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  #301  
Old 12th June 2017, 07:13 AM
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retroben retroben is offline
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Quote:
Originally Posted by daninthemix View Post
I'd love a one-hit kill code for Shadow Man (U).

Enemies are such bullet sponges
Why not just use these codes by Code Master?

Have Violator
81030810 001E
81030812 190B

Infinite Violator
81075B32 03E7

And...

Infinite Violator Ammo
81030816 7FFF

Or...

Violator Doesn't Need Ammo To Use
81030816 FFFF
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  #302  
Old 12th June 2017, 05:19 PM
Rafaelele Rafaelele is offline
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Default , Kapoopy 60 FPS Fix?

Your sixty frames code is phenomenal, except the enemies are on crack. Combat this by making a code to slow them down, or tweaking the current 60FPS code to fix their behavior.
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  #303  
Old 12th June 2017, 07:37 PM
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Here is one of my later versions that fixes oyster/clam jump physics but still has a chance to hang in TTC depending on the emulator for how quickly it does.

Banjo-Kazooie (U) (V1.0) or Banjo-Kazooie (U)

Sixty Frames (Physics Repaired)
8024BD9B 0004
80275C92 000D
80280727 0001
802808DF 0001
8033DD57 0002
81378F98 3F91
81378F9A 1111
81378F9C 1111
81378F9E 1111
80384473 0002
80384487 0002
Enemies may still be fast and some still float at times,but at least oysters jump fairly now.

Or try this code below,as it seems to also work for fixing the oyster jumps.

Sixty Frames (Cleaned?)
8024BD9B 0004
80280727 0001
802808DF 0001
80384473 0002
80384487 0002

A third version of it as well,the camera moves faster in this one and enemies seem less speedy and more varied in movements,the crabs change direction instead of endlessly circling you in MLG mode.

Other Sixty Frames
8024BD9B 0004
D22808DF 0000
802808DF 0001
8033DD57 0002
81371E20 3F00

Last edited by retroben; 12th June 2017 at 07:44 PM.
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  #304  
Old 14th June 2017, 02:46 AM
Your Boy Your Boy is offline
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Default Mario Kart 64 Requests

Hey, Retroben. I've been following the forum for awhile & I'd like to make some requests of my own.

1. Can you please make a code to speed up P2 to normal speed? I use the P2 CPU control code, but lt makes P2 super slow, to the point where he is 8'th on almost every race & far behind whoever is 7'th. I tried the maximum speed code, but that only makes him faster when boosting. I also tried the ultimate speed code, but that makes him start before the race begins.

2. A code to allow CPU's to use traps from the diamonds. They only drop occasional banannas & never use what they get from the diamonds.

3. Character randomizer. It falls more under hacking than cheating, but I thought I'd try, since I know you can't do 4 player grand prix. There does exist a hack that allows character randomization, but I haven't been able to make lt work. The creator wasn't very descriptive on how to set lt up.

Thank you.
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  #305  
Old 14th June 2017, 06:04 AM
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The way CPUs work in Mario Kart 64 is too limited i'm afraid,and its too deep seeded for me to even conceive how to find a fix for CPU speeds.
There is some details in various videos showing how the AI works and mention of a hybrid mode that goes unused which isn't any better to mess with.

Sorry.
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  #306  
Old 16th June 2017, 03:41 AM
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Thank you for the quick response. What about speeding up P2? That doesn't seem AI related. There's no other way to do that?
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  #307  
Old 16th June 2017, 09:43 AM
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Normal players in multiplayer should have more details that are similar to P1's stats.

You'd think there would already be codes for that stuff since P2 has codes for some things already.

Don't know if I will even have time to check out MK64 "soon" since I have been staying busy with other stuff in codes lately.
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  #308  
Old 19th June 2017, 10:14 AM
Rafaelele Rafaelele is offline
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Default Kazooie and Mario 64

How about a consistant 30FPS code instead? One that removes the frameskip in areas like Treasure Trove Cove, the moving Shock Jump disc room...etc. I know you made one for v1.0, but can you make it for v1.1?

As for Super Mario 64 NTSC-U;
Mario has a ridiculous low-poly model at times (when the camera is too far out). Can you make codes where:
1. He always uses this low-poly model
&
2. He never uses his low-poly model
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  #309  
Old 19th June 2017, 07:01 PM
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Whenever you can get around to lt. No rush. I've been learning some coding myself, but I can only do miniscule things like change the values. I have many addresses & values to learn before I can do anything worthwhile.
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  #310  
Old 20th June 2017, 04:00 AM
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Banjo-Kazooie (U) (V1.1)

Always Thirty Frames
8124AB0C 2402
8124AB0E 0002
8124AD2C 2402
8124AD2E 0002
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