Go Back   Project64 Forums > General Discussion > Open Discussion

Reply
 
Thread Tools Display Modes
  #1281  
Old 18th June 2017, 01:25 PM
BlazinBytes BlazinBytes is offline
Junior Member
 
Join Date: Apr 2017
Posts: 2
Default

The dropbox link isnt working....
Reply With Quote
  #1282  
Old 18th June 2017, 10:46 PM
Frank74's Avatar
Frank74 Frank74 is offline
Alpha Tester
Project Supporter
Senior Member
 
Join Date: Aug 2013
Location: UK
Posts: 828
Default

Quote:
Originally Posted by BlazinBytes View Post
The dropbox link isnt working....
Try my most recent build of this plugin. I put it in a zip with the config correctly named so it can be run from configure RSP within Project64.

Just extract the archive to where Project64.exe is located. Then run sp_cfgui.exe. Answer y then n (or 10) for HLE graphics and LLE audio. Or n then n (or 00) for LLE graphics and LLE audio.

Static Interpreter RSP

Last edited by Frank74; 18th June 2017 at 10:51 PM.
Reply With Quote
  #1283  
Old 19th June 2017, 06:38 PM
RPGMaster's Avatar
RPGMaster RPGMaster is offline
Alpha Tester
Project Supporter
Super Moderator
 
Join Date: Dec 2013
Posts: 2,001
Talking

Quote:
Originally Posted by Frank74 View Post
Try my most recent build of this plugin. I put it in a zip with the config correctly named so it can be run from configure RSP within Project64.
What compiler did you use? Because I don't think MSVC does a good job for his plugin .
Reply With Quote
  #1284  
Old 19th June 2017, 10:38 PM
Frank74's Avatar
Frank74 Frank74 is offline
Alpha Tester
Project Supporter
Senior Member
 
Join Date: Aug 2013
Location: UK
Posts: 828
Default

Quote:
Originally Posted by RPGMaster View Post
What compiler did you use? Because I don't think MSVC does a good job for his plugin .
Pretty sure I used MinGW and Windows DDK for the spconfig. I remember having to edit the build commands for the Win32 version of the RSP, because it doesn't run on Windows without changing a few things.

Yes, I remember editing the x86 make with the x64 commands. The x64 make builds fine.

I had to change from:
cc -S %C_FLAGS% -o %obj%\module.asm %rsp%\module.c
and,
as --statistics -o %obj%\module.o %obj%\module.asm
etc.

to:

%MinGW%\bin\gcc.exe -S -Os %C_FLAGS% -o %obj%\module.asm %rsp%\module.c
and
%MinGW%\bin\as.exe -o %obj%\module.o %obj%\module.asm

Etc.
Windows doesn't allow running of cc directly, you have to use gcc.exe, with the full path.

Last edited by Frank74; 19th June 2017 at 11:08 PM.
Reply With Quote
  #1285  
Old 14th August 2017, 03:57 AM
HatCat's Avatar
HatCat HatCat is offline
Alpha Tester
Project Supporter
Senior Member
 
Join Date: Feb 2007
Location: In my hat.
Posts: 16,255
Default

Ah, and this thread again...the one that broke my login while replying to bs.

Quote:
Originally Posted by wildgoosespeeder View Post
OK, throwing myself back into the fray and I have another issue running a specific game, Mario no Photopi. Yes, I read the manual and set the RSP plug-in accordingly, but nothing still displays. Graphics plugins changes don't fix it, changing game settings doesn't fix it. Nothing I do seems to fix it. Unless the game is broken again under v2.3, I got nothing.

A clean install of the emulator does seem to do the trick, but I don't know what is different.
If a clean install worked, then it's probably something in the changed RDB settings in the CFG. Mario no Photopi had always worked when I set the semaphore setting.

Quote:
Originally Posted by oddMLan View Post
With Semaphore lock on only, Doom 64 shortly crashes during the intro. Who's at fault here? The emulator or the RSP? Or even for some reason, the gfx/audio plugin?

Only seems to happen when the RSP is functioning in HLE gfx mode though (Send DLs to gfx plugin).
EDIT: If DLs are also being sent to the audio plugin, there's no crash. Why is MLE crashing here?
It happens when mixing HLE and LLE. HLE does not communicate in ways that are consistent with processing in LLE which is naturally unstable.

Quote:
Originally Posted by BlazinBytes View Post
The dropbox link isnt working....
I guess I deleted that on accident, too.

