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  #81  
Old 26th November 2014, 11:49 PM
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Ugh, yeah, I think I'll wait, I can't afford a 40 dollar donation right now.
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  #82  
Old 27th November 2014, 12:27 AM
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Someone should test out Gauntlet Legends in HLE with glideN64! I'm curious how that one runs.
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Originally Posted by the_randomizer View Post
Ugh, yeah, I think I'll wait, I can't afford a 40 dollar donation right now.
I figured you wouldn't bother .

Someone should convince gonetz to port his code to zilmar spec sooner, so that games like WDC and Stunt Racer64 can be tested .
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  #83  
Old 27th November 2014, 02:09 AM
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Apparently Gauntlet Legends doesn't work yet.

https://github.com/gonetz/GLideN64/i...ssue+is%3Aopen
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  #84  
Old 27th November 2014, 08:50 AM
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Quote:
Originally Posted by Frank74 View Post
Apparently Gauntlet Legends doesn't work yet.

https://github.com/gonetz/GLideN64/i...ssue+is%3Aopen
Lol nice find.

Guess I'll just wait a while before observing the progress since there's just too much for him to do.
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  #85  
Old 27th November 2014, 04:10 PM
V1del V1del is offline
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Me thinks its the lacking RSP<->core sync that currently only works on PJ642.1 with hatcats interpreter, at least its mentioned as one of the games needing that hook in the GUI, correct me if i'm wrong though

@randomizer 40 for forum access and early beta (which isn't out yet in that form) 65 for the monthly (which should have its next release sometime next week afaik)

Last edited by V1del; 27th November 2014 at 04:13 PM.
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  #86  
Old 27th November 2014, 06:43 PM
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Quote:
Originally Posted by RPGMaster View Post
Someone should test out Gauntlet Legends in HLE with glideN64! I'm curious how that one runs.
I figured you wouldn't bother .

Someone should convince gonetz to port his code to zilmar spec sooner, so that games like WDC and Stunt Racer64 can be tested .
It is designed to work with PJ64 anyways, but it'll also work on Mupen64 lol. Also the Gauntlet Legends issue was reported 20 days ago, so...hmm
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  #87  
Old 27th November 2014, 07:07 PM
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With each new enhancement, there's a regression in lots of other games.

GlideN64 is going to need a lot of game specific hacks.

$40 is way too much. $5 would be reasonable for beta access.
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  #88  
Old 27th November 2014, 07:40 PM
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Quote:
Originally Posted by V1del View Post
Me thinks its the lacking RSP<->core sync that currently only works on PJ642.1 with hatcats interpreter, at least its mentioned as one of the games needing that hook in the GUI, correct me if i'm wrong though
That could be the reason, although most HLE plugins have already gotten around this. Still, I don't think there's an HLE plugin without major flaws for Gauntlet .

Quote:
Originally Posted by Frank74 View Post
With each new enhancement, there's a regression in lots of other games.

GlideN64 is going to need a lot of game specific hacks.

$40 is way too much. $5 would be reasonable for beta access.
I agree that 40$ is too much . GlideN64 probably will need game specific hacks. I think it's inevitable for H/W gfx.

Quote:
Originally Posted by the_randomizer View Post
It is designed to work with PJ64 anyways, but it'll also work on Mupen64 lol. Also the Gauntlet Legends issue was reported 20 days ago, so...hmm
The zilmar spec version is not out yet, so the only way to even test GlideN64 is by using m64p.
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  #89  
Old 27th November 2014, 10:32 PM
Olivieryuyu Olivieryuyu is offline
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Red face

Quote:
Originally Posted by the_randomizer View Post
It is designed to work with PJ64 anyways, but it'll also work on Mupen64 lol. Also the Gauntlet Legends issue was reported 20 days ago, so...hmm
Phase of debugging will start soon. Phase of the major works is only landing now.

Olivieryuyu
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  #90  
Old 27th November 2014, 11:42 PM
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Quote:
Originally Posted by RPGMaster View Post
The zilmar spec version is not out yet, so the only way to even test GlideN64 is by using m64p.
So how did Shunyuan make his plugin and 1.7 gfx wrapper for 1.6 for the new spec if its not out yet?

I thought the zilmar plugin spec was documented?

Its not documented? {shock horror!}!!!!
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