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#501
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500th reply!!!
Donkey Kong 64 (U) Smoother Frames 8060F397 0024 Still gets stuck on transitions. ![]() 20=Default Sixty Frames 8060F3A3 0004 Messed up transitions as always,seems to work better with the other code. Other code... 8074447B 0002 8176AF00 0001 8176AF02 0001 8176AF04 0001 8176AF06 0001 8176AF08 0001 8176AF0A 0001 8176AF0C 0001 8176AF0E 0001 Better Sixty Frames! 8060F773 0000 Transitions work!!! Even better on with the other code enabled! Some moments can be at 30fps. Later past 0x8060FD00 address. Last edited by retroben; 18th February 2016 at 03:59 AM. |
#502
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Choppy Object Textures
8061052F 0024 Walk On Slippery Slopes! 80611CC4 0065 Excludes Lanky slopes. Wonky Movements 80611EA3 000C Spiraling Insanity 80611ED1 00A0 Wacky Sizes 816127CE xxxx 3E40=Smaller 3E80=Small 3F00=Default 3F40=Big 3F80=Bigger BF00=Negative Challenge Large Size Variety 806127D8 0066 Later past 0x80611850 and 0x80612B20 addresses. Fuggin' Chrome version is a shitty one,so I had to log in on my alternate CoolNovo version I nicknamed Coogle Chrome. Last edited by retroben; 21st February 2016 at 06:26 PM. |
#503
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Stretchy Graphic Insanity
80612DE8 00E4 Invisible Guns 80612E9F 0004 Looks funny,kinda as if the censors got their way. DK DK64 80612EDF 0000 0E=Default Everything is Kongs!!! *uncontrollable crying laughter* W-watch the DK Rap! Also other character usage makes everything that character after a room change. Glitch Texture Kongs 81612F04 2400 Glitchy textures on some occasions. Image Mod Madness,the code. 80612F1B 00F1 ED=Default Glitchy Model Textures 81613058 2400 More noticable. 0C18=Default Inverted Models 80613077 0001 05=Default Another Glitchy Model Textures 806133EB 00F9 Another Glitch Model Texture 806133F7 0010 More Glitch Kong Textures 80613409 0006 Later past 0x80613520 address. Last edited by retroben; 22nd February 2016 at 04:21 AM. |
#504
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Just don't grab the vines, they kill you.
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#505
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Shared Textures
816136E4 2400 All other kongs take parts of the first kong's texture,leading to funny results. Change rooms as another kong to use them as the base for sharing textures. Character Model Misplacement 806138E7 0004 The first kong you are in a room gets its model replaced by other kongs after switching back and forth. Stiff Animation Instant Actions 80613B01 000A 0E=Default Displaced Animations 80613B43 00xx 54=Chunky Impersonations 58=Default 5C=Assorted Krusha Minecart More Displaced Animations 80613B4B 00xx 54=Displaced 5C=More Mixed Animations 80613B4D 008A More Anim Mixups 80613B53 00xx FA=Mixed FD=Kong Minus One FF=Kong Plus One Stiff Enemy Anims 80613C5D 000A Buddy barrel kongs too. Later past 0x80613C60 address. Last edited by retroben; 23rd February 2016 at 04:29 AM. |
#506
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Fast Actions