Well, no big loss. All this migration between hosting sites has taught me to pretty much stop caring. It's way easier and better to just build the thing from text.

Quote:
Originally Posted by Frank74 View Post
I had to change from:
cc -S %C_FLAGS% -o %obj%\module.asm %rsp%\module.c
and,
as --statistics -o %obj%\module.o %obj%\module.asm
etc.

to:

%MinGW%\bin\gcc.exe -S -Os %C_FLAGS% -o %obj%\module.asm %rsp%\module.c
and
%MinGW%\bin\as.exe -o %obj%\module.o %obj%\module.asm

Etc.
Windows doesn't allow running of cc directly, you have to use gcc.exe, with the full path.
Where are you seeing this?

I do not recall invoking cc directly in any of the Windows compilation scripts. I haven't laid eyes on my RSP project for many months now.

Yes, MSVC/DDK is good for building spconfig, but keep it away from anything optimized for agnostic SIMD code generation, like the plugin itself. MSVC after years still hasn't gotten their game straight either with that or branch prediction.

The newest versions of GCC always come out for Linux sooner anyway. Sometimes I want to just compile the C on Linux, make adjustments to the assembler syntax, then assemble and link on Windows using Microsoft's linker (which is so much better than the Windows port of the GNU linker).
Reply With Quote
  #1286  
Old 14th August 2017, 09:16 AM
Frank74's Avatar
Frank74 Frank74 is offline
Alpha Tester
Project Supporter
Senior Member
 
Join Date: Aug 2013
Location: UK
Posts: 828
Default

Quote:
Originally Posted by HatCat View Post
Where are you seeing this?

I do not recall invoking cc directly in any of the Windows compilation scripts. I haven't laid eyes on my RSP project for many months now.
Here:
https://github.com/cxd4/rsp/blob/master/make_w32.cmd
Reply With Quote
  #1287  
Old 14th August 2017, 02:28 PM
HatCat's Avatar
HatCat HatCat is offline
Alpha Tester
Project Supporter
Senior Member
 
Join Date: Feb 2007
Location: In my hat.
Posts: 16,255
Default

Quote:
Originally Posted by squall_leonhart View Post
All your links are dead.
Quote:
Originally Posted by theboy181 View Post
You are mostly correct, but I have a feeling that your or also wrong.
Nope, he's right.

If you "feel" all of the links in the original post, you'll have a "feeling" that they're all dead. And I don't know if and when I'll make them alive again. If I do pre-compiled releases again I'll probably just attach them to EmuTalk posts or something.

Unless you're talking about EmuCR or whatever. They've improved substantially by actually using the MinGW script I gave them instead of trying to compile with MSVC, but it's still pretty pointless when you can just pass -mssse3 in the shell to build the SSSE3 version of the plugin.
Reply With Quote
  #1288  
Old 19th February 2018, 08:43 PM
MarioMario456 MarioMario456 is offline
Junior Member
 
Join Date: Feb 2018
Posts: 3
Unhappy Broken links

The link seems to have been deleted from Dropbox, mostly by accident or a violation of Dropbox's ToS.

Can you give me a mirror or another download link?
Reply With Quote
  #1289  
Old 21st March 2018, 01:54 AM
HatCat's Avatar
HatCat HatCat is offline
Alpha Tester
Project Supporter
Senior Member
 
Join Date: Feb 2007
Location: In my hat.
Posts: 16,255
Default

Quote:
Originally Posted by wildgoosespeeder View Post
You could just update your first post like you did after the first release. That would be ideal.
Quote:
Originally Posted by squall_leonhart View Post
All your links are dead.
Quote:
Originally Posted by masta ike View Post
hello i cannot download this for some reason..id like to could you send me a link please?

thanks!
Quote:
Originally Posted by BlazinBytes View Post
The dropbox link isnt working....
Quote:
Originally Posted by MarioMario456 View Post
The link seems to have been deleted from Dropbox, mostly by accident or a violation of Dropbox's ToS.

Can you give me a mirror or another download link?
Releases and conversation have migrated to another forum.

Check original post for new discussion and download links. Thank you.
Reply With Quote
  #1290  
Old 15th April 2018, 10:26 PM
fallaha56 fallaha56 is offline
Project Supporter
Member
 
Join Date: Apr 2006
Posts: 34
Default download

hi, thanks for posting on the other forum but on Win10 the download comes up as a virus and is blocked...

https://go.microsoft.com/fwlink/?lin...tid=2147717281
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 01:30 AM.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.