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Old 10th May 2014, 10:22 AM
Wegra Wegra is offline
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Default Smash Bros graphic issue? (Maybe more)

So I downloaded Project64 and emulated Smash Bros. I go to the target test and all the targets are shrunk same for projectiles. Everything else seems in order. Not sure about other games But I can imagine there will be asimilar problem. Any idea how to fix it?
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  #2  
Old 10th May 2014, 01:17 PM
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Use jabo's 1.6.1 plugin
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Old 11th May 2014, 06:09 AM
Wegra Wegra is offline
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Use jabo's 1.6.1 plugin
And where do I find that? Do I have to put it in a folder?
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Old 11th May 2014, 06:32 AM
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I posted my copy at my own risk of getting in trouble,but to help others in need.

http://forum.pj64-emu.com/attachment...9&d=1398024316

The 1.6.1 version fixes a whole bunch of issues in games
like Zelda OOT/MM (pausing is now instant/Link's model fully intact),Smash Bros. (graphics are flawless),Banjo-Tooie (challenge shows properly and runs at full speed),and many more fixes for other games!

Last edited by retroben; 11th May 2014 at 06:37 AM.
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Old 11th May 2014, 12:44 PM
Wegra Wegra is offline
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Originally Posted by retroben View Post
The 1.6.1 version fixes a whole bunch of issues in games
like Zelda OOT/MM (pausing is now instant/Link's model fully intact),Smash Bros. (graphics are flawless),Banjo-Tooie (challenge shows properly and runs at full speed),and many more fixes for other games!
Okay now what?
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Old 11th May 2014, 03:27 PM
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Extract the plugin and place it in the same directory with your other GFX plugins.
Then go to settings in PJ64 and select the matching 1.6.1 plugin and enjoy.
You can also individually select what plugins to use for each game after enabling advanced options and right clicking the game in the list.
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Old 9th June 2014, 03:16 AM
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Honestly Jabo 1.6 > 1.6.1 for smash bros. 1.6.1 has some regressions that effect ssb64. I can't think of anything where 1.6.1 fixes something for ssb64.
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Old 9th June 2014, 03:31 PM
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After playing the game to a large extent in the past....The Glide plugin that came with Project64 2.1 and an accompanying texture pack usually give the best performance because textures don't have to be scaled. If you want to use D3D however, you will need the nGlide Glide wrapper installed for Windows. I know I push nGLide a lot...but I cannot get over how well it performs.

http://www.zeus-software.com/downloads/nglide

Maybe I should become a beta tester when I have the money to donate to the project. I am not good at all with code, but I can fiddle with various settings to make things work right on a wide variety of systems and write up pretty damn good instructions for Windows 7 and Windows Vista users. I Will share my settings later when I get off work today.
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Old 9th June 2014, 08:57 PM
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Do I just install nGlide and then use the provided Glide Plugin regularly,or do I want to get a specific version of the Glide Plugin?
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Old 9th June 2014, 09:57 PM
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Quote:
Originally Posted by retroben View Post
Do I just install nGlide and then use the provided Glide Plugin regularly,or do I want to get a specific version of the Glide Plugin?
You simply install the nGlide Glide wrapper to its default install location...then configure it to your liking, then use the Glide64 plugin from PJ64 2.1 as your main plugin. nGlide can be used with any program, application, or game that used 3DFX acceleration because it is a wrapper.

Certain games will require a few tweaks in the Glide64 side of things (Blast Corps and Pilotwings64 mostly) but that's all.
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Last edited by Wally123; 9th June 2014 at 09:59 PM.
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