80613CCF 0004 Spazzy Animations 806141BF 0002 06=Default More Spazzy 806141D3 0002 Numb Animations 80614243 0004 Animation Speed 81614292 xxxx 3FC0=Slower 3FD0=Slow 3FE0=Default 3FE8=Fast 3FF0=Faster 4020=Really Fast Missing Model Details 80614C5B 004A Arms guns and other things are missing. Always Hold Guns 80614CC3 0000 Yay! Mostly Missing Graphics 80614CC4 0024 Look at the Kongs! Misplaced Action Styling 80614E83 0054 58=Default Even idle animations are swapped! Later past 0x80615000 address. Last edited by retroben; 24th February 2016 at 04:50 AM. |
#507
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DK Bongos Stay
80615957 0004 You can copy them everywhere. Terrible results today,I know. ![]() Edit: Space Kongs (D-pad) D0014DC4 0008 80616C73 0000 D0014DC4 0008 80616C77 0000 D0014DC4 0004 80616C73 0001 D0014DC4 0004 80616C77 0001 80616C7F 0051 Don't kill enemies while space mode is on,avoid getting hit,sadly gets you stuck. Up activates space mode and down turns it off if you get stuck. Kick,then jump to fly to space until attacking again or using Simian Slam. Repeating End Actions 80616C7F 0051 Gets stuck when hit. Reverse Hunky Mode 80616E63 0001 Shakes screen when walking unless you use Hunky Chunky. Gnawty Kongs Sounds 806170C3 004A Impersonator Voices 80617787 00xx 37=Odd (direction based) 47=Splat Lasers 53=Wild 54=Chunky 57=WTF? 5C=Krusha 5D=Weird 5E=Rambi Displaced Voices 806177A3 00xx FD=Minus One (DK Rambi) FF=Plus One (Chunky is Krusha) Later past 0x80617A00 address. Last edited by retroben; 26th February 2016 at 03:37 AM. |
#508
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I am not feeling too well,I have been stuck with facial numbness likely from an allergy to some detox stuff
I wanted to take to solve another problem ( typical) ![]() I am going to seek medical help soon in hopes it is not something uncurable and/or untreatable. ![]() So I may not be able to hunt for codes or at least not get through as much. Sorry to make everyone that sees this worried. If I have to live off of pure liquid food and herbal remedies,so be it. (NO,not that certain "herb") Edit: Feeling great after going to sleep earlier,I can do my usual amount today. Last edited by retroben; 28th February 2016 at 06:55 PM. |
#509
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Still feeling pretty decent,here is some codes,and I should edit in some more later like I usually do.
Arcade Headbutt 81617B58 2400 DK appearing in the arcade game sound plays! Open Slide Sound 80617B77 002F The sound when Cranky's lab grows into existance. Sliding and Headbutt Pitch 81617B7A xxxx 3F00=Low 3F80=Default 4000=High No Orange Bomb Spawning 80618113 0070 Trap Bombs 8061818B 0000 Nothing appears,but they can explode if you hit the alledged spawn point. Massive Orange Bombs 80618198 0066 Really fast moving too. Ether Orange Bombs 80618210 00E6 They take you on the edge of the dimensional plane,cool huh. Close Proximity Bombs 80618247 001E They explode near you but not too close. 22=Default Orange Bomb Object Mods!!! Orange Bomb 1st Person Mod 806183B7 00xx Orange Bomb Mod 8061840B 00xx Works better despite low throwing rate,some things are picky whether you can collect them or not. Values: 11=Blast Cannon (broken) 12=Rambi Box! (hurt by club enemy and can't revert,castle cannon works) 13=Barrel 15=Box Platform 16=Barrel Spawner 17=Barrel Cannon (plot softlock) 18=A Shadow? 19=Chunky Barrel 1A=Lit TNT Barrel (one use each) 1B=TNT Barrel Spawner! (spawns properly) 1C=Bonus Banana Barrel (DON'T USE!!!) 1E=Fireball 1F=Castle Plank Bridge 20=Swinging Light 21=Rope Swing 23=Watermelons! (awesome!) 24=Peanut Shot 26=Pineapple Shot 27=A Bridge! 