivieryuyu Olivieryuyu is offline
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Red face

indeed it uses Open GL4.2 as some features require it. But most of modern PC support it.

The plugin will be as perfect as it can be and with access to the developer forum, bugs reports about one 's favorite game can be made.
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  #28  
Old 27th August 2014, 05:46 AM
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For those who haven't seen it:

Gonetz is going to implement shaders!

The campaign, as of now, has been 79% funded with only 10 days remaining. Please donate some spare change you might have, and share with people you know that might be interested.

Come on! We're very close to the goal. Only $1224 USD to go.

Last edited by oddMLan; 27th August 2014 at 05:49 AM.
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  #29  
Old 27th August 2014, 06:17 AM
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Sweet!

Paul is really enthusiastic about this to the point that he might get it to be available on M64+AE in the future after reaching the point of a stable build.

If all goes smoothly in a way that gets the Banjo games and DK64 running correctly,it will finally become the first greatly stable N64 emulator for Android.
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  #30  
Old 27th August 2014, 07:43 AM
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Wow haha, someone just donated 500! Looks like it's pretty much guaranteed now.
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