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#21
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You can find a lot of those (if not all) Majora's Mask codes on GlitchKill.
*goes to site* *sees your exact username on that same GlitchKill forum* (Admin,no less) OH!!! Welcome to PJ64 Forums! ![]() Have you seen my recent "Infinite Up+B" and "Infinite Jumps (alternate w/Kirby)" codes for Super Smash Bros 64? Edit:Also,sorry for page bombing your thread. ![]() Last edited by retroben; 15th November 2014 at 02:57 AM. |
#22
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Ah no worries. That's mostly all the codes I could find anyways.
I haven't seen it but I do see a lot of awesome codes you've made! |
#23
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I have so many codes on various pages that I forgot about some of them I already found.
![]() I already had a game speed code for Banjo-Tooie,but I thought I did not find it yet. LOL I not only find my own codes,but sometimes I also soup up existing codes like the Super Smash Bros 64 "Music Mod" which I added a new address which controls playback so you can change the song in real-time. One of my own codes found when doing so was the "music speed mod" code. Too bad I don't know how to make pointer codes like the Banjo-Tooie one so I can get a full animation mod code running. ![]() (I already documented most of the values anyway) ![]() |
#24
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Animation codes for what I've seen (at least Zelda 64 games) tend to be inside the players address and have a 2 byte value. Generally they have a pointer that also changes whenever you do a animation. Maybe you can look at my Zelda Master quest beta sword charge up to get a semi-idea. Sadly I can't be much help as I don't know assembly.
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#25
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Made some more codes for SD Hiryuu no Ken Densetsu. Maybe I'll make a all item code/have everything though that might take some time.
1p char select 8020FF58 00?? 05 Suzaku 08 Ryoumaou 0C Ryuu (beta?) 11 No idea (beta with incomplete moveset) 12 Haria (beta) 14 G.Ryoumaou 16 Honoonoseirei (Flame dude. This guy is cheap as heck. Might be beta or some boss) 17 Koorinoseirei (Ice dude. some guy as above but ice) 18 Ikazushinoseirei (Golden dude. same as above but Golden. Note that these guys have a lot of different movesets) 19 Kazenoseirei (Wind dude) 1A Gengai 1B Jyuan 1C Story (early version) Ryuuhi 1D Story Hayato 1E Story Minmin 1F Jyanguranu-gan (some story mode grunt) 20 Zongerian (story mode zombie) 21 Kokuunsai 22 F.kuesukyon 23 Mongoruhan 24 Haria (real) 25 Sonramu 26 Mugenshirou 27 Uoruwa 28 De-Monkabuki 29 A pot?! Dont use its messed up 2A Fu-Zufu 2B Ryuunosaba 1(alt Ryoumaou) 2C Ryuunosaba 2 2D Ryuunosaba 3 2E Ryuunosaba 4 (so many...) 2F Ryuunosaba 5 30 Deshi 31 Shihan 32 Hayato 2 33 Minmin 2 34 Kokuunsai (not sure whats different) 35 Reddofarukon (has 4 specials!) 36 G.Robonohana (hes huge!) 37+ Freeze 1p Alt Costume color 8020FF5A 0001 1p Does Extreme Damage to 2p 8020FF5B 0001 1p Voice Mod 80215D9B 00?? |
#26
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That's the issue,Banjo-Tooie is more overcomplicated since addresses can change without even going to a different area,and sometimes change very frequently.
Zelda Ocarina changes depend on your area and never alternate when entering from the same entrance,however,they do decide to change differently when entering from a different spot,and are also real-time room altered such as going upstairs and downstairs in Zora's Domain which can change Princess Ruto's address location at random. (she's in there after getting her heirloom) I made some mods a while back including her status to sitting so you can pick her up in that room,but she vanishes from your hands when walking down the stairs. I also found some rotation mods,the size mods,and even some strange visual glitcher value that fuses parts of Link to her weirdly while changing some colors. |
#27
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Yeah I noticed that with Rare games in general.
Made some more codes for SD again. Took a bit to figure out the items/have everything because they are different than the first game. Sadly due to that there isn't a have all items code, instead just buy a item and and put the following codes on. Slot 1 Item Max Stats 8121620C 6363 8121620E 6363 8021620B 0063 Slot 2 Item Max Stats 80216241 0063 81216242 6363 81216244 6363 Slot 3 Item Max Stats 80216277 0063 81216278 6363 8121627A 6363 Slot 4 Item Max Stats 802162AD 0063 812162AE 6363 812162B0 6363 Slot 5 Item Max Stats 812162E4 6363 812162E6 6363 802162E3 0063 All Medals, Tournaments, Chars and Clones Open 81218C18 FFFF 81218C1A FFFF 812190EE FFFF |
#28
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And the last few of codes.
2p is Human 80211497 0004 2p is CPU 80211497 0002 Max CPU Settings 2p 8021090B 001F That code thankfully makes the CPU harder regardless of difficultly the games set on. |
#29
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Decided to shift my hacking to finding unused content in games now this past year and put them on The Cutting Room Floor. More info can be found on TCRF about these codes I made (I can't link to them since my post count got erased since my last visit). Here is what I have found in a few N64 games:
007: The World Is Not Enough L+A For Hidden Cinematics Menu in Main Menu D10E0778 8020 810E1092 DAF4 Or L+A for an unused "Password Menu" D10E0778 8020 810E1092 DA54 40 Winks Enable Cheat Menu In Pause Menu 801D5355 0001 Battletanx Enable cheat "DUMMYHAHA" 80135680 0041 80135695 0055 This code allows you to input the unused cheat, DUMMYHAHA. Just enter DUMMYHAHA in the Code Input screen now. It gives you invincibility, unlimited ammo, automatic radar at the start of each match and level select. Put "Lazer Nuke" and "SMOKESCREEN" in your inventory 812D8614 0064 812D861C 0064 This gives you the cool nuke used in the title screen cinematic and an unused smoke screen weapon. BattleTanx: Global Assault Enable Super Happy Code Cheat 80121B10 002B Enter the teddy bear icon in the cheat menu to enable this unused cheat. It gives you all weapons, invincibility and a radar. Chopper Attack Enable Massive Debug Menu 80012237 0004 8101223A 4760 This code replaces the regular debug menu with a even bigger unused one. With the code on, on the title screen, hold down the Z button and press D-Pad Right, D-Pad Left, D-Pad Up, D-Pad Down, A, B and Start. Jet Force Gemini Enable Unused Weapon (replaces your current weapon for Juno only) 811E6214 0064 801E6252 000F Play Unused Music Always 800A0698 00?? 36 Unused song 1 3F Unused song 2 2C Unused song 3 O.D.T. - Escape... Or Die Trying Enable Level Select (Press L button in New Game menu) D00FCD27 0020 800FCD29 0003 Play As Mr Bodybolt, 7th Passenger (N64 exclusive character) D00FCD27 0010 800FCD45 0006 Press R with the above code on in the main menu then enter New Game. WinBack: Covert Operations Enable Big Head Cheat 8010DCCD 0001 Enable Recover Health Cheat (Press L in game) 8010DC7C 0001 These two cheats actually aren't unused, they can be inputted without a cheat device as well that I discovered. More info on that is at the TCRF page. Play in a Unused Multiplayer Map 8116A390 0021 8116A4EA 004A Enter a multiplayer mode map with this on. Enjoy! |
#30
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One more I forgot:
Army Men Sarges Heroes Enable Build Date in Pause Screen 8115FCE2 0001 |