28=Tiny Barrel (functional!) 29=Default 2A=Grape Shot 2B=Feather Shot 2C=A Laser! 2D=Golden Bananas!!! (wild spawn radius,triggers health bar oddly) 2F=Watermelon Slice 30=Coconut Shot 31=Diddy Barrel! 32=Green Orange Bomb (enemy bomb) 33=Ammo Box 34=Orange 35=Banana Coins 36=DK Coin 37=Cannonball Shot 38=Lanky Barrel 39=DK Barrel 3A=Hanging Japes Light 3B=A Different Fireball 3D=Respawning Boulder?!? 3F=Aztec Jar (eyeball,respawns) 40=Aztec Jar (two squares) 41=Aztec Jar (triangle) 42=Aztec Jar (plus) 43=Nothing? 45=Vine Swing 48=Boss Key! (collectable,may break save) 49=Galleon Cannon 4A=Cannonball Shot 4B=Diddy Blueprint 4C=Chunky Blueprint 4D=Lanky Blueprint 4E=DK Blueprint 4F=Tiny Blueprint 51=Fire Puff 52=Sand Textured Object 53=Forest Web Platform 54=Steel Barrel (try building a staircase as high as you can get!) 55=Respawning Steel Barrel (small,can't throw but take damage to explode it) 56=Challenge Crown! 59=Kong Seeking Missile (uh oh) 5A=Ice Shard 5B=Diddy Banana Balloon (don't spawn more than 3 at a time) 5C=Falling Stalactite 5D=Rock Slab? 5E=Tiny's Car 60=Songless Chunky Barrel (boss battles) 61=TNT Barrel Spawner 62=Tag Barrel!!! (I call it buddy barrel,but this is awesome) 63=Another Fireball 64=One Bonus Pad (can be used to climb difficultly) 65=Two Bonus Pad 66=Three Bonus Pad 67=Four Bonus Pad 68=Five Bonus Pad 69=Six Bonus Pad 6C=How Many Fireballs 6E=Banana Bunch (respective kong) 6F=Chunky Banana Balloon 70=Tiny Banana Balloon 71=Lanky Banana Balloon 72=DK Banana Balloon 73=Finish Line 74=Chain Swing 75=Forest Beanstalk 76=Yellow ? Mark 77=Ice Banana (useless in story mode) 78=Yellow Banana (no effect) 79=Crystal Coconut (sadly not the multiplayer one) 7A=DK Coin (adds to banana coins) 80=Headphones 81=Enguarde Box (can't revert,castle cannon works) 82=Apple House (despawns) 83=Apple Worm (you become the house?!?) 85=Barrel 86=Cranky Barrel (DON'T USE) 87=Boombox 88=Tag Barrel Again 89=Another Tag Barrel 8A=Level Banana Trigger 8B=Dirt Patch (collectable rainbow coin) 8C=Rainbow Coin 93=Lanky Banana Balloon? (no banana gain) 94=Boxing Ropes A9=Kong Seeking Pufferfish? AA=Boxing Glove AB=Orange Shot (Krusha) D5=Crashes Later past 0x80618520 address. Last edited by retroben; 29th February 2016 at 05:13 AM. |
#510
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Lingering Instrument Note Images
81618DCC 2400 Instruments Revealed 80618E73 0008 You can still see surroundings instead of the shadow realm. 0E=Default Instrument Summons Holy Objects 81618F8E 00xx Hooray for realtime changes! Use the orange object mod values,some objects don't work,but barrels do. Spotlight Image Lingers 80618F97 000B Use with image mod code for best effect. Spotlight Image Mod 80618FA3 00xx 01=Diddy 02=Guitar Diddy 03=Low Resolution Diddy 04=DK 22=Purple Kremling Dog 54=Fly Swatter 68=Boxing K. Rool! 69=Golden Banana (DK in a banana suit!) A8=Default AC=Steel Barrel (real stand collisions!) Stiff Animation 8061965B 0004 Rolling Head Stiffness 8161966C 2400 Tiny's Hair Stiff 816196A8 2400 Twisted Seizure Mode 80619B9C 00E5 May actually cause seizures too,no joke. Spazzy Nightmare 80619C00 00E5 Degkan 80619C37 000F The DK64 version of Geddan. Tweaked 80619C4D 00E2 Shakey Animations 80619CBF 0004 Animation Influence 80619CC7 00xx 04=Relaxed 3C=Freakish 3F=Looking Around 40=Default Later past 0x80619D00 address. Last edited by retroben; 1st March 2016 at 04:46 AM. |